1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
|
/*
* SPDX-FileCopyrightText: 2011 Marco Martin <mart@kde.org>
* SPDX-FileCopyrightText: 2014 Aleix Pol Gonzalez <aleixpol@blue-systems.com>
* SPDX-FileCopyrightText: 2020 Carson Black <uhhadd@gmail.com>
* SPDX-FileCopyrightText: 2024 Martchus <martchus@gmx.net>
*
* SPDX-License-Identifier: LGPL-2.0-or-later
*/
#pragma once
#include <QImage>
#include <QQuickWindow>
#include <QSGSimpleTextureNode>
#include <QSGTexture>
#include <memory>
namespace QtGui {
class ManagedTextureNode : public QSGSimpleTextureNode {
Q_DISABLE_COPY(ManagedTextureNode)
public:
ManagedTextureNode();
void setTexture(std::shared_ptr<QSGTexture> texture);
private:
std::shared_ptr<QSGTexture> m_texture;
};
typedef QHash<qint64, QHash<QWindow *, std::weak_ptr<QSGTexture>>> TexturesCache;
struct ImageTexturesCachePrivate {
TexturesCache cache;
};
class ImageTexturesCache {
public:
ImageTexturesCache();
~ImageTexturesCache();
/**
* @returns the texture for a given @p window and @p image.
*
* If an @p image id is the same as one already provided before, we won't create
* a new texture and return a shared pointer to the existing texture.
*/
std::shared_ptr<QSGTexture> loadTexture(QQuickWindow *window, const QImage &image, QQuickWindow::CreateTextureOptions options);
std::shared_ptr<QSGTexture> loadTexture(QQuickWindow *window, const QImage &image);
private:
std::unique_ptr<ImageTexturesCachePrivate> d;
};
} // namespace QtGui
|