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/* Tao - A software package for sound synthesis with physical models
* Copyright (C) 1993-1999 Mark Pearson
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CONNECTOR_H
#define CONNECTOR_H
#include "TaoDevice.h"
#include "TaoAccessPoint.h"
#ifdef WIN32
#define DLLEXPORT __declspec(dllexport)
#else
#define DLLEXPORT
#endif
class DLLEXPORT TaoConnector : public TaoDevice
{
public:
TaoConnector(void);
~TaoConnector();
TaoConnector(const char *connectorName);
TaoConnector(const char *connectorName, TaoAccessPoint &ap1, TaoAccessPoint &ap2);
TaoConnector(const char *connectorName, TaoAccessPoint &ap1, TaoAccessPoint &ap2,
float connectionStrength);
TaoConnector(const char *connectorName, TaoAccessPoint &ap, float anchor);
TaoConnector(const char *connectorName, TaoAccessPoint &ap, float anchor,
float connectionStrength);
TaoConnector(const char *connectorName, float anchor, TaoAccessPoint &ap);
TaoConnector(const char *connectorName, float anchor, TaoAccessPoint &ap,
float connectionStrength);
void operator()(TaoAccessPoint &ap1, TaoAccessPoint &ap2);
void operator()(TaoAccessPoint &ap1, TaoAccessPoint &ap2, float connectionStrength);
void operator()(TaoAccessPoint &ap, float anchor);
void operator()(TaoAccessPoint &ap, float anchor, float connectionStrength);
void operator()(float anchor, TaoAccessPoint &ap);
void operator()(float anchor, TaoAccessPoint &ap, float connectionStrength);
void update();
void display();
private:
TaoAccessPoint accessPoint1, accessPoint2;
float anchorPoint1, anchorPoint2; // If one or both ends of the connector
// are connected to constants rather
// than real access points, these
// variables store the z-coordinates
// for the anchor points.
float strength;
void updateAccessToAccess();
void updateAccessToAnchor();
void updateAnchorToAccess();
};
#endif
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