1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<HTML>
<!-- HTML file produced from file: UserManual.tex --
-- using Hyperlatex v 2.3.1 (c) Otfried Cheong--
-- on Emacs 21.1 (patch 4) "Arches" XEmacs Lucid, Sun Apr 30 20:50:04 2000 -->
<HEAD>
<TITLE>Tao User Manual -- Bow Methods</TITLE>
<link rel=stylesheet href="../../taomanual.css" type="text/css">
</HEAD><BODY BACKGROUND="bg.gif">
<table width="500" border="0" align="left" cellspacing="2" cellpadding="2"><tr><td class="nav" valign="top"><!-- top panel --><A HREF="UserManual_93.html"><IMG ALT="Up" ALIGN=BOTTOM BORDER=0 SRC="up.gif"></A>
<BR><A HREF="UserManual_93.html">Device Methods</A><BR><IMG width="167" height="1" SRC="trans1x1.gif">
</td><td class="nav" valign="top"><A HREF="UserManual_94.html"><IMG ALT="Back" ALIGN=BOTTOM BORDER=0 SRC="back.gif"></A>
<BR><A HREF="UserManual_94.html">Generic Device Methods</A><BR><IMG width="167" height="1" SRC="trans1x1.gif">
</td><td class="nav" valign="top"><A HREF="UserManual_96.html"><IMG ALT="Forward" ALIGN=BOTTOM BORDER=0 SRC="forward.gif"></A>
<BR><A HREF="UserManual_96.html">Hammer Methods</A><BR><IMG width="167" height="1" SRC="trans1x1.gif">
</td></tr><!-- end top panel --><tr><td colspan="3" class="main"><!-- main text --><br><br>
<H3>Bow Methods</H3>
The main attributes of a Bow device are the force with which
it is applied to the instrument (which has a marked effect on the bow's
ability to sustain the frictional forces needed to move the instrument),
and its velocity. The following methods are available with a bow.
<P><PRE>
setForce(<force>)
setVelocity(<velocity>)
getForce()
getVelocity()
(<accessPoint>)
(<instr>, <x>)
(<instr>, <x>, <y>)
</PRE>
<P>The last three methods provide three different ways to apply
a bow to an instrument. The first specifies an access point, the second
an instrument and a single <I>x</I> coordinate (for a string), and
the third an instrument and both <I>x</I> & <I>y</I> coordinates.
<P>Although these methods are available in a script an alternative
syntax is usually used for applying a bow to an instrument at a specific
point. This consists of the access point specification (the instrument
name followed by the instrument coordinates enclosed in parentheses)
followed by the <EM>apply</EM> operator: <CODE>--</CODE>, followed by the
name of the bow. For example in the following code fragments the left
and right hand sides are exactly equivalent:
<P><PRE>
Bow bow;
Init:
bow(string(0.1)); <==> string(0.1) -- bow;
bow(rect(0.5,0.7)); <==> rect(0.5,0.7) -- bow;
...
</PRE>
<P>
<BR></td></tr><!-- end main text --><tr><td class="nav" align="left" valign="top"><!-- bottom matter --><A HREF="UserManual_93.html"><IMG ALT="Up" ALIGN=BOTTOM BORDER=0 SRC="up.gif"></A>
<BR><A HREF="UserManual_93.html">Device Methods</A><BR><IMG width="167" height="1" SRC="trans1x1.gif">
</td><td class="nav" align="left" valign="top"><A HREF="UserManual_94.html"><IMG ALT="Back" ALIGN=BOTTOM BORDER=0 SRC="back.gif"></A>
<BR><A HREF="UserManual_94.html">Generic Device Methods</A><BR><IMG width="167" height="1" SRC="trans1x1.gif">
</td><td class="nav" align="left" valign="top"><!-- bottom matter --><A HREF="UserManual_96.html"><IMG ALT="Forward" ALIGN=BOTTOM BORDER=0 SRC="forward.gif"></A>
<BR><A HREF="UserManual_96.html">Hammer Methods</A>
<IMG width="167" height="1" SRC="trans1x1.gif">
</td></tr><!-- end bottom matter -->
<tr><td colspan="3" class="addr"><!-- bottom panel --><ADDRESS><FONT SIZE=-1>©1999,2000 Mark Pearson
<A HREF="mailto:m.pearson@ukonline.co.uk">m.pearson@ukonline.co.uk</A> April 30, 2000</ADDRESS><BR></td></tr><!-- end bottom panel --></table></BODY></HTML>
|