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Source: taoframework
Section: cli-mono
Priority: optional
Maintainer: Debian CLI Libraries Team <pkg-cli-libs-team@lists.alioth.debian.org>
Uploaders: Sebastian Dröge <slomo@debian.org>, Dylan R. E. Moonfire <debian@mfgames.com>, Sam Hocevar <sho@debian.org>
Build-Depends: debhelper (>= 5), quilt
Build-Depends-Indep: cli-common-dev (>= 0.4.4), mono-gac, mono-devel (>= 2.4.3), mono-utils, libmono-dev, libopenal-dev, libsdl-image1.2-dev, libsdl-mixer1.2-dev, libsdl-net1.2-dev, libsdl-ttf2.0-dev, libsdl1.2-dev, libsmpeg-dev, libode-dev, libdevil-dev, libphysfs-dev, freeglut3-dev, libglu1-mesa-dev | libglu1-dev, libgl1-mesa-dev | libgl1-dev, monodoc-base, liblua5.1-0-dev, libavcodec-dev (>= 3:0.svn20090303), libavformat-dev (>= 3:0.svn20090303), libnunit-cil-dev, libftgl-dev, libfreetype6-dev
Standards-Version: 3.8.3
Vcs-Svn: svn://svn.debian.org/svn/pkg-cli-libs/packages/taoframework/trunk
Vcs-Browser: http://svn.debian.org/wsvn/pkg-cli-libs/packages/taoframework/trunk?op=log
Homepage: http://www.taoframework.com/
Package: taoframework-examples
Architecture: all
Depends: ${cli:Depends}, ${misc:Depends}
Description: examples for all Tao libraries
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
This package contains some examples for all Tao libraries.
Package: libtaoframework-opengl3.0-cil
Architecture: all
Depends: ${cli:Depends}, ${misc:Depends}
Conflicts: libtaoframework-opengl2.1-cil
Replaces: libtaoframework-opengl2.1-cil
Description: Tao CLI binding for OpenGL and GLU
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
OpenGL is a vendor-neutral, multi-platform standard for high performance
2D/3D graphics on devices ranging from mobile phones to PCs to
Supercomputers.
GLU is the OpenGL Utility Library. This is a set of functions to create
texture mipmaps from a base image, map coordinates between screen and
object space, and draw quadric surfaces and NURBS.
Package: libtaoframework-opengl-cil-dev
Architecture: all
Depends: libtaoframework-opengl3.0-cil (= ${binary:Version}), ${misc:Depends}
Conflicts: libtaoframework-opengl2.1-cil
Replaces: libtaoframework-opengl2.1-cil, libtaoframework-opengl3.0-cil (<< 2.1.svn20090801-2~)
Description: Tao CLI binding for OpenGL and GLU - development files
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
OpenGL is a vendor-neutral, multi-platform standard for high performance
2D/3D graphics on devices ranging from mobile phones to PCs to
Supercomputers.
GLU is the OpenGL Utility Library. This is a set of functions to create
texture mipmaps from a base image, map coordinates between screen and
object space, and draw quadric surfaces and NURBS.
.
This package contains development files for Tao.OpenGl, and should be used
for compilation.
Package: libtaoframework-openal1.1-cil
Architecture: all
Depends: ${cli:Depends}, ${misc:Depends}
Description: Tao CLI binding for OpenAL
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
OpenAL, the Open Audio Library, is a joint effort to create an open,
vendor-neutral, cross-platform API for interactive, primarily spatialized
audio. OpenAL's primary audience are application developers and desktop
users that rely on portable standards like OpenGL, for games and other
multimedia applications.
Package: libtaoframework-openal-cil-dev
Architecture: all
Depends: libtaoframework-openal1.1-cil (= ${binary:Version}), ${misc:Depends}
Replaces: libtaoframework-openal1.1-cil (<< 2.1.svn20090801-2~)
Description: Tao CLI binding for OpenAL - development files
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
OpenAL, the Open Audio Library, is a joint effort to create an open,
vendor-neutral, cross-platform API for interactive, primarily spatialized
audio. OpenAL's primary audience are application developers and desktop
users that rely on portable standards like OpenGL, for games and other
multimedia applications.
.
This package contains development files for Tao.OpenAl and should be used
for compilation.
Package: libtaoframework-devil1.6-cil
Architecture: all
Depends: ${cli:Depends}, ${misc:Depends}
Description: Tao CLI binding for DevIL
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
Developer's Image Library (DevIL) is a programmer's library to develop
applications with very powerful image loading capabilities, yet is easy
for a developer to learn and use. Ultimate control of images is left to
the developer, so unnecessary conversions, etc. are not performed. DevIL
utilizes a simple, yet powerful, syntax. DevIL can load, save, convert,
manipulate, filter and display a wide variety of image formats.
Package: libtaoframework-devil-cil-dev
Architecture: all
Depends: libtaoframework-devil1.6-cil (= ${binary:Version}), ${misc:Depends}
Replaces: libtaoframework-devil1.6-cil (<< 2.1.svn20090801-2~)
Description: Tao CLI binding for DevIL - development files
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
Developer's Image Library (DevIL) is a programmer's library to develop
applications with very powerful image loading capabilities, yet is easy
for a developer to learn and use. Ultimate control of images is left to
the developer, so unnecessary conversions, etc. are not performed. DevIL
utilizes a simple, yet powerful, syntax. DevIL can load, save, convert,
manipulate, filter and display a wide variety of image formats.
.
This package contains development files for Tao.DevIl, and should be used
for compilation.
Package: libtaoframework-ode0.9-cil
Architecture: all
Depends: ${cli:Depends}, ${misc:Depends}
Conflicts: libtaoframework-ode0.6-cil
Replaces: libtaoframework-ode0.6-cil
Description: Tao CLI binding for ODE
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
Open Dynamics Engine (ODE) is a free, industrial quality library for
simulating articulated rigid body dynamics - for example ground vehicles,
legged creatures, and moving objects in VR environments. It is fast,
flexible, robust and platform independent, with advanced joints,
contact with friction, and built-in collision detection.
Package: libtaoframework-ode-cil-dev
Architecture: all
Depends: libtaoframework-ode0.9-cil (= ${binary:Version}), ${misc:Depends}
Conflicts: libtaoframework-ode0.6-cil
Replaces: libtaoframework-ode0.6-cil, libtaoframework-ode0.9-cil (<< 2.1.svn20090801-2~)
Description: Tao CLI binding for ODE - development files
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
Open Dynamics Engine (ODE) is a free, industrial quality library for
simulating articulated rigid body dynamics - for example ground vehicles,
legged creatures, and moving objects in VR environments. It is fast,
flexible, robust and platform independent, with advanced joints,
contact with friction, and built-in collision detection.
.
This package contains development files for Tao.Ode, and should be used
for compilation.
Package: libtaoframework-sdl1.2-cil
Architecture: all
Depends: ${cli:Depends}, ${misc:Depends}
Description: Tao CLI binding for SDL
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
Simple DirectMedia Layer (SDL) is a cross-platform multimedia library
designed to provide low level access to audio, keyboard, mouse, joystick,
3D hardware via OpenGL, and 2D video framebuffer.
Package: libtaoframework-sdl-cil-dev
Architecture: all
Depends: libtaoframework-sdl1.2-cil (= ${binary:Version}), ${misc:Depends}
Replaces: libtaoframework-sdl1.2-cil (<< 2.1.svn20090801-2~)
Description: Tao CLI binding for SDL - development files
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
Simple DirectMedia Layer (SDL) is a cross-platform multimedia library
designed to provide low level access to audio, keyboard, mouse, joystick,
3D hardware via OpenGL, and 2D video framebuffer.
.
This package contains development files for Tao.Sdl, and should be used
for compilation.
Package: libtaoframework-freeglut2.4-cil
Architecture: all
Depends: ${cli:Depends}, ${misc:Depends}
Description: Tao CLI binding for freeglut
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
freeglut is a completely OpenSourced alternative to the OpenGL Utility
Toolkit (GLUT) library. GLUT (and hence freeglut) allows the user to
create and manage windows containing OpenGL contexts on a wide range of
platforms and also read the mouse, keyboard and joystick functions.
Package: libtaoframework-freeglut-cil-dev
Architecture: all
Depends: libtaoframework-freeglut2.4-cil (= ${binary:Version}),
libtaoframework-opengl-cil-dev,
${misc:Depends}
Replaces: libtaoframework-freeglut2.4-cil (<< 2.1.svn20090801-2~)
Description: Tao CLI binding for freeglut - development files
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
freeglut is a completely OpenSourced alternative to the OpenGL Utility
Toolkit (GLUT) library. GLUT (and hence freeglut) allows the user to
create and manage windows containing OpenGL contexts on a wide range of
platforms and also read the mouse, keyboard and joystick functions.
.
This package contains development files for Tao.FreeGlut, and should be
used for compilation.
Package: libtaoframework-physfs1.0-cil
Architecture: all
Depends: ${cli:Depends}, ${misc:Depends}
Description: Tao CLI binding for PhysicsFS
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
The PhysicsFS filesystem abstraction library provides a simple C
interface to aid game programmers in utilizing game assets packaged in
many different types of archive files.
Package: libtaoframework-physfs-cil-dev
Architecture: all
Depends: libtaoframework-physfs1.0-cil (= ${binary:Version}), ${misc:Depends}
Replaces: libtaoframework-physfs1.0-cil (<< 2.1.svn20090801-2~)
Description: Tao CLI binding for PhysicsFS - development files
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
The PhysicsFS filesystem abstraction library provides a simple C
interface to aid game programmers in utilizing game assets packaged in
many different types of archive files.
.
This package contains development files for Tao.PhysFs, and should be
used for compilation.
Package: libtaoframework-ffmpeg0.4-cil
Architecture: all
Depends: ${cli:Depends}, ${misc:Depends}
Description: Tao CLI binding for FFmpeg
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
The FFmpeg libraries support most existing file formats (AVI, MPEG, OGG,
Matroska, ASF...) and encoding formats (MPEG, DivX, MPEG4, AC3, DV...).
Package: libtaoframework-ffmpeg-cil-dev
Architecture: all
Depends: libtaoframework-ffmpeg0.4-cil (= ${binary:Version}), ${misc:Depends}
Replaces: libtaoframework-ffmpeg0.4-cil (<< 2.1.svn20090801-2~)
Description: Tao CLI binding for FFmpeg - development files
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
The FFmpeg libraries support most existing file formats (AVI, MPEG, OGG,
Matroska, ASF...) and encoding formats (MPEG, DivX, MPEG4, AC3, DV...).
.
This package contains development files for Tao.FFmpeg, and should be
used for compilation.
Package: libtaoframework-freetype2.3-cil
Architecture: all
Depends: ${cli:Depends}, ${misc:Depends}
Description: Tao CLI binding for FreeType
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
The FreeType 2 library is a software font engine. It supports high quality,
anti-aliased rendering of TTF and other font formats.
Package: libtaoframework-freetype-cil-dev
Architecture: all
Depends: libtaoframework-freetype2.3-cil (= ${binary:Version}), ${misc:Depends}
Replaces: libtaoframework-freetype2.3-cil (<< 2.1.svn20090801-2~)
Description: Tao CLI binding for FreeType - development files
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
The FreeType 2 library is a software font engine. It supports high quality,
anti-aliased rendering of TTF and other font formats.
.
This package contains development files for Tao.FreeType, and should be
used for compilation.
Package: libtaoframework-ftgl2.1-cil
Architecture: all
Depends: ${cli:Depends}, ${misc:Depends}
Description: Tao CLI binding for FTGL
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
The FTGL library binds OpenGL and FreeType together in order to offer an
easy to use and flexible text rendering library. It offers several
rendering modes: as polygons, outlines, bitmaps and textures.
Package: libtaoframework-ftgl-cil-dev
Architecture: all
Depends: libtaoframework-ftgl2.1-cil (= ${binary:Version}), ${misc:Depends}
Replaces: libtaoframework-ftgl2.1-cil (<< 2.1.svn20090801-2~)
Description: Tao CLI binding for FTGL - development files
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
The FTGL library binds OpenGL and FreeType together in order to offer an
easy to use and flexible text rendering library. It offers several
rendering modes: as polygons, outlines, bitmaps and textures.
.
This package contains development files for Tao.FtGl, and should be used
for compilation.
Package: libtaoframework-lua5.1-cil
Architecture: all
Depends: ${cli:Depends}, ${misc:Depends}
Description: Tao CLI binding for Lua
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
Lua is a programming language originally designed for extending
applications, but also frequently used as a general-purpose,
stand-alone language.
Package: libtaoframework-lua-cil-dev
Architecture: all
Depends: libtaoframework-lua5.1-cil (= ${binary:Version}), ${misc:Depends}
Replaces: libtaoframework-lua5.1-cil (<< 2.1.svn20090801-2~)
Description: Tao CLI binding for Lua - development files
The Tao Framework is a collection of bindings and libraries to
facilitate cross-platform games-related development utilizing the Mono
and .NET platforms.
.
Lua is a programming language originally designed for extending
applications, but also frequently used as a general-purpose,
stand-alone language.
.
This package contains development files for the Tao.Lua library, and
should be used for compilation.
Package: monodoc-taoframework-manual
Architecture: all
Section: doc
Depends: monodoc-manual
Description: compiled XML documentation for all the Tao libraries
The MonoDoc Project is the documentation framework of the Mono project which
provides detailed API documentation for all Mono components and the Mono CLI
implementation.
.
This package contains the compiled XML documentation for Tao.
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