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module util.vector;
private import std.math;
private import util.cloneable;
public Vector3 vec3Normalize(Vector3 v){
Vector3 vec;
double len;
double x, y, z;
x = cast(double)v.x;
y = cast(double)v.y;
z = cast(double)v.z;
len = sqrt(x * x + y * y + z * z);
if(len < (1e-6))return new Vector3(1,0,0);
len = 1.0 / len;
x *= len;
y *= len;
z *= len;
vec = new Vector3(x ,y ,z);
return vec;
}
public float vec3Dot(Vector3 pV1, Vector3 pV2)
{
return ((pV1.x * pV2.x) + (pV1.y * pV2.y) + (pV1.z * pV2.z));
}
public float vecDot(Vector pV1, Vector pV2)
{
return ((pV1.x * pV2.x) + (pV1.y * pV2.y));
}
public Vector3 vec3Cross(Vector3 pV1, Vector3 pV2){
Vector3 vec = new Vector3();
double x1, y1, z1, x2, y2, z2;
x1 = cast(double)(pV1.x);
y1 = cast(double)(pV1.y);
z1 = cast(double)(pV1.z);
x2 = cast(double)(pV2.x);
y2 = cast(double)(pV2.y);
z2 = cast(double)(pV2.z);
vec.x = cast(float)(y1 * z2 - z1 * y2);
vec.y = cast(float)(z1 * x2 - x1 * z2);
vec.z = cast(float)(x1 * y2 - y1 * x2);
return vec;
}
public Vector3 vec3NormalLine(Vector3 pV ,Vector3 pV1, Vector3 pV2){
Vector3 v1, v2, n;
v1 = pV1 - pV;
v2 = pV2 - pV;
n = vec3Cross(v1 ,v2);
n = vec3Normalize(n);
return n;
}
public class Vector:Cloneable{
public:
float x,y;
public this(){
x = y = 0;
}
public this(float x ,float y){
this.x = x;
this.y = y;
}
public this(Vector v){
x = v.x;
y = v.y;
}
public Object clone(){
return new Vector(this);
}
public float opBinary(string op)(Vector v) if (op == "*") {
return x * v.x + y * v.y;
}
public Vector opBinary(string op)(float mul) if (op == "*") {
return new Vector(x * mul ,y * mul);
}
public Vector opBinary(string op)(float div) if (op == "/") {
return new Vector(x / div ,y / div);
}
public Vector opBinary(string op)(Vector v) if (op == "+") {
return new Vector(x + v.x ,y + v.y);
}
public Vector opBinary(string op)(Vector v) if (op == "-") {
return new Vector(x - v.x ,y - v.y);
}
public override bool opEquals(Object o){
Vector v = cast(Vector)o;
return v && (x == v.x) && (y == v.y);
}
public void opOpAssign(string op)(Vector v) if (op == "+") {
x += v.x;
y += v.y;
}
public void opOpAssign(string op)(Vector v) if (op == "-") {
x -= v.x;
y -= v.y;
}
public void opOpAssign(string op)(float a) if (op == "*") {
x *= a;
y *= a;
}
public void opOpAssign(string op)(float a) if (op == "/") {
x /= a;
y /= a;
}
public float size(){
return sqrt(x * x + y * y);
}
public float dist(Vector v){
float ax = fabs(x - v.x);
float ay = fabs(y - v.y);
return sqrt(ax * ax + ay * ay);
}
}
public class Vector3:Cloneable{
public:
float x ,y ,z;
public this(){
x = y = z = 0;
}
public this(float x ,float y ,float z){
this.x = x;
this.y = y;
this.z = z;
}
public this(Vector3 v){
x = v.x;
y = v.y;
z = v.z;
}
public Object clone(){
return new Vector3(this);
}
public void rollX(float d) {
float ty = y * cos(d) - z * sin(d);
z = y * sin(d) + z * cos(d);
y = ty;
}
public void rollY(float d) {
float tx = x * cos(d) - z * sin(d);
z = x * sin(d) + z * cos(d);
x = tx;
}
public void rollZ(float d) {
float tx = x * cos(d) - y * sin(d);
y = x * sin(d) + y * cos(d);
x = tx;
}
public float size(){
return sqrt(x * x + y * y + z * z);
}
public float size2(){
return x * x + y * y + z * z;
}
public float dist(Vector3 v){
float ax = fabs(x - v.x);
float ay = fabs(y - v.y);
float az = fabs(z - v.z);
return sqrt(ax * ax + ay * ay + az * az);
}
public void blend(Vector3 v1, Vector3 v2, float ratio) {
x = v1.x * ratio + v2.x * (1 - ratio);
y = v1.y * ratio + v2.y * (1 - ratio);
z = v1.z * ratio + v2.z * (1 - ratio);
}
public Vector3 opBinary(string op)(Vector3 v) if (op == "+") {
return new Vector3(x + v.x ,y + v.y ,z + v.z);
}
public Vector3 opBinary(string op)(Vector3 v) if (op == "-") {
return new Vector3(x - v.x ,y - v.y ,z - v.z);
}
public Vector3 opBinary(string op)(float mul) if (op == "*") {
return new Vector3(x * mul ,y * mul ,z * mul);
}
public Vector3 opBinary(string op)(float div) if (op == "/") {
return new Vector3(x / div ,y / div ,z /div);
}
public override bool opEquals(Object o){
Vector3 v = cast(Vector3)o;
return v && (x == v.x) && (y == v.y) && (z == v.z);
}
public void opOpAssign(string op)(Vector3 v) if (op == "+") {
x += v.x;
y += v.y;
z += v.z;
}
public void opOpAssign(string op)(Vector3 v) if (op == "-") {
x -= v.x;
y -= v.y;
z -= v.z;
}
public void opOpAssign(string op)(float a) if (op == "*") {
x *= a;
y *= a;
z *= a;
}
public void opOpAssign(string op)(float a) if (op == "/") {
x /= a;
y /= a;
z /= a;
}
}
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