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/*
* mainanim.c - This file contains an animation driver for the raytracer.
*
* $Id: mainanim.c,v 1.15 2011/01/30 04:58:13 johns Exp $
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <tachyon.h>
int rt_mynode(void); /* proto */
#define MAXFRAMES 100
#define LOOP 100.0
#define LOOP2 50.0
#define RAD 6.28
#ifdef cube
#define RFILE "mainanim-cube"
#else
#define RFILE "mainanim"
#endif
int main(int argc, char **argv) {
SceneHandle scene;
int i,j;
apivector ctr, ctr1, vect2;
apitexture tex1, tex2;
apiflt f1, f2;
char fname[200];
char fname2[200];
rt_initialize(&argc, &argv);
tex1.col.r=1.0;
tex1.col.g=1.0;
tex1.col.b=1.0;
ctr1.x=5.0;
ctr1.y=5.0;
ctr1.z=1.0;
f1=0.5;
tex2.col.r=1.0;
tex2.col.g=1.0;
tex2.col.b=1.0;
tex2.ambient=0.1;
tex2.diffuse=0.7;
tex2.specular=0.2;
tex2.opacity=1.0;
tex2.texturefunc=0;
f2=1.5;
vect2.x=0.0;
vect2.y=1.0;
vect2.z=0.0;
for (i=0; i<MAXFRAMES; i++) {
void * txarray[20];
scene = rt_newscene();
rt_resolution(scene, 320, 240);
#ifdef cube
if (rt_mynode()==0) printf("Rendering frame %d \n",i);
#endif
#ifndef cube
printf("Rendering frame %d \n",i);
#endif
ctr1.x= i / 20.0 - 5.0;
ctr1.y=5.0;
ctr1.z= i / 20.0 + 5.0;
tex1.col.r=1.0;
tex1.col.g=1.0;
tex1.col.b=1.0;
txarray[0] = rt_texture(scene, &tex1);
rt_light(scene, txarray[0], ctr1, f1);
ctr1.x= i / 15.0 - 5.0;
ctr1.y=0.0;
ctr1.z=15.0;
tex1.col.r=0.0;
tex1.col.g=0.0;
tex1.col.b=1.0;
txarray[1] = rt_texture(scene, &tex1);
rt_light(scene, txarray[1], ctr1, f1 / 3.0 );
j=i;
tex2.col.r=1.0;
tex2.texturefunc=0;
ctr.x=2.0*sin((j*RAD) / LOOP);
ctr.z=10.0 + 2.0*cos((j*RAD) / LOOP);
ctr.y=-2.0;
txarray[2] = rt_texture(scene, &tex2);
rt_sphere(scene, txarray[2], ctr, f2);
tex2.texturefunc=0;
j=i+(MAXFRAMES/3);
tex2.col.r=0.5 + 0.5*sin((j*RAD)/ LOOP2);
ctr.x=2.0*sin((j*RAD) / LOOP);
ctr.z=10.0 + 2.0*cos((j*RAD) / LOOP);
ctr.y=-2.0;
txarray[3] = rt_texture(scene, &tex2);
rt_sphere(scene, txarray[3], ctr, f2);
j=i+((MAXFRAMES * 2)/3);
tex2.col.r=1.0;
tex2.col.b=0.5 + 0.5*sin((j*RAD)/ LOOP2);
ctr.x=2.0*sin((j*RAD) / LOOP);
ctr.z=10.0 + 2.0*cos((j*RAD) / LOOP);
ctr.y=-2.0;
txarray[4] = rt_texture(scene, &tex2);
rt_sphere(scene, txarray[4], ctr, f2);
tex2.col.r=0.0;
tex2.col.b=1.0;
tex2.ambient=0.0;
tex2.diffuse=0.0;
tex2.specular=0.99;
ctr.x=0.0;
ctr.y=-2.0;
ctr.z=10.0;
txarray[5] = rt_texture(scene, &tex2);
rt_sphere(scene, txarray[5], ctr, f2);
tex2.diffuse=0.8;
tex2.ambient=0.1;
tex2.specular=0.2;
tex2.col.r=1.0;
ctr.y=-7.0;
txarray[6] = rt_texture(scene, &tex2);
rt_plane(scene, txarray[6], ctr, vect2);
sprintf(fname,"-%4.4d.tga",i);
strcpy(fname2, RFILE);
strcat(fname2, fname);
rt_outputfile(scene, fname2);
rt_renderscene(scene);
rt_deletescene(scene);
#if 0
for (j=0; j<7; j++)
free(txarray[j]);
#endif
}
rt_finalize();
return 0;
}
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