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/*
* This file contains the main program and driver for the raytracer.
*
* $Id: animspheres2.c,v 1.11 2002/07/03 04:59:29 johns Exp $
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <tachyon.h>
#define XRES 352
#define YRES 240
#define NUMSP 12
#define MYPI 3.1415926
#define MYTPI 6.282
/* int rt_mynode(void); */
#define MAXFRAMES 400
#define MAXX 1.0
#define MAXY 1.0
#define MAXZ 1.0
#define MINX -1.0
#define MINY -1.0
#define MINZ -1.0
#define LOOP 200.0
#define LOOP2 100.0
#define RAD 6.28
#ifdef cube
#define RFILE "animspheres2-cube"
#endif
#ifndef cube
#define RFILE "animsphere2"
#endif
typedef struct {
apitexture tex;
apivector ctr;
apiflt rad;
apivector dir;
} asphere;
asphere sp[NUMSP];
apiflt randflt(void) {
long a;
apiflt f;
a=rand() % 1000;
f=(a*1.0) / 1000.0;
return f;
}
void initspheres(void) {
int i;
apiflt t1;
for (i=0; i<NUMSP; i++) {
sp[i].tex.col.r=randflt() / 3.0 + 0.66;
sp[i].tex.col.g=randflt() / 3.0 + 0.66;
sp[i].tex.col.b=randflt() / 3.0 + 0.66;
t1=randflt()*0.9;
sp[i].tex.ambient=0.1;
sp[i].tex.diffuse=t1;
sp[i].tex.specular=0.9 - t1;
sp[i].tex.opacity=1.0;
sp[i].tex.scale.x=1.0;
sp[i].tex.scale.y=1.0;
sp[i].tex.scale.z=1.0;
sp[i].tex.rot.x=0.0;
sp[i].tex.rot.y=0.0;
sp[i].tex.rot.z=0.0;
sp[i].tex.texturefunc=rand() % 7;
sp[i].ctr.x=randflt() * 2.0 - 1.0;
sp[i].ctr.y=randflt() * 2.0 - 1.0;
sp[i].ctr.z=randflt() * 2.0 - 1.0;
sp[i].rad=1.00;
sp[i].dir.x=randflt() * 0.05 - 0.02;
sp[i].dir.y=randflt() * 0.05 - 0.02;
sp[i].dir.z=randflt() * 0.05 - 0.02;
}
}
void movesp(int frame) {
int i;
for (i=0; i<6; i++) {
sp[i].ctr.x = 3.0 * sin(((i + 1.0)/6.0)*MYTPI + MYTPI*((1.0 * frame) / MAXFRAMES));
sp[i].ctr.y = 3.0 * cos(((i + 1.0)/6.0)*MYTPI + MYTPI*((1.0 * frame) / MAXFRAMES));
sp[i].ctr.z = 1.0;
}
for (i=0; i<6; i++) {
sp[i+6].ctr.x = 3.0 + 3.0 * sin(((i + 1.0)/6.0)*MYTPI + MYTPI*((1.0 * frame) / MAXFRAMES));
sp[i+6].ctr.y = 1.0;
sp[i+6].ctr.z = 3.0 * cos(((i + 1.0)/6.0)*MYTPI + MYTPI*((1.0 * frame) / MAXFRAMES));
}
}
void drawsp(SceneHandle scene) {
int i;
apitexture p1;
apivector ct1, n1;
for (i=0; i<NUMSP; i++) {
rt_sphere(scene, rt_texture(scene, &sp[i].tex), sp[i].ctr, sp[i].rad);
}
p1.col.r=1.0;
p1.col.g=1.0;
p1.col.b=1.0;
p1.ambient=0.1;
p1.diffuse=0.5;
p1.specular=0.4;
p1.opacity=1.0;
ct1.x=0.0;
ct1.y=-5.10;
ct1.z=0.0;
n1.x=0.0;
n1.y=1.0;
n1.z=0.0;
rt_plane(scene, rt_texture(scene, &p1), ct1, n1);
}
int main(int argc, char **argv) {
SceneHandle scene;
int i;
int xres, yres, raydepth, antialiasing, verbosemode;
apiflt zoom, aspectratio;
apivector Ccenter, Cview, Cup;
apivector ctr1, ctr2;
apitexture tex1, tex2;
char fname[100];
char fname2[200];
scene = rt_newscene();
xres=XRES;
yres=YRES;
aspectratio=1.0;
raydepth=18;
antialiasing=0;
verbosemode=0;
zoom=1.0;
Ccenter.x=1.5; Ccenter.y=3.0; Ccenter.z=-8.0;
Cview.x=0.0; Cview.y=-0.2; Cview.z=0.8;
Cup.x=0.0; Cup.y=1.0; Cup.z=0.0;
ctr1.x=20.0; ctr1.y=20.0; ctr1.z=-40.0;
ctr2.x=-20.0; ctr2.y=20.0; ctr2.z=-40.0;
tex1.col.r=1.0;
tex1.col.g=0.5;
tex1.col.b=0.0;
tex1.ambient=1.0;
tex1.opacity=1.0;
tex2=tex1;
tex2.col.r=0.0;
tex2.col.b=1.0;
initspheres();
for (i=0; i<MAXFRAMES; i++) {
sprintf(fname,"-%4.4d.tga",i);
strcpy(fname2,RFILE);
strcat(fname2, fname);
rt_initialize(&argc, &argv);
/* if (rt_mynode()==0) */ printf("Rendering: %s \n",fname2);
rt_outputfile(scene, fname2);
rt_resolution(scene, xres, yres);
rt_verbose(scene, verbosemode);
rt_camera_setup(scene, zoom, aspectratio, antialiasing, raydepth,
Ccenter, Cview, Cup);
rt_light(scene, rt_texture(scene, &tex1), ctr1, 1.0);
rt_light(scene, rt_texture(scene, &tex2), ctr2, 1.0);
movesp(i);
drawsp(scene);
rt_renderscene(scene);
}
return 0;
}
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