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/* === S Y N F I G ========================================================= */
/*! \file gradient.h
** \brief Color Gradient Class
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
** Copyright (c) 2007 Chris Moore
** ......... ... 2018 Ivan Mahonin
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
#ifndef __SYNFIG_GRADIENT_H
#define __SYNFIG_GRADIENT_H
/* === H E A D E R S ======================================================= */
#include <vector>
#include <algorithm>
#include "real.h"
#include "color.h"
#include "uniqueid.h"
/* === M A C R O S ========================================================= */
/* === T Y P E D E F S ===================================================== */
/* === C L A S S E S & S T R U C T S ======================================= */
namespace synfig {
//! \struct GradientCPoint
//! \brief Gradient color point
struct GradientCPoint : public UniqueID
{
Real pos;
Color color;
bool operator< (const GradientCPoint &rhs) const
{ return pos < rhs.pos; }
bool operator< (const Real &rhs) const
{ return pos < rhs; }
GradientCPoint(): pos() { }
GradientCPoint(const Real &pos, const Color &color):pos(pos),color(color) { }
}; // END of class GradientCPoint
// for use in std::upper_bound, std::lower_bound, etc
// must be inline to avoid 'multiple definition' linker error
inline bool operator<(const Real &a, const GradientCPoint &b)
{ return a < b.pos; }
//! \class Gradient
//! \brief Color Gradient Class
class Gradient
{
public:
typedef GradientCPoint CPoint;
typedef std::vector<CPoint> CPointList;
typedef CPointList::const_iterator const_iterator;
typedef CPointList::iterator iterator;
typedef CPointList::const_reverse_iterator const_reverse_iterator;
typedef CPointList::reverse_iterator reverse_iterator;
private:
CPointList cpoints;
public:
Gradient() { }
//! Two-Tone Color Gradient Convenience Constructor
Gradient(const Color &c1, const Color &c2);
//! Three-Tone Color Gradient Convenience Constructor
Gradient(const Color &c1, const Color &c2, const Color &c3);
//! You should call this function after changing stuff.
void sort() { stable_sort(begin(), end()); }
//! Alias for sort (Implemented for consistency)
void sync() { sort(); }
void push_back(const CPoint cpoint) { cpoints.push_back(cpoint); }
iterator erase(iterator iter) { return cpoints.erase(iter); }
bool empty()const { return cpoints.empty(); }
size_t size()const { return cpoints.size(); }
iterator begin() { return cpoints.begin(); }
iterator end() { return cpoints.end(); }
reverse_iterator rbegin() { return cpoints.rbegin(); }
reverse_iterator rend() { return cpoints.rend(); }
const_iterator begin()const { return cpoints.begin(); }
const_iterator end()const { return cpoints.end(); }
const_reverse_iterator rbegin()const { return cpoints.rbegin(); }
const_reverse_iterator rend()const { return cpoints.rend(); }
Gradient &operator+=(const Gradient &rhs) { return *this = *this + rhs; }
Gradient &operator*=(const ColorReal &rhs);
Gradient &operator-=(const Gradient &rhs) { return *this = *this + rhs*ColorReal(-1); }
Gradient &operator/=(const ColorReal &rhs) { return *this *= ColorReal(1)/rhs; }
Gradient operator+(const Gradient &rhs) const;
Gradient operator-(const Gradient &rhs) const { return *this + rhs*ColorReal(-1); }
Gradient operator*(const ColorReal &rhs) const { return Gradient(*this)*=rhs; }
Gradient operator/(const ColorReal &rhs) const { return Gradient(*this)/=rhs; }
Color operator() (const Real &x) const;
//! Returns average luminance of gradient
Real mag() const;
//! Returns the iterator of the CPoint closest to \a x
iterator proximity(const Real &x);
const_iterator proximity(const Real &x)const
{ return const_cast<Gradient*>(this)->proximity(x); }
iterator find(const UniqueID &id);
const_iterator find(const UniqueID &id)const
{ return const_cast<Gradient*>(this)->find(id); }
}; // END of class Gradient
//! \class CompiledGradient
//! \brief Compiled gradient can quickly calculate color of specified color
//! and average color of specified range
class CompiledGradient {
public:
// High precision color accumulator, alpha premulted
class Accumulator {
public:
union {
struct { Real r, g, b, a; };
struct { Real values[4]; };
};
Accumulator():
r(), g(), b(), a() { }
Accumulator(Real r, Real g, Real b, Real a):
r(r), g(g), b(b), a(a) { }
Accumulator(const Color &color)
{
// premult alpha
a = (Real)color.get_a();
r = a*(Real)color.get_r();
g = a*(Real)color.get_g();
b = a*(Real)color.get_b();
}
Color color() const
{
// demult alpha
if (approximate_equal_lp(a, Real(0))) return Color();
Real k = 1.0/a;
return Color((ColorReal)(k*r), (ColorReal)(k*g), (ColorReal)(k*b), (ColorReal)a);
}
bool operator== (const Accumulator &x) const
{ return r == x.r && g == x.g && b == x.b && a == x.a; }
Accumulator operator+ (const Accumulator &x) const
{ return Accumulator( r+x.r, g+x.g, b+x.b, a+x.a ); }
Accumulator operator- (const Accumulator &x) const
{ return Accumulator( r-x.r, g-x.g, b-x.b, a-x.a ); }
Accumulator operator- () const
{ return Accumulator( -r, -g, -b, -a ); }
Accumulator operator* (const Accumulator &x) const
{ return Accumulator( r*x.r, g*x.g, b*x.b, a*x.a ); }
Accumulator operator* (Real x) const
{ return Accumulator( r*x, g*x, b*x, a*x ); }
Accumulator operator/ (Real x) const
{ return *this * (1.0/x); }
Accumulator& operator+= (const Accumulator &x)
{ r+=x.r; g+=x.g; b+=x.b; a+=x.a; return *this; }
Accumulator& operator-= (const Accumulator &x)
{ r-=x.r; g-=x.g; b-=x.b; a-=x.a; return *this; }
Accumulator& operator*= (const Accumulator &x)
{ r*=x.r; g*=x.g; b*=x.b; a*=x.a; return *this; }
Accumulator& operator*= (Real x)
{ r*=x; g*=x; b*=x; a*=x; return *this; }
Accumulator& operator/= (Real x)
{ return *this *= (1.0/x); }
};
// One segment
class Entry {
public:
Real prev_pos;
Real next_pos;
Accumulator prev_sum;
Accumulator prev_color;
Accumulator prev_k1; // (next_color - prev_color)/(next_pos - prev_pos)
Accumulator prev_k2; // for calculation summary: 0.5 * prev_k1
Accumulator next_sum; // prev_sum + 0.5*(next_color + prev_color)*(next_pos - prev_pos);
Accumulator next_color;
Entry(): prev_pos(), next_pos() { }
Entry(const Accumulator &prev_sum, const GradientCPoint &prev, const GradientCPoint &next);
inline bool operator< (const Real &x) const
{ return next_pos < x; } // to easy search by std::upper_bound and std::lower_bound
inline Color color(Real x) const {
return x >= next_pos ? next_color.color()
: x <= prev_pos ? prev_color.color()
: (prev_color + prev_k1*(x - prev_pos)).color();
}
inline Accumulator summary(Real x) const {
if (x >= next_pos) return next_sum + next_color*(x - next_pos);
if (x <= prev_pos) return prev_sum + prev_color*(x - prev_pos);
x -= prev_pos;
return prev_sum + prev_color*x + prev_k2*(x*x);
}
};
typedef std::vector<Entry> List;
private:
bool is_empty;
bool repeat;
List list;
Accumulator summary_color;
public:
CompiledGradient();
explicit CompiledGradient(const Color &color);
explicit CompiledGradient(const Gradient &gradient, bool repeat = false, bool zigzag = false);
void set(const Color &color);
void set(const Gradient &gradient, bool repeat = false, bool zigzag = false);
void reset() { set(Color()); }
bool empty() const { return is_empty; }
bool get_repeat() const { return repeat; }
const List& get_list() const { return list; }
inline List::const_iterator find(Real x) const
{ return std::lower_bound(list.begin(), list.end()-1, x); }
inline Color color(Real x) const {
if (repeat) x -= floor(x);
return find(x)->color(x);
}
inline Accumulator summary() const
{ return summary_color; }
inline Accumulator summary(Real x) const {
if (repeat) {
Real count = floor(x);
x -= count;
return summary_color*count + find(x)->summary(x);
}
return find(x)->summary(x);
}
inline Color average() const
{ return summary_color.color(); }
inline Color average(Real x0, Real x1) const
{
Real w = x1 - x0;
if (std::isnan(w) || std::isinf(w)) return average();
if (fabs(w) < real_precision<Real>()) return color(x0);
return ((summary(x1) - summary(x0))/w).color();
}
};
}; // END of namespace synfig
/* === E N D =============================================================== */
#endif
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