1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296
|
/*
* Code for parsing NFF model files.
*
* See the NFF.DOC file in the SPD Distribution by Eric Haines
* for more information on NFF.
*
* $Id: nffparse.c,v 1.13 2011/02/02 06:08:56 johns Exp $
*/
#include <stdio.h>
#include <math.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h> /* needed for toupper(), macro.. */
#include "tachyon.h" /* ray tracer api */
#include "nffparse.h" /* nff protos */
static void * curtexture;
static apicolor backgr;
/* protos */
int NFFGetObject(FILE * dfile, SceneHandle scene);
int NFFstringcmp(char * a, char * b) {
int i, s, l;
s=strlen(a);
l=strlen(b);
if (s != l)
return 1;
for (i=0; i<s; i++) {
if (toupper(a[i]) != toupper(b[i])) {
return 1;
}
}
return 0;
}
void NFFGetString(FILE * dfile, char * string) {
char data[100];
fscanf(dfile,"%s",data);
if (NFFstringcmp(data, string) != 0) {
printf("parse: Expected %s, got %s \n",string, data);
printf("Rendering terminated. \n");
exit(1);
}
}
void NFFGetVector(FILE * dfile, apivector * v1) {
float a, b, c;
fscanf(dfile, "%f %f %f", &a, &b, &c);
v1->x=a;
v1->y=b;
v1->z=c;
}
unsigned int ParseNFF(char *nffname, SceneHandle scene) {
FILE * dfile;
backgr.r = 0.0;
backgr.g = 0.0;
backgr.b = 0.0;
if (nffname == NULL) {
return NFFBADFILE;
}
else {
dfile=fopen(nffname,"r");
if (dfile==NULL) {
return NFFBADFILE;
}
}
while (NFFGetObject(dfile, scene) == NFFNOERR);
rt_background(scene, backgr);
return NFFNOERR;
}
int NFFGetScenedefs(FILE * dfile, SceneHandle scene) {
apivector Ccenter, Cview, Cup;
apiflt zoom, aspectratio;
int raydepth, antialiasing;
int xres, yres, verbose;
apivector lookat;
float vangle, hither;
NFFGetString(dfile, "from");
NFFGetVector(dfile, &Ccenter);
NFFGetString(dfile, "at");
NFFGetVector(dfile, &lookat);
Cview.x = lookat.x - Ccenter.x;
Cview.y = lookat.y - Ccenter.y;
Cview.z = lookat.z - Ccenter.z;
NFFGetString(dfile, "up");
NFFGetVector(dfile, &Cup);
NFFGetString(dfile, "angle");
fscanf(dfile, "%f", &vangle);
zoom = 1.0; /* XXX fix me later */
aspectratio = 1.0;
NFFGetString(dfile, "hither");
fscanf(dfile, "%f", &hither);
NFFGetString(dfile, "resolution");
fscanf(dfile, "%d %d", &xres, &yres);
antialiasing = 0;
raydepth = 6;
verbose = 0;
rt_outputfile(scene, "outfile.tga");
rt_resolution(scene, xres, yres);
rt_verbose(scene, verbose);
rt_camera_setup(scene, zoom, aspectratio, antialiasing, raydepth,
Ccenter, Cview, Cup);
rt_background(scene, backgr);
return NFFNOERR;
}
int NFFGetBackground(FILE *dfile, SceneHandle scene) {
float r, g, b;
fscanf(dfile, "%f %f %f", &r, &g, &b);
backgr.r = r;
backgr.g = g;
backgr.b = b;
return NFFNOERR;
}
int NFFGetLight(FILE *dfile, SceneHandle scene) {
apiflt rad;
apivector ctr;
apitexture tex;
float r, g, b;
NFFGetVector(dfile, &ctr);
rad = 1.0; /* XXX hack for now */
r = g = b = 1.0;
fscanf(dfile, "%f %f %f", &r, &g, &b);
tex.col.r = r;
tex.col.g = g;
tex.col.b = b;
rt_light(scene, rt_texture(scene, &tex), ctr, rad);
return NFFNOERR;
}
int NFFGetTexture(FILE *dfile, SceneHandle scene) {
apitexture tex;
float r, g, b, Kd, Ks, Shine, T, IOR;
fscanf(dfile, "%f %f %f %f %f %f %f %f",
&r, &g, &b, &Kd, &Ks, &Shine, &T, &IOR);
tex.col.r = r;
tex.col.g = g;
tex.col.b = b;
tex.ambient = 0.1;
tex.diffuse = Kd;
tex.specular = Ks;
tex.opacity = (T > 0.99) ? 0.0 : (1.0 - T);
tex.texturefunc = 0;
curtexture = rt_texture(scene, &tex); /* XXX memory leak city, */
/* we aren't keeping track of these... */
return NFFNOERR;
}
int NFFGetCylCone(FILE *dfile, SceneHandle scene) {
apivector pnt1, pnt2;
apivector ctr, axis;
float baserad, apexrad;
NFFGetVector(dfile, &pnt1);
fscanf(dfile, "%f", &baserad);
NFFGetVector(dfile, &pnt2);
fscanf(dfile, "%f", &apexrad);
ctr=pnt1;
axis.x=pnt2.x - pnt1.x;
axis.y=pnt2.y - pnt1.y;
axis.z=pnt2.z - pnt1.z;
/* XXX should really be cone */
rt_fcylinder(scene, curtexture, ctr, axis, baserad);
return NFFNOERR;
}
int NFFGetSphere(FILE *dfile, SceneHandle scene) {
apiflt rad;
apivector ctr;
float a;
NFFGetVector(dfile, &ctr);
fscanf(dfile, "%f", &a);
rad = a;
rt_sphere(scene, curtexture, ctr, rad);
return NFFNOERR;
}
int NFFGetPolygon(FILE *dfile, SceneHandle scene) {
int numverts, i;
apivector v0, vold, vnew;
fscanf(dfile, "%d", &numverts);
NFFGetVector(dfile, &v0);
NFFGetVector(dfile, &vold);
for (i=2; i<numverts; i++) {
NFFGetVector(dfile, &vnew);
rt_tri(scene, curtexture, v0, vold, vnew);
vold = vnew;
}
return NFFNOERR;
}
int NFFGetPatch(FILE *dfile, SceneHandle scene) {
int numverts, i;
apivector v0, n0;
apivector vold, nold;
apivector vnew, nnew;
fscanf(dfile, "%d", &numverts);
NFFGetVector(dfile, &v0);
NFFGetVector(dfile, &n0);
NFFGetVector(dfile, &vold);
NFFGetVector(dfile, &nold);
for (i=2; i<numverts; i++) {
NFFGetVector(dfile, &vnew);
NFFGetVector(dfile, &nnew);
rt_stri(scene, curtexture, v0, vold, vnew, n0, nold, nnew) ;
vold = vnew;
nold = nnew;
}
return NFFNOERR;
}
int NFFGetObject(FILE * dfile, SceneHandle scene) {
char objtype[80];
if (fscanf(dfile, "%s", objtype) != 1)
return NFFEOF; /* end parsing */
if (!NFFstringcmp(objtype, "v")) {
return NFFGetScenedefs(dfile, scene);
}
if (!NFFstringcmp(objtype, "b")) {
return NFFGetBackground(dfile, scene);
}
if (!NFFstringcmp(objtype, "l")) {
return NFFGetLight(dfile, scene);
}
if (!NFFstringcmp(objtype, "f")) {
return NFFGetTexture(dfile, scene);
}
if (!NFFstringcmp(objtype, "s")) {
return NFFGetSphere(dfile, scene);
}
if (!NFFstringcmp(objtype, "c")) {
return NFFGetCylCone(dfile, scene);
}
if (!NFFstringcmp(objtype, "p")) {
return NFFGetPolygon(dfile, scene);
}
if (!NFFstringcmp(objtype, "pp")) {
return NFFGetPatch(dfile, scene);
}
return NFFEOF;
}
|