1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138
|
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "CMSWindowsEventQueueBuffer.h"
#include "CThread.h"
#include "IEventQueue.h"
#include "CArchMiscWindows.h"
//
// CEventQueueTimer
//
class CEventQueueTimer { };
//
// CMSWindowsEventQueueBuffer
//
CMSWindowsEventQueueBuffer::CMSWindowsEventQueueBuffer()
{
// remember thread. we'll be posting messages to it.
m_thread = GetCurrentThreadId();
// create a message type for custom events
m_userEvent = RegisterWindowMessage("SYNERGY_USER_EVENT");
// get message type for daemon quit
m_daemonQuit = CArchMiscWindows::getDaemonQuitMessage();
// make sure this thread has a message queue
MSG dummy;
PeekMessage(&dummy, NULL, WM_USER, WM_USER, PM_NOREMOVE);
}
CMSWindowsEventQueueBuffer::~CMSWindowsEventQueueBuffer()
{
// do nothing
}
void
CMSWindowsEventQueueBuffer::waitForEvent(double timeout)
{
// check if messages are available first. if we don't do this then
// MsgWaitForMultipleObjects() will block even if the queue isn't
// empty if the messages in the queue were there before the last
// call to GetMessage()/PeekMessage().
if (HIWORD(GetQueueStatus(QS_ALLINPUT)) != 0) {
return;
}
// convert timeout
DWORD t;
if (timeout < 0.0) {
t = INFINITE;
}
else {
t = (DWORD)(1000.0 * timeout);
}
// wait for a message. we cannot be interrupted by thread
// cancellation but that's okay because we're run in the main
// thread and we never cancel that thread.
HANDLE dummy[1];
MsgWaitForMultipleObjects(0, dummy, FALSE, t, QS_ALLINPUT);
}
IEventQueueBuffer::Type
CMSWindowsEventQueueBuffer::getEvent(CEvent& event, UInt32& dataID)
{
// peek at messages first. waiting for QS_ALLINPUT will return
// if a message has been sent to our window but GetMessage will
// dispatch that message behind our backs and block. PeekMessage
// will also dispatch behind our backs but won't block.
if (!PeekMessage(&m_event, NULL, 0, 0, PM_NOREMOVE) &&
!PeekMessage(&m_event, (HWND)-1, 0, 0, PM_NOREMOVE)) {
return kNone;
}
// BOOL. yeah, right.
BOOL result = GetMessage(&m_event, NULL, 0, 0);
if (result == -1) {
return kNone;
}
else if (result == 0) {
event = CEvent(CEvent::kQuit);
return kSystem;
}
else if (m_daemonQuit != 0 && m_event.message == m_daemonQuit) {
event = CEvent(CEvent::kQuit);
return kSystem;
}
else if (m_event.message == m_userEvent) {
dataID = static_cast<UInt32>(m_event.wParam);
return kUser;
}
else {
event = CEvent(CEvent::kSystem,
IEventQueue::getSystemTarget(), &m_event);
return kSystem;
}
}
bool
CMSWindowsEventQueueBuffer::addEvent(UInt32 dataID)
{
return (PostThreadMessage(m_thread, m_userEvent,
static_cast<WPARAM>(dataID), 0) != 0);
}
bool
CMSWindowsEventQueueBuffer::isEmpty() const
{
return (HIWORD(GetQueueStatus(QS_ALLINPUT)) == 0);
}
CEventQueueTimer*
CMSWindowsEventQueueBuffer::newTimer(double, bool) const
{
return new CEventQueueTimer;
}
void
CMSWindowsEventQueueBuffer::deleteTimer(CEventQueueTimer* timer) const
{
delete timer;
}
|