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/******************************************************************************
*
* swmgrex.cpp - Class SWMgr manages installed modules for a frontend.
* The developer may use this class to query what modules
* are installed and to retrieve an (SWModule *) for any
* one of these modules
*
* SWMgr makes its modules available as an STL Map.
* The Map definition is typedef'ed as ModMap
* ModMap consists of: FIRST : SWBuf moduleName
* SECOND: SWModule *module
*
* $Id: swmgrex.cpp 2980 2013-09-14 21:51:47Z scribe $
*
* Copyright 1998-2013 CrossWire Bible Society (http://www.crosswire.org)
* CrossWire Bible Society
* P. O. Box 2528
* Tempe, AZ 85280-2528
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation version 2.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
*/
#include <iostream>
#include <swmgr.h>
#include <swmodule.h>
using namespace sword;
using namespace std;
int main(int argc, char **argv) {
SWMgr manager; // create a default manager that looks in the current directory for mods.conf
cout << "\nInstalled Modules:\n\n";
ModMap::iterator modIterator;
// Loop thru all installed modules and print out information
for (modIterator = manager.Modules.begin(); modIterator != manager.Modules.end(); modIterator++) {
SWBuf modName = (*modIterator).first; // mod.conf section name (stored in module->Name())
SWModule *module = (*modIterator).second;
cout << modName << "(" << module->getName() << ") | " << module->getType() << "\n";
}
// Print out a verse from the first module:
cout << "\n" << manager.Modules.begin()->second->getKeyText() << ":\n";
cout << manager.Modules.begin()->second->renderText();
cout << " (" << manager.Modules.begin()->second->getName() << ")\n";
// Print out the same verse from the second module (less confusing):
modIterator = manager.Modules.begin(); // get first module
modIterator++; // increment to next module
SWModule *mod = modIterator->second;
cout << "\n" << mod->getKeyText() << ":\n";
// cout << (const char *)(*mod); // we could do this, the same as above
mod->display(); // instead of casting mod to const char * to get its contents, we'll call the default display method that writes to stdout;
cout << " (" << mod->getName() << ")\n\n";
return 0;
}
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