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/******************************************************************************
*
* ciphercng.cpp - This example demonstrates how to change the cipher key
* of a module. The change is only in effect for this
* run. This DOES NOT change the cipherkey in the
* module's .conf file.
*
* $Id: ciphercng.cpp 2980 2013-09-14 21:51:47Z scribe $
*
* Copyright 2000-2013 CrossWire Bible Society (http://www.crosswire.org)
* CrossWire Bible Society
* P. O. Box 2528
* Tempe, AZ 85280-2528
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation version 2.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
*/
#include <stdio.h>
#include <iostream>
#include <swmgr.h>
#include <swmodule.h>
using namespace sword;
using namespace std;
int main(int argc, char **argv) {
if (argc != 2) {
fprintf(stderr, "usage: %s <modName>\n", *argv);
exit(-1);
}
SWMgr manager; // create a default manager that looks in the current directory for mods.conf
ModMap::iterator it;
it = manager.Modules.find(argv[1]);
if (it == manager.Modules.end()) {
fprintf(stderr, "%s: couldn't find module: %s\n", *argv, argv[1]);
exit(-1);
}
SWModule *module = (*it).second;
string key;
cout << "\nPress [CTRL-C] to end\n\n";
while (true) {
cout << "\nModule text:\n";
module->setKey("1jn 1:9");
cout << "[ " << module->getKeyText() << " ]\n";
cout << module->renderText();
cout << "\n\nEnter new cipher key: ";
cin >> key;
cout << "\nSetting key to: " << key;
manager.setCipherKey(argv[1], key.c_str());
}
return 0;
}
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