File: TaoSynthEngine.h

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/* Tao - A software package for sound synthesis with physical models
 * Copyright (C) 1993-1999 Mark Pearson
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef TAOSYNTHENGINE_H
#define TAOSYNTHENGINE_H

//#include <iostream> <iomanip>
//#include <string>
//#include <cmath>
//#include <ctime>

#ifdef WIN32
#define DLLEXPORT __declspec(dllexport)
#else
#define DLLEXPORT
#endif

class TaoInstrument;
class TaoDevice;

class DLLEXPORT TaoSynthEngine
    {
    friend class TaoGraphicsEngine;
    friend class Tao;

public:        
    TaoInstrument *instrumentList, *currentInstrument;
    TaoDevice *deviceList, *currentDevice;

    float time;
    long tick;
    long numSamples;
    float scoreDuration;
    int audioSampleRate;
    const int throwAway;
    int modelSampleRate;
    float Decay2VelocityMultiplierConst;
    float Hz2CellConst;

    TaoSynthEngine();
    void pause();
    void unpause();
    int isActive();
    int done();
    void Tick();
    unsigned int getTime();
    void seedRandomNumGen();
    void setAudioRate(int audioRate);
    void makeTheInstruments();
    void addInstrument(TaoInstrument &instr);
    void removeInstrument(TaoInstrument &instr);
    void addInstrument(TaoInstrument *instr);
    void removeInstrument(TaoInstrument *instr);
    void addDevice(TaoDevice &device);
    void removeDevice(TaoDevice &device);
    void addDevice(TaoDevice *device);
    void removeDevice(TaoDevice *device);
    void calculateInstrumentForces();
    void calculateInstrumentPositions();
    void updateDevices();

private:
    int active;
    };

extern int randomi(int low, int high);
extern float randomf(float low, float high);

#endif