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/******************************************************************************
* This example show how to choose an output render markup and render
* entries from a SWORD module.
*
* Class SWMgr manages installed modules for a frontend.
* SWMgr reads a mods.conf file to discover its information.
* It then instantiates the correct decendent of SWModule for each
* module entry in mods.conf
* The developer may use this class to query what modules are installed
* and to retrieve an (SWModule *) for any one of these modules
*
* SWMgr makes its modules available as an STL Map.
* The Map definition is typedef'ed as ModMap
* ModMap consists of: FIRST : SWBuf moduleName
* SECOND: SWModule *module
*
* $Id: swmgr.h 2321 2009-04-13 01:17:00Z scribe $
*
* Copyright 1998-2009 CrossWire Bible Society (http://www.crosswire.org)
* CrossWire Bible Society
* P. O. Box 2528
* Tempe, AZ 85280-2528
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation version 2.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
*/
#include <iostream>
#include <swmgr.h>
#include <swmodule.h>
#include <versekey.h>
#include <markupfiltmgr.h>
using namespace sword;
using namespace std;
int main(int argc, char **argv) {
SWMgr manager(new MarkupFilterMgr(sword::FMT_HTMLHREF, sword::ENC_UTF16));
const char *bookName = (argc > 1) ? argv[1] : "WLC";
SWModule *b = manager.getModule(bookName);
if (!b) return -1;
SWModule &book = *b;
book.processEntryAttributes(false);
VerseKey *vk = SWDYNAMIC_CAST(VerseKey, book.getKey());
for (book = TOP; !book.Error() && !book.getRawEntryBuf().size(); book++);
if (!book.getRawEntryBuf().size()) return -2; // empty module
for (;!book.Error(); book++) {
cout << "$$$";
if (vk) cout << vk->getOSISRef();
else cout << book.getKeyText();
cout << "\n" << book.RenderText() << "\n\n";
}
}
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