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<% cvariant = variant.capitalize %>
#include "<%= variant %>.h"
#include "xchess/animator.h"
#include "xchess/piece.h"
#include "xchess/move.h"
class <%= cvariant %>Position : public ChessPosition {
public:
typedef ChessPosition::Piece Piece;
<%= cvariant %>Position();
<%= cvariant %>Position(const ChessPosition&);
<%= cvariant %>Position(Piece::Color turn, bool wk, bool wq,
bool bk, bool bq, const Point& ep);
virtual <%= cvariant %>Position* clone() const { return new <%= cvariant %>Position(*this); }
};
<%= cvariant %>Position::<%= cvariant %>Position() { }
<%= cvariant %>Position::<%= cvariant %>Position(const ChessPosition& other)
: ChessPosition(other) { }
<%= cvariant %>Position::<%= cvariant %>Position(Piece::Color turn, bool wk, bool wq,
bool bk, bool bq, const Point& ep)
: ChessPosition(turn, wk, wq, bk, bq, ep) { }
class <%= cvariant %>VariantInfo {
public:
typedef <%= cvariant %>Position Position;
typedef Position::Move Move;
typedef Position::Piece Piece;
typedef ChessAnimator Animator;
static void loadPieces(PixmapLoader::Info&);
static void forallPieces(PieceFunction& f);
static int moveListLayout() { return 0; }
};
void <%= cvariant %>VariantInfo::loadPieces(PixmapLoader::Info& info) {
ChessVariant::loadPieces(info);
}
void <%= cvariant %>VariantInfo::forallPieces(PieceFunction& f) {
ChessVariant::forallPieces(f);
}
VariantInfo* <%= cvariant %>Variant::static_<%= variant %>_variant = 0;
VariantInfo* <%= cvariant %>Variant::info() {
if (!static_<%= variant %>_variant)
static_<%= variant %>_variant = new WrappedVariantInfo<<%= cvariant %>VariantInfo>;
return static_<%= variant %>_variant;
}
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