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/*
Task Spooler - a task queue system for the unix user
Copyright (C) 2007-2009 LluĂs Batlle i Rossell
Please find the license in the provided COPYING file.
*/
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <errno.h>
#include <stdlib.h>
#include <stdio.h>
#include <sys/time.h>
#include <sys/stat.h>
#include <signal.h>
#include "main.h"
extern int server_socket;
static char *socket_path;
static int should_check_owner = 0;
static int fork_server(int ls);
void create_socket_path(char **path)
{
char *tmpdir;
char userid[20];
int size;
/* As a priority, TS_SOCKET mandates over the path creation */
*path = getenv("TS_SOCKET");
if (*path != 0)
{
/* We need this in our memory, for forks and future 'free'. */
size = strlen(*path) + 1;
*path = (char *) malloc(size);
strcpy(*path, getenv("TS_SOCKET"));
/* We don't want to check ownership of the socket here,
* as the user may have thought of some shared queue */
should_check_owner = 0;
return;
}
/* ... if the $TS_SOCKET doesn't exist ... */
/* Create the path */
tmpdir = getenv("TMPDIR");
if (tmpdir == NULL)
tmpdir = "/tmp";
sprintf(userid, "%u", (unsigned int) getuid());
/* Calculate the size */
size = strlen(tmpdir) + strlen("/socket-ts.") + strlen(userid) + 1;
/* Freed after preparing the socket address */
*path = (char *) malloc(size);
sprintf(*path, "%s/socket-ts.%s", tmpdir, userid);
should_check_owner = 1;
}
int try_connect(int s)
{
struct sockaddr_un addr;
int res;
memset(&addr, 0, sizeof(addr));
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, socket_path, sizeof(addr.sun_path) - 1);
if (strcmp(socket_path, addr.sun_path))
error("Cannot create the socket '%s'. Probably, the name is too long.", socket_path);
res = connect(s, (struct sockaddr *) &addr, sizeof(addr));
return res;
}
static void
try_check_ownership()
{
int res;
struct stat socketstat;
if (!should_check_owner)
return;
res = stat(socket_path, &socketstat);
if (res != 0)
error("Cannot state the socket %s.", socket_path);
if (socketstat.st_uid != getuid())
error("The uid %i does not own the socket %s.", getuid(), socket_path);
}
void wait_server_up(int fd)
{
char a;
read(fd, &a, 1);
close(fd);
}
/* Returns the fd where to wait for the parent notification */
static int fork_server(int ls)
{
int pid;
int p[2];
/* !!! stdin/stdout */
pipe(p);
pid = fork();
switch (pid)
{
case 0: /* Child */
close(p[0]);
close(server_socket);
/* Close all std handles for the server */
close(0);
close(1);
close(2);
setsid();
server_main(p[1], socket_path, ls);
exit(0);
break;
case -1: /* Error */
return -1;
default: /* Parent */
close(ls);
close(p[1]);
}
/* Return the read fd */
return p[0];
}
void notify_parent(int fd)
{
char a = 'a';
write(fd, &a, 1);
close(fd);
}
static int is_path_unixsocket(const char *path)
{
int res;
struct stat socketstat;
res = stat(path, &socketstat);
if (res == 0 && S_ISSOCK(socketstat.st_mode))
return 1;
return 0;
}
static int open_server_socket()
{
int res;
int ls;
struct sockaddr_un addr;
ls = socket(AF_UNIX, SOCK_STREAM, 0);
if(ls == -1)
error("cannot create the listen socket in the server");
addr.sun_family = AF_UNIX;
strcpy(addr.sun_path, socket_path);
res = bind(ls, (struct sockaddr *) &addr, sizeof(addr));
if (res == -1)
{
warning("Error binding.");
close(ls);
return -1;
}
res = listen(ls, 0);
if (res == -1)
{
/* If bind succeeded, can this fail? */
warning("Error listening.");
close(ls);
return -1;
}
return ls;
}
int ensure_server_up()
{
int res;
int notify_fd;
int server_bind_fd = -1;
server_socket = socket(AF_UNIX, SOCK_STREAM, 0);
if (server_socket == -1)
error("getting the server socket");
create_socket_path(&socket_path);
res = try_connect(server_socket);
/* Good connection */
if (res == 0)
{
try_check_ownership();
return 1;
}
/* If error other than "No one listens on the other end"... */
if (!(errno == ENOENT || errno == ECONNREFUSED))
error("c: cannot connect to the server at '%s': %s",
socket_path, strerror(errno));
if (errno == ECONNREFUSED)
{
if (!is_path_unixsocket(socket_path))
error("The socket path exists and it is not a unix socket: %s",
socket_path);
unlink(socket_path);
}
/* Try to start a server. It may fail if multiple clients try to do this at oncei. */
server_bind_fd = open_server_socket();
if (server_bind_fd != -1)
{
/* If it worked, wait for server to start. Otherwise, repeat connect */
notify_fd = fork_server(server_bind_fd);
wait_server_up(notify_fd);
}
/* Connect after either server start or reattempt because of clash at start */
res = try_connect(server_socket);
/* The second time didn't work. Abort. */
if (res == -1)
{
fprintf(stderr, "The server didn't come up.\n");
exit(-1);
}
try_check_ownership();
free(socket_path);
/* Good connection on the second time */
return 1;
}
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