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/* Tao - A software package for sound synthesis with physical models
* Copyright (C) 1993-1999 Mark Pearson
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TAO_H
#define TAO_H
extern "C"
{
#include <stdlib.h>
#include <unistd.h>
}
#include "TaoSynthEngine.h"
#include "TaoGraphicsEngine.h"
extern char *optarg;
extern int optind, opterr, optopt;
class Tao
{
friend class TaoOutput; // necessary because a TaoOutput object must
// be able to find out the audio sample rate
public:
Tao();
void seedRandomNumGen();
void audioRateFunc(int (*functionPtr)(void));
void initFunc(void (*functionPtr)(void));
void scoreDurationFunc(float (*functionPtr)(void));
void scoreFunc(void (*functionPtr)(void));
void setAudioSampleRate();
void setAudioSampleRate(int sr);
void initInstrumentsAndDevices();
void setScoreDuration();
void setScoreDuration(float duration);
void executeScore();
void masterTick();
void main(int argc, char *argv[]);
inline void initStartAndEnd()
{
stackPointer++;
startStack[stackPointer]=start;
endStack[stackPointer]=end;
start=startStack[0];
end=endStack[0];
}
inline void pushStartAndEnd1()
{
stackPointer++;
startStack[stackPointer]=start;
endStack[stackPointer]=end;
start=newStart;
end=newEnd;
}
inline void pushStartAndEnd2()
{
stackPointer++;
startStack[stackPointer]=start;
endStack[stackPointer]=end;
}
inline void popStartAndEnd()
{
start=startStack[stackPointer];
end=endStack[stackPointer];
stackPointer--;
}
float start, end;
float newStart, newEnd;
TaoSynthEngine synthesisEngine;
TaoGraphicsEngine graphicsEngine;
private:
void (*scoreFunctionPtr)(void); // User supplied functions
void (*initFunctionPtr)(void);
float (*durationFunctionPtr)(void);
int (*audioRateFunctionPtr)(void);
int audioRate;
float scoreDuration;
float startStack[30];
float endStack[30];
int stackPointer;
};
void taoMasterTick();
#endif
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