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/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
*/
#pragma once
#include "ErrorHolder.h"
#include "Logging.h"
#include "Options.h"
#include "utils/Buffer.h"
#include "utils/Range.h"
#include "utils/ResourcePool.h"
#include "utils/ThreadPool.h"
#include "utils/WorkQueue.h"
#define ZSTD_STATIC_LINKING_ONLY
#include "zstd.h"
#undef ZSTD_STATIC_LINKING_ONLY
#include <cstddef>
#include <cstdint>
#include <memory>
namespace pzstd {
/**
* Runs pzstd with `options` and returns the number of bytes written.
* An error occurred if `errorHandler.hasError()`.
*
* @param options The pzstd options to use for (de)compression
* @returns 0 upon success and non-zero on failure.
*/
int pzstdMain(const Options& options);
class SharedState {
public:
SharedState(const Options& options) : log(options.verbosity) {
if (!options.decompress) {
auto parameters = options.determineParameters();
cStreamPool.reset(new ResourcePool<ZSTD_CStream>{
[this, parameters]() -> ZSTD_CStream* {
this->log(VERBOSE, "%s\n", "Creating new ZSTD_CStream");
auto zcs = ZSTD_createCStream();
if (zcs) {
auto err = ZSTD_initCStream_advanced(
zcs, nullptr, 0, parameters, 0);
if (ZSTD_isError(err)) {
ZSTD_freeCStream(zcs);
return nullptr;
}
}
return zcs;
},
[](ZSTD_CStream *zcs) {
ZSTD_freeCStream(zcs);
}});
} else {
dStreamPool.reset(new ResourcePool<ZSTD_DStream>{
[this]() -> ZSTD_DStream* {
this->log(VERBOSE, "%s\n", "Creating new ZSTD_DStream");
auto zds = ZSTD_createDStream();
if (zds) {
auto err = ZSTD_initDStream(zds);
if (ZSTD_isError(err)) {
ZSTD_freeDStream(zds);
return nullptr;
}
}
return zds;
},
[](ZSTD_DStream *zds) {
ZSTD_freeDStream(zds);
}});
}
}
~SharedState() {
// The resource pools have references to this, so destroy them first.
cStreamPool.reset();
dStreamPool.reset();
}
Logger log;
ErrorHolder errorHolder;
std::unique_ptr<ResourcePool<ZSTD_CStream>> cStreamPool;
std::unique_ptr<ResourcePool<ZSTD_DStream>> dStreamPool;
};
/**
* Streams input from `fd`, breaks input up into chunks, and compresses each
* chunk independently. Output of each chunk gets streamed to a queue, and
* the output queues get put into `chunks` in order.
*
* @param state The shared state
* @param chunks Each compression jobs output queue gets `pushed()` here
* as soon as it is available
* @param executor The thread pool to run compression jobs in
* @param fd The input file descriptor
* @param size The size of the input file if known, 0 otherwise
* @param numThreads The number of threads in the thread pool
* @param parameters The zstd parameters to use for compression
* @returns The number of bytes read from the file
*/
std::uint64_t asyncCompressChunks(
SharedState& state,
WorkQueue<std::shared_ptr<BufferWorkQueue>>& chunks,
ThreadPool& executor,
FILE* fd,
std::uintmax_t size,
std::size_t numThreads,
ZSTD_parameters parameters);
/**
* Streams input from `fd`. If pzstd headers are available it breaks the input
* up into independent frames. It sends each frame to an independent
* decompression job. Output of each frame gets streamed to a queue, and
* the output queues get put into `frames` in order.
*
* @param state The shared state
* @param frames Each decompression jobs output queue gets `pushed()` here
* as soon as it is available
* @param executor The thread pool to run compression jobs in
* @param fd The input file descriptor
* @returns The number of bytes read from the file
*/
std::uint64_t asyncDecompressFrames(
SharedState& state,
WorkQueue<std::shared_ptr<BufferWorkQueue>>& frames,
ThreadPool& executor,
FILE* fd);
/**
* Streams input in from each queue in `outs` in order, and writes the data to
* `outputFd`.
*
* @param state The shared state
* @param outs A queue of output queues, one for each
* (de)compression job.
* @param outputFd The file descriptor to write to
* @param decompress Are we decompressing?
* @returns The number of bytes written
*/
std::uint64_t writeFile(
SharedState& state,
WorkQueue<std::shared_ptr<BufferWorkQueue>>& outs,
FILE* outputFd,
bool decompress);
}
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