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/* Tao - A software package for sound synthesis with physical models
* Copyright (C) 1993-1999 Mark Pearson
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TAOSYNTHENGINE_H
#define TAOSYNTHENGINE_H
//#include <iostream> <iomanip>
//#include <string>
//#include <cmath>
//#include <ctime>
#ifdef WIN32
#define DLLEXPORT __declspec(dllexport)
#else
#define DLLEXPORT
#endif
class TaoInstrument;
class TaoDevice;
class DLLEXPORT TaoSynthEngine
{
friend class TaoGraphicsEngine;
friend class Tao;
public:
TaoInstrument *instrumentList, *currentInstrument;
TaoDevice *deviceList, *currentDevice;
float time;
long tick;
long numSamples;
float scoreDuration;
int audioSampleRate;
const int throwAway;
int modelSampleRate;
float Decay2VelocityMultiplierConst;
float Hz2CellConst;
TaoSynthEngine();
void pause();
void unpause();
int isActive();
int done();
void Tick();
unsigned int getTime();
void seedRandomNumGen();
void setAudioRate(int audioRate);
void makeTheInstruments();
void addInstrument(TaoInstrument &instr);
void removeInstrument(TaoInstrument &instr);
void addInstrument(TaoInstrument *instr);
void removeInstrument(TaoInstrument *instr);
void addDevice(TaoDevice &device);
void removeDevice(TaoDevice &device);
void addDevice(TaoDevice *device);
void removeDevice(TaoDevice *device);
void calculateInstrumentForces();
void calculateInstrumentPositions();
void updateDevices();
private:
int active;
};
extern int randomi(int low, int high);
extern float randomf(float low, float high);
#endif
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