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<h1 class="topictitle1">thread Class</h1>
<div>
<div class="section"><h2 class="sectiontitle">Summary</h2>
<p>Represents a thread of execution.</p>
</div>
<div class="section"><h2 class="sectiontitle">Syntax</h2>
<pre>class thread;</pre></div>
<div class="section"><h2 class="sectiontitle">Header</h2>
<p>
<pre>#include "tbb/compat/thread"</pre>
</p>
</div>
<div class="section"><h2 class="sectiontitle">Description</h2>
<p>Class <samp class="codeph">thread</samp> provides a platform independent interface to native
threads. An instance represents a thread. A platform-specific thread handle can be
obtained via method <samp class="codeph">native_handle()</samp>.</p>
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<div class="section"><h2 class="sectiontitle">Members</h2>
<pre>namespace std {
class thread {
public:
#if _WIN32||_WIN64
typedef HANDLE native_handle_type;
#else
typedef pthread_t native_handle_type;
#endif // _WIN32||_WIN64
class id;
thread();
template <typename F> explicit thread(F f);
template <typename F, typename X> thread(F f, X x);
template <typename F, typename X, typename Y>
thread (F f, X x, Y y);
thread& operator=( thread& x);
~thread();
bool joinable() const;
void join();
void detach();
id get_id() const;
native_handle_type native_handle();
static unsigned hardware_concurrency();
</pre> </div>
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<div class="parentlink"><strong>Parent topic:</strong> <a href="../../reference/threads.htm">Threads</a></div>
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