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/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2003 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "CXWindowsKeyState.h"
#include "CXWindowsUtil.h"
#include "CLog.h"
#include "CStringUtil.h"
#include "stdmap.h"
#if X_DISPLAY_MISSING
# error X11 is required to build synergy
#else
# include <X11/X.h>
# include <X11/Xutil.h>
# define XK_MISCELLANY
# define XK_XKB_KEYS
# include <X11/keysymdef.h>
#if HAVE_XKB_EXTENSION
# include <X11/XKBlib.h>
#endif
#endif
CXWindowsKeyState::CXWindowsKeyState(Display* display, bool useXKB) :
m_display(display)
{
XGetKeyboardControl(m_display, &m_keyboardState);
#if HAVE_XKB_EXTENSION
if (useXKB) {
m_xkb = XkbGetMap(m_display, XkbKeyActionsMask | XkbKeyBehaviorsMask |
XkbAllClientInfoMask, XkbUseCoreKbd);
}
else {
m_xkb = NULL;
}
#endif
setActiveGroup(kGroupPollAndSet);
}
CXWindowsKeyState::~CXWindowsKeyState()
{
#if HAVE_XKB_EXTENSION
if (m_xkb != NULL) {
XkbFreeKeyboard(m_xkb, 0, True);
}
#endif
}
void
CXWindowsKeyState::setActiveGroup(SInt32 group)
{
if (group == kGroupPollAndSet) {
m_group = -1;
m_group = pollActiveGroup();
}
else if (group == kGroupPoll) {
m_group = -1;
}
else {
assert(group >= 0);
m_group = group;
}
}
void
CXWindowsKeyState::setAutoRepeat(const XKeyboardState& state)
{
m_keyboardState = state;
}
KeyModifierMask
CXWindowsKeyState::mapModifiersFromX(unsigned int state) const
{
UInt32 offset = 8 * getGroupFromState(state);
KeyModifierMask mask = 0;
for (int i = 0; i < 8; ++i) {
if ((state & (1u << i)) != 0) {
mask |= m_modifierFromX[offset + i];
}
}
return mask;
}
bool
CXWindowsKeyState::mapModifiersToX(KeyModifierMask mask,
unsigned int& modifiers) const
{
modifiers = 0;
for (SInt32 i = 0; i < kKeyModifierNumBits; ++i) {
KeyModifierMask bit = (1u << i);
if ((mask & bit) != 0) {
KeyModifierToXMask::const_iterator j = m_modifierToX.find(bit);
if (j == m_modifierToX.end()) {
return false;
}
else {
modifiers |= j->second;
}
}
}
return true;
}
void
CXWindowsKeyState::mapKeyToKeycodes(KeyID key, CKeycodeList& keycodes) const
{
keycodes.clear();
std::pair<KeyToKeyCodeMap::const_iterator,
KeyToKeyCodeMap::const_iterator> range =
m_keyCodeFromKey.equal_range(key);
for (KeyToKeyCodeMap::const_iterator i = range.first;
i != range.second; ++i) {
keycodes.push_back(i->second);
}
}
bool
CXWindowsKeyState::fakeCtrlAltDel()
{
// pass keys through unchanged
return false;
}
KeyModifierMask
CXWindowsKeyState::pollActiveModifiers() const
{
Window root = DefaultRootWindow(m_display), window;
int xRoot, yRoot, xWindow, yWindow;
unsigned int state;
if (!XQueryPointer(m_display, root, &root, &window,
&xRoot, &yRoot, &xWindow, &yWindow, &state)) {
state = 0;
}
return mapModifiersFromX(state);
}
SInt32
CXWindowsKeyState::pollActiveGroup() const
{
if (m_group != -1) {
assert(m_group >= 0);
return m_group;
}
#if HAVE_XKB_EXTENSION
if (m_xkb != NULL) {
XkbStateRec state;
if (XkbGetState(m_display, XkbUseCoreKbd, &state)) {
return state.group;
}
}
#endif
return 0;
}
void
CXWindowsKeyState::pollPressedKeys(KeyButtonSet& pressedKeys) const
{
char keys[32];
XQueryKeymap(m_display, keys);
for (UInt32 i = 0; i < 32; ++i) {
for (UInt32 j = 0; j < 8; ++j) {
if ((keys[i] & (1u << j)) != 0) {
pressedKeys.insert(8 * i + j);
}
}
}
}
void
CXWindowsKeyState::getKeyMap(CKeyMap& keyMap)
{
// get autorepeat info. we must use the global_auto_repeat told to
// us because it may have modified by synergy.
int oldGlobalAutoRepeat = m_keyboardState.global_auto_repeat;
XGetKeyboardControl(m_display, &m_keyboardState);
m_keyboardState.global_auto_repeat = oldGlobalAutoRepeat;
#if HAVE_XKB_EXTENSION
if (m_xkb != NULL) {
XkbGetUpdatedMap(m_display, XkbKeyActionsMask | XkbKeyBehaviorsMask |
XkbAllClientInfoMask, m_xkb);
updateKeysymMapXKB(keyMap);
}
else
#endif
{
updateKeysymMap(keyMap);
}
}
void
CXWindowsKeyState::fakeKey(const Keystroke& keystroke)
{
switch (keystroke.m_type) {
case Keystroke::kButton:
LOG((CLOG_DEBUG1 " %03x (%08x) %s", keystroke.m_data.m_button.m_button, keystroke.m_data.m_button.m_client, keystroke.m_data.m_button.m_press ? "down" : "up"));
if (keystroke.m_data.m_button.m_repeat) {
int c = keystroke.m_data.m_button.m_button;
int i = (c >> 3);
int b = 1 << (c & 7);
if (m_keyboardState.global_auto_repeat == AutoRepeatModeOff ||
(m_keyboardState.auto_repeats[i] & b) == 0) {
LOG((CLOG_DEBUG1 " discard autorepeat"));
break;
}
}
XTestFakeKeyEvent(m_display, keystroke.m_data.m_button.m_button,
keystroke.m_data.m_button.m_press ? True : False,
CurrentTime);
break;
case Keystroke::kGroup:
if (keystroke.m_data.m_group.m_absolute) {
LOG((CLOG_DEBUG1 " group %d", keystroke.m_data.m_group.m_group));
#if HAVE_XKB_EXTENSION
if (m_xkb != NULL) {
XkbLockGroup(m_display, XkbUseCoreKbd,
keystroke.m_data.m_group.m_group);
}
else
#endif
{
LOG((CLOG_DEBUG1 " ignored"));
}
}
else {
LOG((CLOG_DEBUG1 " group %+d", keystroke.m_data.m_group.m_group));
#if HAVE_XKB_EXTENSION
if (m_xkb != NULL) {
XkbLockGroup(m_display, XkbUseCoreKbd,
getEffectiveGroup(pollActiveGroup(),
keystroke.m_data.m_group.m_group));
}
else
#endif
{
LOG((CLOG_DEBUG1 " ignored"));
}
}
break;
}
XFlush(m_display);
}
void
CXWindowsKeyState::updateKeysymMap(CKeyMap& keyMap)
{
// there are up to 4 keysyms per keycode
static const int maxKeysyms = 4;
LOG((CLOG_DEBUG1 "non-XKB mapping"));
// prepare map from X modifier to KeyModifierMask. certain bits
// are predefined.
m_modifierFromX.clear();
m_modifierFromX.resize(8);
m_modifierFromX[ShiftMapIndex] = KeyModifierShift;
m_modifierFromX[LockMapIndex] = KeyModifierCapsLock;
m_modifierFromX[ControlMapIndex] = KeyModifierControl;
m_modifierToX.clear();
m_modifierToX[KeyModifierShift] = ShiftMask;
m_modifierToX[KeyModifierCapsLock] = LockMask;
m_modifierToX[KeyModifierControl] = ControlMask;
// prepare map from KeyID to KeyCode
m_keyCodeFromKey.clear();
// get the number of keycodes
int minKeycode, maxKeycode;
XDisplayKeycodes(m_display, &minKeycode, &maxKeycode);
int numKeycodes = maxKeycode - minKeycode + 1;
// get the keyboard mapping for all keys
int keysymsPerKeycode;
KeySym* allKeysyms = XGetKeyboardMapping(m_display,
minKeycode, numKeycodes,
&keysymsPerKeycode);
// it's more convenient to always have maxKeysyms KeySyms per key
{
KeySym* tmpKeysyms = new KeySym[maxKeysyms * numKeycodes];
for (int i = 0; i < numKeycodes; ++i) {
for (int j = 0; j < maxKeysyms; ++j) {
if (j < keysymsPerKeycode) {
tmpKeysyms[maxKeysyms * i + j] =
allKeysyms[keysymsPerKeycode * i + j];
}
else {
tmpKeysyms[maxKeysyms * i + j] = NoSymbol;
}
}
}
XFree(allKeysyms);
allKeysyms = tmpKeysyms;
}
// get the buttons assigned to modifiers. X11 does not predefine
// the meaning of any modifiers except shift, caps lock, and the
// control key. the meaning of a modifier bit (other than those)
// depends entirely on the KeySyms mapped to that bit. unfortunately
// you cannot map a bit back to the KeySym used to produce it.
// for example, let's say button 1 maps to Alt_L without shift and
// Meta_L with shift. now if mod1 is mapped to button 1 that could
// mean the user used Alt or Meta to turn on that modifier and there's
// no way to know which. it's also possible for one button to be
// mapped to multiple bits so both mod1 and mod2 could be generated
// by button 1.
//
// we're going to ignore any modifier for a button except the first.
// with the above example, that means we'll ignore the mod2 modifier
// bit unless it's also mapped to some other button. we're also
// going to ignore all KeySyms except the first modifier KeySym,
// which means button 1 above won't map to Meta, just Alt.
std::map<KeyCode, unsigned int> modifierButtons;
XModifierKeymap* modifiers = XGetModifierMapping(m_display);
for (unsigned int i = 0; i < 8; ++i) {
const KeyCode* buttons =
modifiers->modifiermap + i * modifiers->max_keypermod;
for (int j = 0; j < modifiers->max_keypermod; ++j) {
modifierButtons.insert(std::make_pair(buttons[j], i));
}
}
XFreeModifiermap(modifiers);
modifierButtons.erase(0);
// Hack to deal with VMware. When a VMware client grabs input the
// player clears out the X modifier map for whatever reason. We're
// notified of the change and arrive here to discover that there
// are no modifiers at all. Since this prevents the modifiers from
// working in the VMware client we'll use the last known good set
// of modifiers when there are no modifiers. If there are modifiers
// we update the last known good set.
if (!modifierButtons.empty()) {
m_lastGoodNonXKBModifiers = modifierButtons;
}
else {
modifierButtons = m_lastGoodNonXKBModifiers;
}
// add entries for each keycode
CKeyMap::KeyItem item;
for (int i = 0; i < numKeycodes; ++i) {
KeySym* keysyms = allKeysyms + maxKeysyms * i;
KeyCode keycode = static_cast<KeyCode>(i + minKeycode);
item.m_button = static_cast<KeyButton>(keycode);
item.m_client = 0;
// determine modifier sensitivity
item.m_sensitive = 0;
// if the keysyms in levels 2 or 3 exist and differ from levels
// 0 and 1 then the key is sensitive AltGr (Mode_switch)
if ((keysyms[2] != NoSymbol && keysyms[2] != keysyms[0]) ||
(keysyms[3] != NoSymbol && keysyms[2] != keysyms[1])) {
item.m_sensitive |= KeyModifierAltGr;
}
// check if the key is caps-lock sensitive. some systems only
// provide one keysym for keys sensitive to caps-lock. if we
// find that then fill in the missing keysym.
if (keysyms[0] != NoSymbol && keysyms[1] == NoSymbol &&
keysyms[2] == NoSymbol && keysyms[3] == NoSymbol) {
KeySym lKeysym, uKeysym;
XConvertCase(keysyms[0], &lKeysym, &uKeysym);
if (lKeysym != uKeysym) {
keysyms[0] = lKeysym;
keysyms[1] = uKeysym;
item.m_sensitive |= KeyModifierCapsLock;
}
}
else if (keysyms[0] != NoSymbol && keysyms[1] != NoSymbol) {
KeySym lKeysym, uKeysym;
XConvertCase(keysyms[0], &lKeysym, &uKeysym);
if (lKeysym != uKeysym &&
lKeysym == keysyms[0] &&
uKeysym == keysyms[1]) {
item.m_sensitive |= KeyModifierCapsLock;
}
else if (keysyms[2] != NoSymbol && keysyms[3] != NoSymbol) {
XConvertCase(keysyms[2], &lKeysym, &uKeysym);
if (lKeysym != uKeysym &&
lKeysym == keysyms[2] &&
uKeysym == keysyms[3]) {
item.m_sensitive |= KeyModifierCapsLock;
}
}
}
// key is sensitive to shift if keysyms in levels 0 and 1 or
// levels 2 and 3 don't match. it's also sensitive to shift
// if it's sensitive to caps-lock.
if ((item.m_sensitive & KeyModifierCapsLock) != 0) {
item.m_sensitive |= KeyModifierShift;
}
else if ((keysyms[0] != NoSymbol && keysyms[1] != NoSymbol &&
keysyms[0] != keysyms[1]) ||
(keysyms[2] != NoSymbol && keysyms[3] != NoSymbol &&
keysyms[2] != keysyms[3])) {
item.m_sensitive |= KeyModifierShift;
}
// key is sensitive to numlock if any keysym on it is
if (IsKeypadKey(keysyms[0]) || IsPrivateKeypadKey(keysyms[0]) ||
IsKeypadKey(keysyms[1]) || IsPrivateKeypadKey(keysyms[1]) ||
IsKeypadKey(keysyms[2]) || IsPrivateKeypadKey(keysyms[2]) ||
IsKeypadKey(keysyms[3]) || IsPrivateKeypadKey(keysyms[3])) {
item.m_sensitive |= KeyModifierNumLock;
}
// do each keysym (shift level)
for (int j = 0; j < maxKeysyms; ++j) {
item.m_id = CXWindowsUtil::mapKeySymToKeyID(keysyms[j]);
if (item.m_id == kKeyNone) {
if (j != 0 && modifierButtons.count(keycode) > 0) {
// pretend the modifier works in other shift levels
// because it probably does.
if (keysyms[1] == NoSymbol || j != 3) {
item.m_id = CXWindowsUtil::mapKeySymToKeyID(keysyms[0]);
}
else {
item.m_id = CXWindowsUtil::mapKeySymToKeyID(keysyms[1]);
}
}
if (item.m_id == kKeyNone) {
continue;
}
}
// group is 0 for levels 0 and 1 and 1 for levels 2 and 3
item.m_group = (j >= 2) ? 1 : 0;
// compute required modifiers
item.m_required = 0;
if ((j & 1) != 0) {
item.m_required |= KeyModifierShift;
}
if ((j & 2) != 0) {
item.m_required |= KeyModifierAltGr;
}
item.m_generates = 0;
item.m_lock = false;
if (modifierButtons.count(keycode) > 0) {
// get flags for modifier keys
CKeyMap::initModifierKey(item);
// add mapping from X (unless we already have)
if (item.m_generates != 0) {
unsigned int bit = modifierButtons[keycode];
if (m_modifierFromX[bit] == 0) {
m_modifierFromX[bit] = item.m_generates;
m_modifierToX[item.m_generates] = (1u << bit);
}
}
}
// add key
keyMap.addKeyEntry(item);
m_keyCodeFromKey.insert(std::make_pair(item.m_id, keycode));
// add other ways to synthesize the key
if ((j & 1) != 0) {
// add capslock version of key is sensitive to capslock
KeySym lKeysym, uKeysym;
XConvertCase(keysyms[j], &lKeysym, &uKeysym);
if (lKeysym != uKeysym &&
lKeysym == keysyms[j - 1] &&
uKeysym == keysyms[j]) {
item.m_required &= ~KeyModifierShift;
item.m_required |= KeyModifierCapsLock;
keyMap.addKeyEntry(item);
item.m_required |= KeyModifierShift;
item.m_required &= ~KeyModifierCapsLock;
}
// add numlock version of key if sensitive to numlock
if (IsKeypadKey(keysyms[j]) || IsPrivateKeypadKey(keysyms[j])) {
item.m_required &= ~KeyModifierShift;
item.m_required |= KeyModifierNumLock;
keyMap.addKeyEntry(item);
item.m_required |= KeyModifierShift;
item.m_required &= ~KeyModifierNumLock;
}
}
}
}
delete[] allKeysyms;
}
#if HAVE_XKB_EXTENSION
void
CXWindowsKeyState::updateKeysymMapXKB(CKeyMap& keyMap)
{
static const XkbKTMapEntryRec defMapEntry = {
True, // active
0, // level
{
0, // mods.mask
0, // mods.real_mods
0 // mods.vmods
}
};
LOG((CLOG_DEBUG1 "XKB mapping"));
// find the number of groups
int maxNumGroups = 0;
for (int i = m_xkb->min_key_code; i <= m_xkb->max_key_code; ++i) {
int numGroups = XkbKeyNumGroups(m_xkb, static_cast<KeyCode>(i));
if (numGroups > maxNumGroups) {
maxNumGroups = numGroups;
}
}
// prepare map from X modifier to KeyModifierMask
std::vector<int> modifierLevel(maxNumGroups * 8, 4);
m_modifierFromX.clear();
m_modifierFromX.resize(maxNumGroups * 8);
m_modifierToX.clear();
// prepare map from KeyID to KeyCode
m_keyCodeFromKey.clear();
// Hack to deal with VMware. When a VMware client grabs input the
// player clears out the X modifier map for whatever reason. We're
// notified of the change and arrive here to discover that there
// are no modifiers at all. Since this prevents the modifiers from
// working in the VMware client we'll use the last known good set
// of modifiers when there are no modifiers. If there are modifiers
// we update the last known good set.
bool useLastGoodModifiers = !hasModifiersXKB();
if (!useLastGoodModifiers) {
m_lastGoodXKBModifiers.clear();
}
// check every button. on this pass we save all modifiers as native
// X modifier masks.
CKeyMap::KeyItem item;
for (int i = m_xkb->min_key_code; i <= m_xkb->max_key_code; ++i) {
KeyCode keycode = static_cast<KeyCode>(i);
item.m_button = static_cast<KeyButton>(keycode);
item.m_client = 0;
// skip keys with no groups (they generate no symbols)
if (XkbKeyNumGroups(m_xkb, keycode) == 0) {
continue;
}
// note half-duplex keys
const XkbBehavior& b = m_xkb->server->behaviors[keycode];
if ((b.type & XkbKB_OpMask) == XkbKB_Lock) {
keyMap.addHalfDuplexButton(item.m_button);
}
// iterate over all groups
for (int group = 0; group < maxNumGroups; ++group) {
item.m_group = group;
int eGroup = getEffectiveGroup(keycode, group);
// get key info
XkbKeyTypePtr type = XkbKeyKeyType(m_xkb, keycode, eGroup);
// set modifiers the item is sensitive to
item.m_sensitive = type->mods.mask;
// iterate over all shift levels for the button (including none)
for (int j = -1; j < type->map_count; ++j) {
const XkbKTMapEntryRec* mapEntry =
((j == -1) ? &defMapEntry : type->map + j);
if (!mapEntry->active) {
continue;
}
int level = mapEntry->level;
// set required modifiers for this item
item.m_required = mapEntry->mods.mask;
if ((item.m_required & LockMask) != 0 &&
j != -1 && type->preserve != NULL &&
(type->preserve[j].mask & LockMask) != 0) {
// sensitive caps lock and we preserve caps-lock.
// preserving caps-lock means we Xlib functions would
// yield the capitialized KeySym so we'll adjust the
// level accordingly.
if ((level ^ 1) < type->num_levels) {
level ^= 1;
}
}
// get the keysym for this item
KeySym keysym = XkbKeySymEntry(m_xkb, keycode, level, eGroup);
// check for group change actions, locking modifiers, and
// modifier masks.
item.m_lock = false;
bool isModifier = false;
UInt32 modifierMask = m_xkb->map->modmap[keycode];
if (XkbKeyHasActions(m_xkb, keycode)) {
XkbAction* action =
XkbKeyActionEntry(m_xkb, keycode, level, eGroup);
if (action->type == XkbSA_SetMods ||
action->type == XkbSA_LockMods) {
isModifier = true;
// note toggles
item.m_lock = (action->type == XkbSA_LockMods);
// maybe use action's mask
if ((action->mods.flags & XkbSA_UseModMapMods) == 0) {
modifierMask = action->mods.mask;
}
}
else if (action->type == XkbSA_SetGroup ||
action->type == XkbSA_LatchGroup ||
action->type == XkbSA_LockGroup) {
// ignore group change key
continue;
}
}
level = mapEntry->level;
// VMware modifier hack
if (useLastGoodModifiers) {
XKBModifierMap::const_iterator k =
m_lastGoodXKBModifiers.find(eGroup * 256 + keycode);
if (k != m_lastGoodXKBModifiers.end()) {
// Use last known good modifier
isModifier = true;
level = k->second.m_level;
modifierMask = k->second.m_mask;
item.m_lock = k->second.m_lock;
}
}
else if (isModifier) {
// Save known good modifier
XKBModifierInfo& info =
m_lastGoodXKBModifiers[eGroup * 256 + keycode];
info.m_level = level;
info.m_mask = modifierMask;
info.m_lock = item.m_lock;
}
// record the modifier mask for this key. don't bother
// for keys that change the group.
item.m_generates = 0;
UInt32 modifierBit =
CXWindowsUtil::getModifierBitForKeySym(keysym);
if (isModifier && modifierBit != kKeyModifierBitNone) {
item.m_generates = (1u << modifierBit);
for (SInt32 j = 0; j < 8; ++j) {
// skip modifiers this key doesn't generate
if ((modifierMask & (1u << j)) == 0) {
continue;
}
// skip keys that map to a modifier that we've
// already seen using fewer modifiers. that is
// if this key must combine with other modifiers
// and we know of a key that combines with fewer
// modifiers (or no modifiers) then prefer the
// other key.
if (level >= modifierLevel[8 * group + j]) {
continue;
}
modifierLevel[8 * group + j] = level;
// save modifier
m_modifierFromX[8 * group + j] |= (1u << modifierBit);
m_modifierToX.insert(std::make_pair(
1u << modifierBit, 1u << j));
}
}
// handle special cases of just one keysym for the keycode
if (type->num_levels == 1) {
// if there are upper- and lowercase versions of the
// keysym then add both.
KeySym lKeysym, uKeysym;
XConvertCase(keysym, &lKeysym, &uKeysym);
if (lKeysym != uKeysym) {
if (j != -1) {
continue;
}
item.m_sensitive |= ShiftMask | LockMask;
KeyID lKeyID = CXWindowsUtil::mapKeySymToKeyID(lKeysym);
KeyID uKeyID = CXWindowsUtil::mapKeySymToKeyID(uKeysym);
if (lKeyID == kKeyNone || uKeyID == kKeyNone) {
continue;
}
item.m_id = lKeyID;
item.m_required = 0;
keyMap.addKeyEntry(item);
item.m_id = uKeyID;
item.m_required = ShiftMask;
keyMap.addKeyEntry(item);
item.m_required = LockMask;
keyMap.addKeyEntry(item);
if (group == 0) {
m_keyCodeFromKey.insert(
std::make_pair(lKeyID, keycode));
m_keyCodeFromKey.insert(
std::make_pair(uKeyID, keycode));
}
continue;
}
}
// add entry
item.m_id = CXWindowsUtil::mapKeySymToKeyID(keysym);
keyMap.addKeyEntry(item);
if (group == 0) {
m_keyCodeFromKey.insert(std::make_pair(item.m_id, keycode));
}
}
}
}
// change all modifier masks to synergy masks from X masks
keyMap.foreachKey(&CXWindowsKeyState::remapKeyModifiers, this);
// allow composition across groups
keyMap.allowGroupSwitchDuringCompose();
}
#endif
void
CXWindowsKeyState::remapKeyModifiers(KeyID id, SInt32 group,
CKeyMap::KeyItem& item, void* vself)
{
CXWindowsKeyState* self = reinterpret_cast<CXWindowsKeyState*>(vself);
item.m_required =
self->mapModifiersFromX(XkbBuildCoreState(item.m_required, group));
item.m_sensitive =
self->mapModifiersFromX(XkbBuildCoreState(item.m_sensitive, group));
}
bool
CXWindowsKeyState::hasModifiersXKB() const
{
#if HAVE_XKB_EXTENSION
// iterate over all keycodes
for (int i = m_xkb->min_key_code; i <= m_xkb->max_key_code; ++i) {
KeyCode keycode = static_cast<KeyCode>(i);
if (XkbKeyHasActions(m_xkb, keycode)) {
// iterate over all groups
int numGroups = XkbKeyNumGroups(m_xkb, keycode);
for (int group = 0; group < numGroups; ++group) {
// iterate over all shift levels for the button (including none)
XkbKeyTypePtr type = XkbKeyKeyType(m_xkb, keycode, group);
for (int j = -1; j < type->map_count; ++j) {
if (j != -1 && !type->map[j].active) {
continue;
}
int level = ((j == -1) ? 0 : type->map[j].level);
XkbAction* action =
XkbKeyActionEntry(m_xkb, keycode, level, group);
if (action->type == XkbSA_SetMods ||
action->type == XkbSA_LockMods) {
return true;
}
}
}
}
}
#endif
return false;
}
int
CXWindowsKeyState::getEffectiveGroup(KeyCode keycode, int group) const
{
(void)keycode;
#if HAVE_XKB_EXTENSION
// get effective group for key
int numGroups = XkbKeyNumGroups(m_xkb, keycode);
if (group >= numGroups) {
unsigned char groupInfo = XkbKeyGroupInfo(m_xkb, keycode);
switch (XkbOutOfRangeGroupAction(groupInfo)) {
case XkbClampIntoRange:
group = numGroups - 1;
break;
case XkbRedirectIntoRange:
group = XkbOutOfRangeGroupNumber(groupInfo);
if (group >= numGroups) {
group = 0;
}
break;
default:
// wrap
group %= numGroups;
break;
}
}
#endif
return group;
}
UInt32
CXWindowsKeyState::getGroupFromState(unsigned int state) const
{
#if HAVE_XKB_EXTENSION
if (m_xkb != NULL) {
return XkbGroupForCoreState(state);
}
#endif
return 0;
}
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