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\chapter{Tutorial}
\label{section:tutorial}
This section introduces the main concepts involved in creating
interesting virtual instruments using \tao. It does so in a
`hands on' manner with the aid of practical script examples.
All of the examples presented in this section are available in the
\verb|examples| directory of the distribution. The examples start off with
the most basic instrument possible -- a single string -- and work up to more
and more complex instruments.
The examples presented here are divided into two categories. The first set
are designed to illustrate one by one the main techniques involved in
contructing \tao\ instruments. Each script covers one major technique. The
second set are concerned with designing synthesis scenarios which produce
interesting sounds. So don't be too surprised if the first
set of scripts produce either no sound at all or rather uninteresting
sounds!
By the end of this tutorial you should have at your disposal a useful
armoury of techniques which will hopefully whet your appetite
for creating your own instruments.
\section{Learning the Basics}
\subsection{A simple string instrument}
The simplest possible instrument consists of a single string. The
following script illustrates how to create such an instrument,
`pluck' it and generate an output file.
\begin{verbatim}
Audio rate: 44100;
String string(100 Hz, 20 secs);
Output output(stereo);
Init:
string.lockEnds();
...
Score 20 secs:
At 0 secs for 1 msecs:
string(0.1).applyForce(1.0);
...
output.chL: string(0.1);
output.chR: string(0.9);
Every 0.1 secs: Print Time, newline; ...
...
\end{verbatim}
The first line of this script declares the audio sampling rate of
any output files generated (which in the current version has to be
44100). A single string with a fundamental frequency of 100Hz is
created, followed by a single two-channel output device which will
be used to write the movements of the string to a soundfile.
The statement \verb|string.lockEnds()| is contained within the \emph{Init}
block of the script. This block of statements is executed once just prior
to the performance and is delimited (as with any block of statements in
\tao\ with a \verb|:| just after the keyword \Kwd|Init| and a \verb|...|
just after the last statement.
The score is fairly self-explanatory. It has a duration of 20 seconds
and for a short time interval at the beginning of the performance a
fixed force of magnitude 1 is applied to a point on the string one tenth
of the way along its length. The movements of two points on the string
are traced throughout the performance and
\subsection{Damping the ends of the string}
Damping local regions of an instrument more highly than the rest of
the instrument leads to the vibrations in that part of the instrument
dying away more quickly. This is one of \tao's most important
features as it is probably the single most significant factor in
determining the character of an instrument after its basic shape
and structure.
For strings damping can be used to produce a more natural spectral
decay by choosing to damp small regions near the ends of the string.
By \emph{small regions} I mean in the order of $1/10$ to $1/20$ of
the length of the string.
The exact value chosen for the amount of damping depends on how
quickly you want the harmonics to die away. For example:
\begin{verbatim}
Audio rate: 44100;
String string(100 Hz, 20 secs);
Output output(stereo);
Init:
string.lockEnds();
string.setDamping(left, 0.1, 0.1);
string.setDamping(right, 0.9, 0.1);
...
Score 20 secs:
At 0 secs for 1 msecs:
string(0.1).applyForce(1.0);
...
output.chL: string(0.1);
output.chR: string(0.9);
Every 0.1 secs: Print Time, newline; ...
...
\end{verbatim}
\subsection{Producing harmonics from the string}
\subsection{Coupling two strings together}
\subsection{An instrument with an array of pitched strings}
\subsection{Coupling the strings together}
\subsection{A rectangular sheet with locked corners and local damping}
\subsection{Bowed and stopped strings}
\subsection{Moving access points}
\subsection{Using the Connector device}
\subsection{Using the Hammer device}
\subsection{Using the Output device}
\subsection{Output Expressions}
\subsection{Controlling the graphical layout of instruments}
\section{Combining the techniques to make interesting sounds}
\subsection{Tips for bowing strings}
\subsection{Effective uses of damping}
\subsection{Using Connector devices and anchor points}
\subsection{Rules of thumb for effective instrument design}
\begin{itemize}
\item Try to make everything dynamically evolve. It will not
cost you any more computationally but will sound more
interesting.
\item Always damp parts of an instrument so that its spectral
profile will change as the sound decays away. Instruments
with uniform damping often sound the most clinical and
synthetic.
\item Generate lots of output file from each performance.
Whether or not you generate any output, \tao\ will still
have to churn its way through the intensive calculations
needed to realise a performance. It will not cost you any more
to see how ten different points on an instrument sound, rather
than just one.
\item Use lots of Connector devices. The more highly coupled
an instrument is the more complex the resulting vibrations will
be. Once again using lots of Connectors will not make the
performance significantly more computationally expensive than
using none, but it will make the resulting sounds more
interesting.
\item Experiment with small parts of a large instrument in isolation
before coupling them together. If one of your strings goes ``clunk''
instead or ringing beautifully when you pluck it, there is not much
sense in connecting 100 such strings to a resonator and coming
back later only to find that the whole instrument goes ``clunk''!
\end{itemize}
\section{Using access points}
\subsection{Example 1 - accesspoint1.tao}
This example illustrates how to use access points\index{access points}
to generate output from an instrument and send the resulting data via an
Output device to a output file.
\begin{verbatim}
Audio rate: 44100;
String s1(100 Hz, 20 secs);
AccessPoint l=s1(0.1), r=s1(0.9);
Output out(2);
Init:
s1.lockEnds();
...
Score 5.0 secs:
At 0 secs for 0.1 msecs:
s1(0.05).applyForce(1.0);
...
Every 0.1 secs:
Print Time, " ", l, " ", r, newline;
...
out.chL: l;
out.chR: r;
...
\end{verbatim}
\subsection{Example 2 - accesspoint2.tao}
This example illustrates the use of access points\index{access points}
to connect together two components to form a more interesting compound
instrument. It does so by creating two strings and applying a short
impulse to one of them. A Connector device is used to connect together
two access points, one on each string. The access points are not fixed
but move along their respective strings as the performance progresses.
\begin{verbatim}
// accesspoint2.tao
//
// Create two strings and implement a connection between them using
// two moving access points.
Audio rate: 44100;
String string1(200 Hz, 20 secs);
String string2(200 Hz, 20 secs);
AccessPoint point1, point2;
Connector connector;
Init:
string1.lockEnds();
string2.lockEnds();
...
Score 5.0 secs:
At 0 secs for 0.1 msecs:
string1(0.05).applyForce(1.0);
...
ControlRate 100:
point1=string1(linear(0,1));
point2=string2(linear(1,0));
...
point1 -- connector -- point2;
...
\end{verbatim}
\section{An instrument with a single string}
This script creates an instrument with a single string and then applies
a force to one end of it for a short time interval.
\begin{verbatim}
// string.tao
//
// Create a single string and apply a very short impulse to one
// end.
Audio rate: 44100;
String string(200 Hz, 20 secs);
Init:
string.lockEnds();
...
Score 5 secs:
At 0 secs for 1 msecs:
string(0.1).applyForce(linear(1,0));
...
...
\end{verbatim}
\section{Using the Bow device - bow.tao}
\begin{verbatim}
\end{verbatim}
\section{Creating a circular sheet}
\subsection{Example 1 - circle.tao}
This script creates a single circular sheet, locks its entire
perimeter, and then applies a linearly changing force at a point
$(x=0.3,y=0.3)$ for an interval of 1 millisecond.
\begin{verbatim}
Audio rate: 44100;
Circle circle(300 Hz, 20 secs);
Init:
circle.lockPerimeter();
...
Score 5 secs:
At 0 secs for 1 msecs:
circle(0.3,0.3).applyForce(linear(40,0));
...
...
\end{verbatim}
\subsection{Example 2 - circle2.tao}
This script is similar to the previous one except that the circle has
its left and right edges locked instead of the whole perimeter.
\begin{verbatim}
Audio rate: 44100;
Circle circle(300 Hz, 20 secs);
Init:
circle.lockLeft().lockRight();
...
Score 5 secs:
At 0 secs for 1 msecs:
circle(0.3,0.3).applyForce(linear(30,0));
...
...
\end{verbatim}
\section{Using the Connector device - connector.tao}
This script creates two strings and a Connector device. The
Connector device is used to couple the two strings together. The
access points representing the end points of the connector move during
the performance. One migrates from one end of one of the strings to the
other, whilst the second migrates in the opposite direction on the other
string. This script also involves the \Type{Param} keyword.
\begin{verbatim}
Audio rate: 44100;
String string1(200 Hz, 30 secs);
String string2(200 Hz, 30 secs);
Connector conn;
Param x1,x2;
Init:
string1.lockEnds();
string2.lockEnds();
...
Score 1 secs:
At start for 1 msecs:
string1(0.1).applyForce(1.0);
...
x1 = linear(0,1);
x2 = linear(1,0);
string1(x1) -- conn -- string2(x2);
...
\end{verbatim}
\section{Damping parts of an instrument - damp.tao}
This script creates a set of strings and damps the same region at the
left hand end of each string but to different degrees. The strings
are then all plucked in unison and the subsequent wave patterns give
a side by side comparison of the effects of different damping values.
\begin{verbatim}
Audio rate: 44100;
String string1(300 Hz, 20 secs);
String string2(300 Hz, 20 secs);
String string3(300 Hz, 20 secs);
String string4(300 Hz, 20 secs);
String string5(300 Hz, 20 secs);
String string6(300 Hz, 20 secs);
String string7(300 Hz, 20 secs);
String string8(300 Hz, 20 secs);
String string9(300 Hz, 20 secs);
String string10(300 Hz, 20 secs);
Init:
string1.lockEnds().setDamping(left,1/20,0.0);
string2.lockEnds().setDamping(left,1/20,0.1);
string3.lockEnds().setDamping(left,1/20,0.2);
string4.lockEnds().setDamping(left,1/20,0.3);
string5.lockEnds().setDamping(left,1/20,0.4);
string6.lockEnds().setDamping(left,1/20,0.5);
string7.lockEnds().setDamping(left,1/20,0.6);
string8.lockEnds().setDamping(left,1/20,0.7);
string9.lockEnds().setDamping(left,1/20,0.8);
string10.lockEnds().setDamping(left,1/20,0.8);
...
Score 5 secs:
At 0 secs for 0.1 msecs:
string1(0.1).applyForce(10);
string2(0.1).applyForce(10);
string3(0.1).applyForce(10);
string4(0.1).applyForce(10);
string5(0.1).applyForce(10);
string6(0.1).applyForce(10);
string7(0.1).applyForce(10);
string8(0.1).applyForce(10);
string9(0.1).applyForce(10);
string10(0.1).applyForce(10);
...
Every 0.1 secs: Print Time, newline; ...
...
\end{verbatim}
\section{Emergent behaviour (diffraction) - diffraction.tao}
This script creates two rectangular sheets and joins them together using
the \Statement{Join} statement. The boundary between the two sheets is then
locked in several places leaving a few `slots' where the waves can get through.
A short impulse is applied to one of the sheets named verb|source|
and the resulting wave fronts interfere after having passed through the
slots to form diffraction patterns.
\begin{verbatim}
Audio rate: 44100;
Rectangle source(150 Hz, 300 Hz, 20 secs);
Rectangle dest(150 Hz, 300 Hz, 20 secs);
Init:
source.lockCorners();
dest.lockCorners();
source.lock(0.000000, 0.050000, top, top);
source.lock(0.070000, 0.120000, top, top);
source.lock(0.140000, 0.190000, top, top);
source.lock(0.210000, 0.260000, top, top);
source.lock(0.280000, 0.330000, top, top);
source.lock(0.350000, 0.400000, top, top);
source.lock(0.420000, 0.470000, top, top);
source.lock(0.490000, 0.540000, top, top);
source.lock(0.560000, 0.610000, top, top);
source.lock(0.630000, 0.680000, top, top);
source.lock(0.700000, 0.750000, top, top);
source.lock(0.770000, 0.820000, top, top);
source.lock(0.840000, 0.890000, top, top);
source.lock(0.910000, 0.960000, top, top);
source.lock(0.980000, 1.000000, top, top);
Join source(centre, top) to dest(centre, bottom);
dest.setMagnification(5.0);
...
Score 5 secs:
At 0 secs for 0.1 msecs:
source(0.5,bottom).applyForce(50);
...
...
\end{verbatim}
\section{Creating an elliptical sheet}
\subsection{Example 1 - ellipse.tao}
This script creates an elliptical sheet, locks the whole perimeter
and then applies a short impulse to the sheet at a point $(x=0.15,y=0.5)$.
\begin{verbatim}
Audio rate: 44100;
Ellipse ellipse(200 Hz, 400 Hz, 20 secs);
Init:
ellipse.lockPerimeter();
...
Score 5 secs:
At 0 secs for 0.5 msecs:
ellipse(0.15,0.5).applyForce(linear(30,0));
...
...
\end{verbatim}
\subsection{Example 2 - ellipse2.tao}
This script is similar to the previous one except that instead of
locking the whole perimeter, a thin strip of the instrument is locked.
\begin{verbatim}
Audio rate: 44100;
Ellipse ellipse2(200 Hz, 400 Hz, 20 secs);
Init:
ellipse2.lock(left, 0.8, centre, centre);
...
Score 5 secs:
At 0 secs for 0.5 msecs:
ellipse2(0.3,0.2).applyForce(linear(30,0));
...
...
\end{verbatim}
\section{Using the Hammer device - hammer.tao}
This script illustrates the use of the Hammer device. It creates
a single string and a single hammer. It then locks the ends of the string,
applies the hammer to a point $x=0.7$ on the string, and sets some
hammer attributes.
Finally it drops the hammer at the beginning of the performance, leaving
it to bounce naturally on the string.
\begin{verbatim}
Audio rate: 44100;
String string(200 Hz, 30 secs);
Hammer hammer;
Init:
string.lockEnds();
string(0.7) -- hammer;
hammer.setGravity(0.0001).setMass(200.0);
...
Score 10 secs:
At 0 secs:
hammer.drop();
...
...
\end{verbatim}
\section{Locking parts of an instrument - lock.tao}
This script illustrates the use of the various \Term{locking}
instrument methods. These include \Method{lockCorners},
\Method{lockLeft}, \Method{lockRight}, \Method{lockTop},
\Method{lockPerimeter}, and \Method{lock}. It creates six
rectangular instruments and locks each one in a slightly different
way. It then applies short impulse to each instrument so as to allow
a side by side comparison of the effects on each.
\begin{verbatim}
Audio rate: 44100;
Rectangle rect1(500 Hz, 600 Hz, 20 secs);
Rectangle rect2(500 Hz, 600 Hz, 20 secs);
Rectangle rect3(500 Hz, 600 Hz, 20 secs);
Rectangle rect4(500 Hz, 600 Hz, 20 secs);
Rectangle rect5(500 Hz, 600 Hz, 20 secs);
Rectangle rect6(500 Hz, 600 Hz, 20 secs);
Init:
rect1.lockCorners();
rect2.lockLeft().lockRight();
rect3.lockTop().lockBottom();
rect4.lockPerimeter();
rect5.lock(0.2,0.4);
rect6.lock(0.7, right, 0.7, top);
...
Score 5 secs:
At 0 secs for 1 msecs:
rect1(0.1,0.1).applyForce(linear(30,0));
rect2(0.1,0.1).applyForce(linear(50,0));
rect3(0.1,0.1).applyForce(linear(50,0));
rect4(0.1,0.1).applyForce(linear(50,0));
rect5(0.1,0.1).applyForce(linear(20,0));
rect6(0.1,0.1).applyForce(linear(30,0));
...
...
\end{verbatim}
\section{Arrays of Output devices - outputarray.tao}
This script creates a string and an array of Output devices. It then
applies a short impulse to the string and writes output to each Output
device in the array from different positions on the string.
\begin{verbatim}
Audio rate: 44100;
String string(200 Hz, 30 secs);
Output outputs(mono)[5];
Init:
string.lockEnds();
...
Score 30 secs:
At start for 0.1 secs:
string(0.1).applyForce(1.0);
...
outputs[0].ch1: string(0.1);
outputs[1].ch1: string(0.3);
outputs[2].ch1: string(0.5);
outputs[3].ch1: string(0.7);
outputs[4].ch1: string(0.9);
...
\end{verbatim}
\section{Using the Output device - outputs.tao}
This script illustrates \Term{stereo} and \Term{mono} Output
devices. It creates one of each and a single string and then writes output
to each channel of each device from different positions on the string,
after a short impulse has been applied to the string.
\begin{verbatim}
Audio rate: 44100;
String string(100 Hz, 30 secs);
Output out1(stereo), out2(mono);
Init:
string.lockEnds();
...
Score 30 secs:
At start for 0.1 msecs:
string(0.9).applyForce(1.0);
...
out1.chL: string(0.1);
out1.chR: string(0.9);
out2.ch1: string(0.5);
Every 0.1 secs: Print Time, newline; ...
...
\end{verbatim}
\section{Using pitches - pitches.tao}
This script illustrates the various pitch formats which are supported
by \tao. These include \Term{oct}, \Term{cps}, \Term{Hz} and
\Term{note name} formats (see sections \ref{section:pitches_and_frequencies}
and \ref{section:pitch_declarations}).
\begin{verbatim}
Audio rate: 44100;
String array1[]=
{
(200 Hz, 20 secs),
(220 Hz, 20 secs),
(240 Hz, 20 secs),
(260 Hz, 20 secs)
};
String array2[]=
{
(8.00 pch, 20 secs),
(8.04 pch, 20 secs),
(8.06 pch, 20 secs),
(8.08 pch, 20 secs)
};
String array3[]=
{
(8.0 oct, 20 secs),
(8.2 oct, 20 secs),
(8.4 oct, 20 secs),
(8.6 oct, 20 secs)
};
Counter n;
Init:
For n = 0 to 3:
array1[n].lockEnds();
array2[n].lockEnds();
array3[n].lockEnds();
...
...
Score 5 secs:
Label(array1[0], 1.0, 0.0, 0.0, "LABEL", 0);
At start for 0.1 msecs:
For n = 0 to 3:
array1[n](0.1).applyForce(1.0);
array2[n](0.1).applyForce(1.0);
array3[n](0.1).applyForce(1.0);
...
...
...
\end{verbatim}
\section{Creating a rectangular sheet}
\subsection{Example 1 - rectangle.tao}
This script creates a rectangular sheet, locks all four corners and
then applies a short impulse at a point ($x$=0.1,$y$=0.1). This impulse
consists of a force linearly changing from a value of 30 to 0 over a
1ms interval.
\begin{verbatim}
Audio rate: 44100;
Rectangle rectangle(300 Hz, 400 Hz, 20 secs);
Init:
rectangle.lockCorners();
...
Score 5 secs:
At 0 secs for 1 msecs:
rectangle(0.1,0.1).applyForce(linear(30,0));
...
...
\end{verbatim}
\subsection{Example 2 - rectangle2.tao}
This script is similar to the previous one except that the left and
right sides of the rectangle are locked instead of all four corners.
\begin{verbatim}
Audio rate: 44100;
Rectangle rectangle2(150 Hz, 800 Hz, 20 secs);
Init:
rectangle2.lockLeft().lockRight();
...
Score 5 secs:
At 0 secs for 1 msecs:
rectangle2(0.1,0.1).applyForce(linear(30,0));
...
...
\end{verbatim}
\section{Using the Stop device - stop.tao}
This script illustrates the use of the \Device{Stop} device.
\begin{verbatim}
Audio rate: 44100;
String string1(200 Hz, 40 secs);
Stop stop;
Param position, amount=0.0;
Init:
string1.lockEnds();
...
Score 0.3 secs:
At 0 secs for 0.1 msecs:
string1(0.9).applyForce(10.0);
...
position=linear(0.1, 0.9);
string1(position) -- stop;
From 0.05 secs to 0.1 secs:
amount=linear(0,1);
stop.setAmount(linear(0,1));
...
From 0.20 to 0.25 secs:
amount=linear(1,0);
stop.setAmount(linear(1,0));
...
Every 0.005 secs:
Print Time, " ", amount, newline;
...
...
\end{verbatim}
\section{Creating an array of strings - stringarray.tao}
\begin{verbatim}
Audio rate: 44100;
String string[]=
{
(8.00 pch, 20 secs),
(8.01 pch, 20 secs),
(8.02 pch, 20 secs),
(8.03 pch, 20 secs),
(8.04 pch, 20 secs),
(8.05 pch, 20 secs),
(8.06 pch, 20 secs),
(8.07 pch, 20 secs),
(8.08 pch, 20 secs),
(8.09 pch, 20 secs),
(8.10 pch, 20 secs),
(8.11 pch, 20 secs)
};
Counter n=0;
Param startPluck=0.0, pluckDuration=0.001;
Init:
For n = 0 to 11:
string[n].lockEnds();
...
...
Score 5 secs:
At start:
n=0;
...
At startPluck for pluckDuration:
At start:
Print "Plucking string ", n, " at ", startPluck, " seconds", newline;
...
string[n](0.1).applyForce(linear(1,0));
At end:
n+=1;
If n <= 11:
startPluck+=0.1;
// pluck the next string in 0.1 seconds time
Print "Pluck string ", n, " at ", startPluck, " seconds", newline;
...
Else:
startPluck=-1.0;
// prevent any more plucks from occurring
// by setting startPluck to a negative value.
Print "No more strings to be plucked", newline;
...
...
...
...
\end{verbatim}
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