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/* Tao - A software package for sound synthesis with physical models
* Copyright (C) 1993-1999 Mark Pearson
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef ACCESSPOINT_H
#define ACCESSPOINT_H
#ifdef WIN32
#define DLLEXPORT __declspec(dllexport)
#else
#define DLLEXPORT
#endif
class TaoCell;
class TaoInstrument;
class TaoGraphicsEngine;
class TaoDevice;
class TaoBow;
class TaoOutput;
#ifndef NULL
#define NULL 0
#endif
#define TAOCELLA 8
#define TAOCELLB 4
#define TAOCELLC 2
#define TAOCELLD 1
#define TAO____ 0
#define TAO___D 1
#define TAO__C_ 2
#define TAO__CD 3
#define TAO_B__ 4
#define TAO_B_D 5
#define TAO_BC_ 6
#define TAO_BCD 7
#define TAOA___ 8
#define TAOA__D 9
#define TAOA_C_ 10
#define TAOA_CD 11
#define TAOAB__ 12
#define TAOAB_D 13
#define TAOABC_ 14
#define TAOABCD 15
class DLLEXPORT TaoAccessPoint
{
friend class TaoInstrument;
friend class TaoGraphicsEngine;
friend class TaoDevice;
friend class TaoBow;
friend class TaoHammer;
friend class TaoMicrophone;
friend class TaoConnector;
friend class TaoStop;
friend int main(int argc, char *argv[]);
public:
TaoAccessPoint();
float getForce();
void setForce(float f);
float getVelocity();
float getPosition();
float getMass();
TaoInstrument &getInstrument();
void applyForce(float f);
void clear();
operator float();
static void connect(TaoAccessPoint &p1, TaoAccessPoint &p2, float connectionStrength);
static void collide(TaoAccessPoint &p1, TaoAccessPoint &p2, float connectionStrength);
static void ground(TaoAccessPoint &p, float connectionStrength);
private:
TaoInstrument *instrument; // target instrument
float x, y; // normalised instrument coordinates
float cellx, celly; // real x and y coords in terms of
// cell positions (i.e. 0..xmax and
// 0..ymax).
float X, X_, Y, Y_; // fractional parts of cellx and celly
// X_ = cellx - (int)cellx
// Y_ = celly - (int)celly
// X = 1-X_ Y=1-Y_
TaoCell *cella, *cellb, *cellc, *celld; // four cells nearest (*this).at(x,y)
// a=bottom left, b=bottom right
// c=top left, d=top right
};
#endif
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