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//
// StreamHeader.cs: Provides support for reading Monkey's Audio APE stream
// properties.
//
// Author:
// Helmut Wahrmann
//
// Copyright (C) 2007 Helmut Wahrmann
// Copyright (C) 2007 Brian Nickel
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License version
// 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA
//
using System;
using System.Globalization;
namespace TagLib.Ape {
/// <summary>
/// Indicates the compression level used when encoding a Monkey's
/// Audio APE file.
/// </summary>
public enum CompressionLevel {
/// <summary>
/// The audio is not compressed.
/// </summary>
None = 0,
/// <summary>
/// The audio is mildly compressed.
/// </summary>
Fast = 1000,
/// <summary>
/// The audio is compressed at a normal level.
/// </summary>
Normal = 2000,
/// <summary>
/// The audio is highly compressed.
/// </summary>
High = 3000,
/// <summary>
/// The audio is extremely highly compressed.
/// </summary>
ExtraHigh = 4000,
/// <summary>
/// The audio is compressed to an insane level.
/// </summary>
Insane
}
/// <summary>
/// This struct implements <see cref="IAudioCodec" /> to provide
/// support for reading Monkey's Audio APE stream properties.
/// </summary>
public struct StreamHeader : IAudioCodec, ILosslessAudioCodec
{
#region Private Fields
/// <summary>
/// Contains the APE version.
/// </summary>
/// <remarks>
/// This value is stored in bytes (4,5) of the file and is
/// 1000 times the actual version number, so 3810 indicates
/// version 3.81.
/// </remarks>
private ushort version;
// Ape Header (24 bytes) starting at Offest 52 into the file
/// <summary>
/// Contains the compression level.
/// </summary>
/// <remarks>
/// This value is stored in bytes (51,52).
/// </remarks>
private CompressionLevel compression_level;
/*
/// <summary>
/// Contains the format flags.
/// </summary>
/// <remarks>
/// This value is stored in bytes (53,54).
/// </remarks>
private ushort format_flags;
*/
/// <summary>
/// Contains the number of audio blocks in one frame.
/// </summary>
/// <remarks>
/// This value is stored in bytes (55-58).
/// </remarks>
private uint blocks_per_frame;
/// <summary>
/// Contains the number of audio blocks in the final frame.
/// </summary>
/// <remarks>
/// This value is stored in bytes (59-62).
/// </remarks>
private uint final_frame_blocks;
/// <summary>
/// Contains the total number of frames.
/// </summary>
/// <remarks>
/// This value is stored in bytes (63-66).
/// </remarks>
private uint total_frames;
/// <summary>
/// Contains the number of bits per sample.
/// </summary>
/// <remarks>
/// This value is stored in bytes (67,68) and is typically
/// 16.
/// </remarks>
private ushort bits_per_sample;
/// <summary>
/// Contains the number of channels.
/// </summary>
/// <remarks>
/// This value is stored in bytes (69,70) and is typically
/// 1 or 2.
/// </remarks>
private ushort channels;
/// <summary>
/// Contains the sample rate.
/// </summary>
/// <remarks>
/// This value is stored in bytes (71-74) and is typically
/// 44100.
/// </remarks>
private uint sample_rate;
/// <summary>
/// Contains the length of the audio stream.
/// </summary>
/// <remarks>
/// This value is provided by the constructor.
/// </remarks>
private long stream_length;
#endregion
#region Public Static Fields
/// <summary>
/// The size of a Monkey Audio header.
/// </summary>
public const uint Size = 76;
/// <summary>
/// The identifier used to recognize a WavPack file.
/// </summary>
/// <value>
/// "MAC "
/// </value>
public static readonly ReadOnlyByteVector FileIdentifier =
"MAC ";
#endregion
#region Constructors
/// <summary>
/// Constructs and initializes a new instance of <see
/// cref="StreamHeader" /> for a specified header block and
/// stream length.
/// </summary>
/// <param name="data">
/// A <see cref="ByteVector" /> object containing the stream
/// header data.
/// </param>
/// <param name="streamLength">
/// A <see cref="long" /> value containing the length of the
/// Monkey Audio stream in bytes.
/// </param>
/// <exception cref="ArgumentNullException">
/// <paramref name="data" /> is <see langword="null" />.
/// </exception>
/// <exception cref="CorruptFileException">
/// <paramref name="data" /> does not begin with <see
/// cref="FileIdentifier" /> or is less than <see cref="Size"
/// /> bytes long.
/// </exception>
public StreamHeader(ByteVector data, long streamLength)
{
if (data == null)
throw new ArgumentNullException("data");
if (!data.StartsWith(FileIdentifier))
throw new CorruptFileException(
"Data does not begin with identifier.");
if (data.Count < Size)
throw new CorruptFileException(
"Insufficient data in stream header");
stream_length = streamLength;
version = data.Mid (4, 2).ToUShort(false);
compression_level = (CompressionLevel) data.Mid(52, 2)
.ToUShort(false);
// format_flags = data.Mid(54, 2).ToUShort(false);
blocks_per_frame = data.Mid(56, 4).ToUInt(false);
final_frame_blocks = data.Mid(60, 4).ToUInt(false);
total_frames = data.Mid(64, 4).ToUInt(false);
bits_per_sample = data.Mid(68, 2).ToUShort(false);
channels = data.Mid(70, 2).ToUShort(false);
sample_rate = data.Mid(72, 4).ToUInt(false);
}
#endregion
#region Public Properties
/// <summary>
/// Gets the duration of the media represented by the current
/// instance.
/// </summary>
/// <value>
/// A <see cref="TimeSpan" /> containing the duration of the
/// media represented by the current instance.
/// </value>
public TimeSpan Duration {
get {
if (sample_rate <= 0 || total_frames <= 0)
return TimeSpan.Zero;
return TimeSpan.FromSeconds (
(double) ((total_frames - 1) *
blocks_per_frame + final_frame_blocks) /
(double) sample_rate);
}
}
/// <summary>
/// Gets the types of media represented by the current
/// instance.
/// </summary>
/// <value>
/// Always <see cref="MediaTypes.Audio" />.
/// </value>
public MediaTypes MediaTypes {
get {return MediaTypes.Audio;}
}
/// <summary>
/// Gets a text description of the media represented by the
/// current instance.
/// </summary>
/// <value>
/// A <see cref="string" /> object containing a description
/// of the media represented by the current instance.
/// </value>
public string Description {
get {
return string.Format(
CultureInfo.InvariantCulture,
"Monkey's Audio APE Version {0:0.000}",
Version);
}
}
/// <summary>
/// Gets the bitrate of the audio represented by the current
/// instance.
/// </summary>
/// <value>
/// A <see cref="int" /> value containing a bitrate of the
/// audio represented by the current instance.
/// </value>
public int AudioBitrate {
get {
TimeSpan d = Duration;
if (d <= TimeSpan.Zero)
return 0;
return (int) ((stream_length * 8L) /
d.TotalSeconds) / 1000;
}
}
/// <summary>
/// Gets the sample rate of the audio represented by the
/// current instance.
/// </summary>
/// <value>
/// A <see cref="int" /> value containing the sample rate of
/// the audio represented by the current instance.
/// </value>
public int AudioSampleRate {
get {return (int)sample_rate;}
}
/// <summary>
/// Gets the number of channels in the audio represented by
/// the current instance.
/// </summary>
/// <value>
/// A <see cref="int" /> value containing the number of
/// channels in the audio represented by the current
/// instance.
/// </value>
public int AudioChannels {
get {return channels;}
}
/// <summary>
/// Gets the APE version of the audio represented by the
/// current instance.
/// </summary>
/// <value>
/// A <see cref="double" /> value containing the APE version
/// of the audio represented by the current instance.
/// </value>
public double Version {
get {return (double) version / (double) 1000;}
}
/// <summary>
/// Gets the number of bits per sample in the audio
/// represented by the current instance.
/// </summary>
/// <value>
/// A <see cref="int" /> value containing the number of bits
/// per sample in the audio represented by the current
/// instance.
/// </value>
public int BitsPerSample {
get {return bits_per_sample;}
}
/// <summary>
/// Gets the level of compression used when encoding the
/// audio represented by the current instance.
/// </summary>
/// <value>
/// A <see cref="CompressionLevel" /> value indicating the
/// level of compression used when encoding the audio
/// represented by the current instance.
/// </value>
public CompressionLevel Compression {
get {return compression_level;}
}
#endregion
}
}
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