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#include <stddef.h>
#include "events.h"
#include "tsnetwork_internal.h"
#include "tsnetwork.h"
/* Callback from network_select with zero timeout. */
static int
callback_dontsleep(void * cookie)
{
int * done = cookie;
/* We've been called. */
*done = 1;
/* Success! */
return (0);
}
/**
* network_select(blocking):
* Call select(2) on file descriptors provided via network_register and make
* callbacks as appropriate (including timeouts). Callbacks are deregistered
* before being performed. If ${blocking} is non-zero, allow select(2) to
* block waiting for descriptors and timeouts. Stop performing callbacks and
* return the first non-zero value returned by a callback if one occurs.
*/
int
network_select(int blocking)
{
int done = 0;
/*
* If we want to avoid blocking on descriptors and timeouts, register
* a callback for "right now", and spin until that callback occurs.
* Otherwise, just let events run.
*/
if (blocking == 0) {
if (events_timer_register_double(callback_dontsleep,
&done, 0.0) == NULL)
goto err0;
return (events_spin(&done));
} else {
return (events_run());
}
/* UNREACHABLE */
err0:
/* Failure! */
return (-1);
}
/**
* network_spin(done):
* Repeatedly call network_select until either an error occurs or the value
* pointed to by ${done} is non-zero.
*/
int
network_spin(int * done)
{
/* Hand this off to the events system. */
return (events_spin(done));
}
/**
* network_getselectstats(N, mu, va, max):
* Return and zero statistics on the time between select(2) calls.
*/
void
network_getselectstats(double * NN, double * mu, double * va, double * max)
{
/* Hand off to events code. */
events_network_selectstats(NN, mu, va, max);
}
/**
* network_fini(void):
* Free resources associated with the network subsystem.
*/
void
network_fini(void)
{
/* Clean up network registrations. */
network_register_fini();
/* Clean up sleeps. */
network_sleep_fini();
}
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