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<H1>Introduction</H1>
Welcome to the <B>Tao</B> user manual. This manual is for version
1.0-beta-30Apr2000 built on Sun Apr 30 20:46:21 GMT 2000.
<P><B>Tao</B> is a software package for sound synthesis
using physical modelling techniques. It is written in C++ and provides
a kind of virtual material consisting of masses and springs, which can be
used to construct a wide variety of virtual musical instruments. New
instruments are described using a text-based synthesis language (contained
in what is referred to as a <B>Tao</B> <A NAME="1"> script).</A> When a script is
invoked <B>Tao</B> carries out the synthesis described and automatically
produces 3-D animated visualisations of the instruments. The animations
show the actual acoustic waves propagating through the instruments
and play a central role in <B>Tao</B>'s user interface. In particular they
make it much easier to think of the instruments as tangible physical
objects rather than abstract synthesis algorithms.
<P><B>Tao</B> will eventually come with full documentation for the C++ class
library API (application programming interface) so that it can also
be used by those who wish to write their own C++ applications
incorporating <B>Tao</B>'s capabilities. This is not complete at the present
time.
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<tr><td colspan="3" class="addr"><!-- bottom panel --><ADDRESS><FONT SIZE=-1>©1999,2000 Mark Pearson
<A HREF="mailto:m.pearson@ukonline.co.uk">m.pearson@ukonline.co.uk</A> April 30, 2000</ADDRESS><BR></td></tr><!-- end bottom panel --></table></BODY></HTML>
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