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# tree.tcl --
#
# Implementation of a tree data structure for Tcl.
#
# Copyright (c) 1998-2000 by Ajuba Solutions.
#
# See the file "license.terms" for information on usage and redistribution
# of this file, and for a DISCLAIMER OF ALL WARRANTIES.
#
# RCS: @(#) $Id: tree_tcl.tcl,v 1.5 2009/06/22 18:21:59 andreas_kupries Exp $
package require Tcl 8.5 9
package require struct::list
namespace eval ::struct::tree {
# Data storage in the tree module
# -------------------------------
#
# There's a lot of bits to keep track of for each tree:
# nodes
# node values
# node relationships
#
# It would quickly become unwieldy to try to keep these in arrays or lists
# within the tree namespace itself. Instead, each tree structure will get
# its own namespace. Each namespace contains:
# children array mapping nodes to their children list
# parent array mapping nodes to their parent node
# node:$node array mapping keys to values for the node $node
# counter is used to give a unique name for unnamed trees
variable counter 0
# Only export one command, the one used to instantiate a new tree
namespace export tree_tcl
}
# ::struct::tree::tree_tcl --
#
# Create a new tree with a given name; if no name is given, use
# treeX, where X is a number.
#
# Arguments:
# name Optional name of the tree; if null or not given, generate one.
#
# Results:
# name Name of the tree created
proc ::struct::tree::tree_tcl {args} {
variable counter
set src {}
set srctype {}
switch -exact -- [llength [info level 0]] {
1 {
# Missing name, generate one.
incr counter
set name "tree${counter}"
}
2 {
# Standard call. New empty tree.
set name [lindex $args 0]
}
4 {
# Copy construction.
foreach {name as src} $args break
switch -exact -- $as {
= - := - as {
set srctype tree
}
deserialize {
set srctype serial
}
default {
return -code error \
"wrong # args: should be \"tree ?name ?=|:=|as|deserialize source??\""
}
}
}
default {
# Error.
return -code error \
"wrong # args: should be \"tree ?name ?=|:=|as|deserialize source??\""
}
}
# FIRST, qualify the name.
if {![string match "::*" $name]} {
# Get caller's namespace; append :: if not global namespace.
set ns [uplevel 1 [list namespace current]]
if {"::" != $ns} {
append ns "::"
}
set name "$ns$name"
}
if {[llength [info commands $name]]} {
return -code error \
"command \"$name\" already exists, unable to create tree"
}
# Set up the namespace for the object,
# identical to the object command.
namespace eval $name {
variable rootname
set rootname root
# Set up root node's child list
variable children
set children(root) [list]
# Set root node's parent
variable parent
set parent(root) [list]
# Set up the node attribute mapping
variable attribute
array set attribute {}
# Set up a counter for use in creating unique node names
variable nextUnusedNode
set nextUnusedNode 1
# Set up a counter for use in creating node attribute arrays.
variable nextAttr
set nextAttr 0
}
# Create the command to manipulate the tree
interp alias {} $name {} ::struct::tree::TreeProc $name
# Automatic execution of assignment if a source
# is present.
if {$src != {}} {
switch -exact -- $srctype {
tree {
set code [catch {_= $name $src} msg]
if {$code} {
namespace delete $name
interp alias {} $name {}
return -code $code -errorinfo $::errorInfo -errorcode $::errorCode $msg
}
}
serial {
set code [catch {_deserialize $name $src} msg]
if {$code} {
namespace delete $name
interp alias {} $name {}
return -code $code -errorinfo $::errorInfo -errorcode $::errorCode $msg
}
}
default {
return -code error \
"Internal error, illegal srctype \"$srctype\""
}
}
}
# Give object to caller for use.
return $name
}
# ::struct::tree::prune_tcl --
#
# Abort the walk script, and ignore any children of the
# node we are currently at.
#
# Arguments:
# None.
#
# Results:
# None.
#
# Sideeffects:
#
# Stops the execution of the script and throws a signal to the
# surrounding walker to go to the next node, and ignore the
# children of the current node.
proc ::struct::tree::prune_tcl {} {
return -code 5
}
##########################
# Private functions follow
# ::struct::tree::TreeProc --
#
# Command that processes all tree object commands.
#
# Arguments:
# name Name of the tree object to manipulate.
# cmd Subcommand to invoke.
# args Arguments for subcommand.
#
# Results:
# Varies based on command to perform
proc ::struct::tree::TreeProc {name {cmd ""} args} {
# Do minimal args checks here
if { [llength [info level 0]] == 2 } {
return -code error "wrong # args: should be \"$name option ?arg arg ...?\""
}
# Split the args into command and args components
set sub _$cmd
if { [llength [info commands ::struct::tree::$sub]] == 0 } {
set optlist [lsort [info commands ::struct::tree::_*]]
set xlist {}
foreach p $optlist {
set p [namespace tail $p]
lappend xlist [string range $p 1 end]
}
set optlist [linsert [join $xlist ", "] "end-1" "or"]
return -code error \
"bad option \"$cmd\": must be $optlist"
}
set code [catch {uplevel 1 [linsert $args 0 ::struct::tree::$sub $name]} result]
if {$code == 1} {
return -errorinfo [ErrorInfoAsCaller uplevel $sub] \
-errorcode $::errorCode -code error $result
} elseif {$code == 2} {
return -code $code $result
}
return $result
}
# ::struct::tree::_:= --
#
# Assignment operator. Copies the source tree into the
# destination, destroying the original information.
#
# Arguments:
# name Name of the tree object we are copying into.
# source Name of the tree object providing us with the
# data to copy.
#
# Results:
# Nothing.
proc ::struct::tree::_= {name source} {
_deserialize $name [$source serialize]
return
}
# ::struct::tree::_--> --
#
# Reverse assignment operator. Copies this tree into the
# destination, destroying the original information.
#
# Arguments:
# name Name of the tree object to copy
# dest Name of the tree object we are copying to.
#
# Results:
# Nothing.
proc ::struct::tree::_--> {name dest} {
$dest deserialize [_serialize $name]
return
}
# ::struct::tree::_ancestors --
#
# Return the list of all parent nodes of a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to look up.
#
# Results:
# parents List of parents of node $node.
# Immediate ancestor (parent) first,
# Root of tree (ancestor of all) last.
proc ::struct::tree::_ancestors {name node} {
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::parent
set a {}
while {[info exists parent($node)]} {
set node $parent($node)
if {$node == {}} break
lappend a $node
}
return $a
}
# ::struct::tree::_attr --
#
# Return attribute data for one key and multiple nodes, possibly all.
#
# Arguments:
# name Name of the tree object.
# key Name of the attribute to retrieve.
#
# Results:
# children Dictionary mapping nodes to attribute data.
proc ::struct::tree::_attr {name key args} {
# Syntax:
#
# t attr key
# t attr key -nodes {nodelist}
# t attr key -glob nodepattern
# t attr key -regexp nodepattern
variable ${name}::attribute
set usage "wrong # args: should be \"[list $name] attr key ?-nodes list|-glob pattern|-regexp pattern?\""
if {([llength $args] != 0) && ([llength $args] != 2)} {
return -code error $usage
} elseif {[llength $args] == 0} {
# This automatically restricts the list
# to nodes which can have the attribute
# in question.
set nodes [array names attribute]
} else {
# Determine a list of nodes to look at
# based on the chosen restriction.
foreach {mode value} $args break
switch -exact -- $mode {
-nodes {
# This is the only branch where we have to
# perform an explicit restriction to the
# nodes which have attributes.
set nodes {}
foreach n $value {
if {![info exists attribute($n)]} continue
lappend nodes $n
}
}
-glob {
set nodes [array names attribute $value]
}
-regexp {
set nodes {}
foreach n [array names attribute] {
if {![regexp -- $value $n]} continue
lappend nodes $n
}
}
default {
return -code error $usage
}
}
}
# Without possibly matching nodes
# the result has to be empty.
if {![llength $nodes]} {
return {}
}
# Now locate matching keys and their values.
set result {}
foreach n $nodes {
upvar ${name}::$attribute($n) data
if {[info exists data($key)]} {
lappend result $n $data($key)
}
}
return $result
}
# ::struct::tree::_deserialize --
#
# Assignment operator. Copies a serialization into the
# destination, destroying the original information.
#
# Arguments:
# name Name of the tree object we are copying into.
# serial Serialized tree to copy from.
#
# Results:
# Nothing.
proc ::struct::tree::_deserialize {name serial} {
# As we destroy the original tree as part of
# the copying process we don't have to deal
# with issues like node names from the new tree
# interfering with the old ...
# I. Get the serialization of the source tree
# and check it for validity.
CheckSerialization $serial attr p c rn
# Get all the relevant data into the scope
variable ${name}::rootname
variable ${name}::children
variable ${name}::parent
variable ${name}::attribute
variable ${name}::nextAttr
# Kill the existing parent/children information and insert the new
# data in their place.
foreach n [array names parent] {
unset parent($n) children($n)
}
array set parent [array get p]
array set children [array get c]
unset p c
set nextAttr 0
foreach a [array names attribute] {
unset ${name}::$attribute($a)
}
foreach n [array names attr] {
GenAttributeStorage $name $n
array set ${name}::$attribute($n) $attr($n)
}
set rootname $rn
## Debug ## Dump internals ...
if {0} {
puts "___________________________________ $name"
puts $rootname
parray children
parray parent
parray attribute
puts ___________________________________
}
return
}
# ::struct::tree::_children --
#
# Return the list of children for a given node of a tree.
#
# Arguments:
# name Name of the tree object.
# node Node to look up.
#
# Results:
# children List of children for the node.
proc ::struct::tree::_children {name args} {
# args := ?-all? node ?filter cmdprefix?
# '-all' implies that not only the direct children of the
# node, but all their children, and so on, are returned.
#
# 'filter cmd' implies that only those nodes in the result list
# which pass the test 'cmd' are placed into the final result.
set usage "wrong # args: should be \"[list $name] children ?-all? node ?filter cmd?\""
if {([llength $args] < 1) || ([llength $args] > 4)} {
return -code error $usage
}
if {[string equal [lindex $args 0] -all]} {
set all 1
set args [lrange $args 1 end]
} else {
set all 0
}
# args := node ?filter cmdprefix?
if {([llength $args] != 1) && ([llength $args] != 3)} {
return -code error $usage
}
if {[llength $args] == 3} {
foreach {node _const_ cmd} $args break
if {![string equal $_const_ filter] || ![llength $cmd]} {
return -code error $usage
}
} else {
set node [lindex $args 0]
set cmd {}
}
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
if {$all} {
set result [DescendantsCore $name $node]
} else {
variable ${name}::children
set result $children($node)
}
if {[llength $cmd]} {
lappend cmd $name
set result [uplevel 1 [list ::struct::list filter $result $cmd]]
}
return $result
}
# ::struct::tree::_cut --
#
# Destroys the specified node of a tree, but not its children.
# These children are made into children of the parent of the
# destroyed node at the index of the destroyed node.
#
# Arguments:
# name Name of the tree object.
# node Node to look up and cut.
#
# Results:
# None.
proc ::struct::tree::_cut {name node} {
variable ${name}::rootname
if { [string equal $node $rootname] } {
# Can't delete the special root node
return -code error "cannot cut root node"
}
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::parent
variable ${name}::children
# Locate our parent, children and our location in the parent
set parentNode $parent($node)
set childNodes $children($node)
set index [lsearch -exact $children($parentNode) $node]
# Excise this node from the parent list,
set newChildren [lreplace $children($parentNode) $index $index]
# Put each of the children of $node into the parent's children list,
# in the place of $node, and update the parent pointer of those nodes.
foreach child $childNodes {
set newChildren [linsert $newChildren $index $child]
set parent($child) $parentNode
incr index
}
set children($parentNode) $newChildren
KillNode $name $node
return
}
# ::struct::tree::_delete --
#
# Remove a node from a tree, including all of its values. Recursively
# removes the node's children.
#
# Arguments:
# name Name of the tree.
# node Node to delete.
#
# Results:
# None.
proc ::struct::tree::_delete {name node} {
variable ${name}::rootname
if { [string equal $node $rootname] } {
# Can't delete the special root node
return -code error "cannot delete root node"
}
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::children
variable ${name}::parent
# Remove this node from its parent's children list
set parentNode $parent($node)
set index [lsearch -exact $children($parentNode) $node]
ldelete children($parentNode) $index
# Yes, we could use the stack structure implemented in ::struct::stack,
# but it's slower than inlining it. Since we don't need a sophisticated
# stack, don't bother.
set st [list]
foreach child $children($node) {
lappend st $child
}
KillNode $name $node
while {[llength $st] > 0} {
set node [lindex $st end]
ldelete st end
foreach child $children($node) {
lappend st $child
}
KillNode $name $node
}
return
}
# ::struct::tree::_depth --
#
# Return the depth (distance from the root node) of a given node.
#
# Arguments:
# name Name of the tree.
# node Node to find.
#
# Results:
# depth Number of steps from node to the root node.
proc ::struct::tree::_depth {name node} {
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::parent
variable ${name}::rootname
set depth 0
while { ![string equal $node $rootname] } {
incr depth
set node $parent($node)
}
return $depth
}
# ::struct::tree::_descendants --
#
# Return the list containing all descendants of a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to look at.
#
# Results:
# desc (filtered) List of nodes descending from 'node'.
proc ::struct::tree::_descendants {name node args} {
# children -all sucessor, allows filtering.
set usage "wrong # args: should be \"[list $name] descendants node ?filter cmd?\""
if {[llength $args] > 2} {
return -code error $usage
} elseif {[llength $args] == 2} {
foreach {_const_ cmd} $args break
if {![string equal $_const_ filter] || ![llength $cmd]} {
return -code error $usage
}
} else {
set cmd {}
}
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
set result [DescendantsCore $name $node]
if {[llength $cmd]} {
lappend cmd $name
set result [uplevel 1 [list ::struct::list filter $result $cmd]]
}
return $result
}
proc ::struct::tree::DescendantsCore {name node} {
# CORE for listing of node descendants.
# No checks ...
# No filtering ...
variable ${name}::children
# New implementation. Instead of keeping a second, and explicit,
# list of pending nodes to shift through (= copying of array data
# around), we reuse the result list for that, using a counter and
# direct access to list elements to keep track of what nodes have
# not been handled yet. This eliminates a whole lot of array
# copying within the list implementation in the Tcl core. The
# result is unchanged, i.e. the nodes are in the same order as
# before.
set result $children($node)
set at 0
while {$at < [llength $result]} {
set n [lindex $result $at]
incr at
foreach c $children($n) {
lappend result $c
}
}
return $result
}
# ::struct::tree::_destroy --
#
# Destroy a tree, including its associated command and data storage.
#
# Arguments:
# name Name of the tree to destroy.
#
# Results:
# None.
proc ::struct::tree::_destroy {name} {
namespace delete $name
interp alias {} $name {}
}
# ::struct::tree::_exists --
#
# Test for existence of a given node in a tree.
#
# Arguments:
# name Name of the tree to query.
# node Node to look for.
#
# Results:
# 1 if the node exists, 0 else.
proc ::struct::tree::_exists {name node} {
return [info exists ${name}::parent($node)]
}
# ::struct::tree::_get --
#
# Get a keyed value from a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to query.
# key Key to lookup.
#
# Results:
# value Value associated with the key given.
proc ::struct::tree::_get {name node key} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::attribute
if {![info exists attribute($node)]} {
# No attribute data for this node, key has to be invalid.
return -code error "invalid key \"$key\" for node \"$node\""
}
upvar ${name}::$attribute($node) data
if {![info exists data($key)]} {
return -code error "invalid key \"$key\" for node \"$node\""
}
return $data($key)
}
# ::struct::tree::_getall --
#
# Get a serialized list of key/value pairs from a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to query.
#
# Results:
# value A serialized list of key/value pairs.
proc ::struct::tree::_getall {name node {pattern *}} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::attribute
if {![info exists attribute($node)]} {
# No attributes ...
return {}
}
upvar ${name}::$attribute($node) data
return [array get data $pattern]
}
# ::struct::tree::_height --
#
# Return the height (distance from the given node to its deepest child)
#
# Arguments:
# name Name of the tree.
# node Node we wish to know the height for..
#
# Results:
# height Distance to deepest child of the node.
proc ::struct::tree::_height {name node} {
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::children
variable ${name}::parent
if {[llength $children($node)] == 0} {
# No children, is a leaf, height is 0.
return 0
}
# New implementation. We iteratively compute the height for each
# node under the specified one, from the bottom up. The previous
# implementation, using recursion will fail if the encountered
# subtree has a height greater than the currently set recursion
# limit.
array set h {}
# NOTE: Check out if a for loop doing direct access, i.e. without
# list reversal, is faster.
foreach n [struct::list reverse [DescendantsCore $name $node]] {
# Height of leafs
if {![llength $children($n)]} {set h($n) 0}
# Height of our parent is max of our and previous height.
set p $parent($n)
if {![info exists h($p)] || ($h($n) >= $h($p))} {
set h($p) [expr {$h($n) + 1}]
}
}
# NOTE: Check out how much we gain by caching the result.
# For all nodes we have this computed. Use cache here
# as well to cut the inspection of descendants down.
# This may degenerate into a recursive solution again
# however.
return $h($node)
}
# ::struct::tree::_keys --
#
# Get a list of keys from a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to query.
#
# Results:
# value A serialized list of key/value pairs.
proc ::struct::tree::_keys {name node {pattern *}} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::attribute
if {![info exists attribute($node)]} {
# No attribute data for this node.
return {}
}
upvar ${name}::$attribute($node) data
return [array names data $pattern]
}
# ::struct::tree::_keyexists --
#
# Test for existence of a given key for a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to query.
# key Key to lookup.
#
# Results:
# 1 if the key exists, 0 else.
proc ::struct::tree::_keyexists {name node key} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::attribute
if {![info exists attribute($node)]} {
# No attribute data for this node, key cannot exist
return 0
}
upvar ${name}::$attribute($node) data
return [info exists data($key)]
}
# ::struct::tree::_index --
#
# Determine the index of node with in its parent's list of children.
#
# Arguments:
# name Name of the tree.
# node Node to look up.
#
# Results:
# index The index of the node in its parent
proc ::struct::tree::_index {name node} {
variable ${name}::rootname
if { [string equal $node $rootname] } {
# The special root node has no parent, thus no index in it either.
return -code error "cannot determine index of root node"
}
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::children
variable ${name}::parent
# Locate the parent and ourself in its list of children
set parentNode $parent($node)
return [lsearch -exact $children($parentNode) $node]
}
# ::struct::tree::_insert --
#
# Add a node to a tree; if the node(s) specified already exist, they
# will be moved to the given location.
#
# Arguments:
# name Name of the tree.
# parentNode Parent to add the node to.
# index Index at which to insert.
# args Node(s) to insert. If none is given, the routine
# will insert a single node with a unique name.
#
# Results:
# nodes List of nodes inserted.
proc ::struct::tree::_insert {name parentNode index args} {
if { [llength $args] == 0 } {
# No node name was given; generate a unique one
set args [list [GenerateUniqueNodeName $name]]
}
if { ![_exists $name $parentNode] } {
return -code error "parent node \"$parentNode\" does not exist in tree \"$name\""
}
variable ${name}::parent
variable ${name}::children
variable ${name}::rootname
# Make sure the index is numeric
if {[string equal $index "end"]} {
set index [llength $children($parentNode)]
} elseif {[regexp {^end-([0-9]+)$} $index -> n]} {
set index [expr {[llength $children($parentNode)] - $n}]
}
foreach node $args {
if {[_exists $name $node] } {
# Move the node to its new home
if { [string equal $node $rootname] } {
return -code error "cannot move root node"
}
# Cannot make a node its own descendant (I'm my own grandpa...)
set ancestor $parentNode
while { ![string equal $ancestor $rootname] } {
if { [string equal $ancestor $node] } {
return -code error "node \"$node\" cannot be its own descendant"
}
set ancestor $parent($ancestor)
}
# Remove this node from its parent's children list
set oldParent $parent($node)
set ind [lsearch -exact $children($oldParent) $node]
ldelete children($oldParent) $ind
# If the node is moving within its parent, and its old location
# was before the new location, decrement the new location, so that
# it gets put in the right spot
if { [string equal $oldParent $parentNode] && $ind < $index } {
incr index -1
}
} else {
# Set up the new node
set children($node) [list]
}
# Add this node to its parent's children list
set children($parentNode) [linsert $children($parentNode) $index $node]
# Update the parent pointer for this node
set parent($node) $parentNode
incr index
}
return $args
}
# ::struct::tree::_isleaf --
#
# Return whether the given node of a tree is a leaf or not.
#
# Arguments:
# name Name of the tree object.
# node Node to look up.
#
# Results:
# isleaf True if the node is a leaf; false otherwise.
proc ::struct::tree::_isleaf {name node} {
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::children
return [expr {[llength $children($node)] == 0}]
}
# ::struct::tree::_move --
#
# Move a node (and all its subnodes) from where ever it is to a new
# location in the tree.
#
# Arguments:
# name Name of the tree
# parentNode Parent to add the node to.
# index Index at which to insert.
# node Node to move; the node must exist in the tree.
# args Additional nodes to move; these nodes must exist
# in the tree.
#
# Results:
# None.
proc ::struct::tree::_move {name parentNode index node args} {
set args [linsert $args 0 $node]
# Can only move a node to a real location in the tree
if { ![_exists $name $parentNode] } {
return -code error "parent node \"$parentNode\" does not exist in tree \"$name\""
}
variable ${name}::parent
variable ${name}::children
variable ${name}::rootname
# Make sure the index is numeric
if {[string equal $index "end"]} {
set index [llength $children($parentNode)]
} elseif {[regexp {^end-([0-9]+)$} $index -> n]} {
set index [expr {[llength $children($parentNode)] - $n}]
}
# Validate all nodes to move before trying to move any.
foreach node $args {
if { [string equal $node $rootname] } {
return -code error "cannot move root node"
}
# Can only move real nodes
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
# Cannot move a node to be a descendant of itself
set ancestor $parentNode
while { ![string equal $ancestor $rootname] } {
if { [string equal $ancestor $node] } {
return -code error "node \"$node\" cannot be its own descendant"
}
set ancestor $parent($ancestor)
}
}
# Remove all nodes from their current parent's children list
foreach node $args {
set oldParent $parent($node)
set ind [lsearch -exact $children($oldParent) $node]
ldelete children($oldParent) $ind
# Update the nodes parent value
set parent($node) $parentNode
}
# Add all nodes to their new parent's children list
set children($parentNode) \
[eval [list linsert $children($parentNode) $index] $args]
return
}
# ::struct::tree::_next --
#
# Return the right sibling for a given node of a tree.
#
# Arguments:
# name Name of the tree object.
# node Node to retrieve right sibling for.
#
# Results:
# sibling The right sibling for the node, or null if node was
# the rightmost child of its parent.
proc ::struct::tree::_next {name node} {
# The 'root' has no siblings.
variable ${name}::rootname
if { [string equal $node $rootname] } {
return {}
}
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
# Locate the parent and our place in its list of children.
variable ${name}::parent
variable ${name}::children
set parentNode $parent($node)
set index [lsearch -exact $children($parentNode) $node]
# Go to the node to the right and return its name.
return [lindex $children($parentNode) [incr index]]
}
# ::struct::tree::_numchildren --
#
# Return the number of immediate children for a given node of a tree.
#
# Arguments:
# name Name of the tree object.
# node Node to look up.
#
# Results:
# numchildren Number of immediate children for the node.
proc ::struct::tree::_numchildren {name node} {
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::children
return [llength $children($node)]
}
# ::struct::tree::_nodes --
#
# Return a list containing all nodes known to the tree.
#
# Arguments:
# name Name of the tree object.
#
# Results:
# nodes List of nodes in the tree.
proc ::struct::tree::_nodes {name} {
variable ${name}::children
return [array names children]
}
# ::struct::tree::_parent --
#
# Return the name of the parent node of a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to look up.
#
# Results:
# parent Parent of node $node
proc ::struct::tree::_parent {name node} {
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
# FRINK: nocheck
return [set ${name}::parent($node)]
}
# ::struct::tree::_previous --
#
# Return the left sibling for a given node of a tree.
#
# Arguments:
# name Name of the tree object.
# node Node to look up.
#
# Results:
# sibling The left sibling for the node, or null if node was
# the leftmost child of its parent.
proc ::struct::tree::_previous {name node} {
# The 'root' has no siblings.
variable ${name}::rootname
if { [string equal $node $rootname] } {
return {}
}
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
# Locate the parent and our place in its list of children.
variable ${name}::parent
variable ${name}::children
set parentNode $parent($node)
set index [lsearch -exact $children($parentNode) $node]
# Go to the node to the right and return its name.
return [lindex $children($parentNode) [incr index -1]]
}
# ::struct::tree::_rootname --
#
# Query or change the name of the root node.
#
# Arguments:
# name Name of the tree.
#
# Results:
# The name of the root node
proc ::struct::tree::_rootname {name} {
variable ${name}::rootname
return $rootname
}
# ::struct::tree::_rename --
#
# Change the name of any node.
#
# Arguments:
# name Name of the tree.
# node Name of node to be renamed
# newname New name for the node.
#
# Results:
# The new name of the node.
proc ::struct::tree::_rename {name node newname} {
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
if {[_exists $name $newname]} {
return -code error "unable to rename node to \"$newname\",\
node of that name already present in the tree \"$name\""
}
set oldname $node
# Perform the rename in the internal
# data structures.
variable ${name}::rootname
variable ${name}::children
variable ${name}::parent
variable ${name}::attribute
set children($newname) $children($oldname)
unset children($oldname)
set parent($newname) $parent($oldname)
unset parent($oldname)
foreach c $children($newname) {
set parent($c) $newname
}
if {[string equal $oldname $rootname]} {
set rootname $newname
} else {
set p $parent($newname)
set pos [lsearch -exact $children($p) $oldname]
lset children($p) $pos $newname
}
if {[info exists attribute($oldname)]} {
set attribute($newname) $attribute($oldname)
unset attribute($oldname)
}
return $newname
}
# ::struct::tree::_serialize --
#
# Serialize a tree object (partially) into a transportable value.
#
# Arguments:
# name Name of the tree.
# node Root node of the serialized tree.
#
# Results:
# A list structure describing the part of the tree which was serialized.
proc ::struct::tree::_serialize {name args} {
if {[llength $args] > 1} {
return -code error \
"wrong # args: should be \"[list $name] serialize ?node?\""
} elseif {[llength $args] == 1} {
set node [lindex $args 0]
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
} else {
variable ${name}::rootname
set node $rootname
}
set tree [list]
Serialize $name $node tree
return $tree
}
# ::struct::tree::_set --
#
# Set or get a value for a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to modify or query.
# args Optional argument specifying a value.
#
# Results:
# val Value associated with the given key of the given node
proc ::struct::tree::_set {name node key args} {
if {[llength $args] > 1} {
return -code error "wrong # args: should be \"$name set node key\
?value?\""
}
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
# Process the arguments ...
if {[llength $args] > 0} {
# Setting the value. This may have to create
# the attribute array for this particular
# node
variable ${name}::attribute
if {![info exists attribute($node)]} {
# No attribute data for this node,
# so create it as we need it now.
GenAttributeStorage $name $node
}
upvar ${name}::$attribute($node) data
return [set data($key) [lindex $args end]]
} else {
# Getting the value
return [_get $name $node $key]
}
}
# ::struct::tree::_append --
#
# Append a value for a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to modify.
# key Name of attribute to modify.
# value Value to append
#
# Results:
# val Value associated with the given key of the given node
proc ::struct::tree::_append {name node key value} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::attribute
if {![info exists attribute($node)]} {
# No attribute data for this node,
# so create it as we need it.
GenAttributeStorage $name $node
}
upvar ${name}::$attribute($node) data
return [append data($key) $value]
}
# ::struct::tree::_lappend --
#
# lappend a value for a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to modify or query.
# key Name of attribute to modify.
# value Value to append
#
# Results:
# val Value associated with the given key of the given node
proc ::struct::tree::_lappend {name node key value} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::attribute
if {![info exists attribute($node)]} {
# No attribute data for this node,
# so create it as we need it.
GenAttributeStorage $name $node
}
upvar ${name}::$attribute($node) data
return [lappend data($key) $value]
}
# ::struct::tree::_leaves --
#
# Return a list containing all leaf nodes known to the tree.
#
# Arguments:
# name Name of the tree object.
#
# Results:
# nodes List of leaf nodes in the tree.
proc ::struct::tree::_leaves {name} {
variable ${name}::children
set res {}
foreach n [array names children] {
if {[llength $children($n)]} continue
lappend res $n
}
return $res
}
# ::struct::tree::_size --
#
# Return the number of descendants of a given node. The default node
# is the special root node.
#
# Arguments:
# name Name of the tree.
# node Optional node to start counting from (default is root).
#
# Results:
# size Number of descendants of the node.
proc ::struct::tree::_size {name args} {
variable ${name}::rootname
if {[llength $args] > 1} {
return -code error \
"wrong # args: should be \"[list $name] size ?node?\""
} elseif {[llength $args] == 1} {
set node [lindex $args 0]
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
} else {
# If the node is the root, we can do the cheap thing and just count the
# number of nodes (excluding the root node) that we have in the tree with
# array size.
return [expr {[array size ${name}::parent] - 1}]
}
# If the node is the root, we can do the cheap thing and just count the
# number of nodes (excluding the root node) that we have in the tree with
# array size.
if { [string equal $node $rootname] } {
return [expr {[array size ${name}::parent] - 1}]
}
# Otherwise we have to do it the hard way and do a full tree search
variable ${name}::children
set size 0
set st [list ]
foreach child $children($node) {
lappend st $child
}
while { [llength $st] > 0 } {
set node [lindex $st end]
ldelete st end
incr size
foreach child $children($node) {
lappend st $child
}
}
return $size
}
# ::struct::tree::_splice --
#
# Add a node to a tree, making a range of children from the given
# parent children of the new node.
#
# Arguments:
# name Name of the tree.
# parentNode Parent to add the node to.
# from Index at which to insert.
# to Optional end of the range of children to replace.
# Defaults to 'end'.
# args Optional node name; if given, must be unique. If not
# given, a unique name will be generated.
#
# Results:
# node Name of the node added to the tree.
proc ::struct::tree::_splice {name parentNode from {to end} args} {
if { ![_exists $name $parentNode] } {
return -code error "node \"$parentNode\" does not exist in tree \"$name\""
}
if { [llength $args] == 0 } {
# No node name given; generate a unique node name
set node [GenerateUniqueNodeName $name]
} else {
set node [lindex $args 0]
}
if { [_exists $name $node] } {
return -code error "node \"$node\" already exists in tree \"$name\""
}
variable ${name}::children
variable ${name}::parent
if {[string equal $from "end"]} {
set from [expr {[llength $children($parentNode)] - 1}]
} elseif {[regexp {^end-([0-9]+)$} $from -> n]} {
set from [expr {[llength $children($parentNode)] - 1 - $n}]
}
if {[string equal $to "end"]} {
set to [expr {[llength $children($parentNode)] - 1}]
} elseif {[regexp {^end-([0-9]+)$} $to -> n]} {
set to [expr {[llength $children($parentNode)] - 1 - $n}]
}
# Save the list of children that are moving
set moveChildren [lrange $children($parentNode) $from $to]
# Remove those children from the parent
ldelete children($parentNode) $from $to
# Add the new node
_insert $name $parentNode $from $node
# Move the children
set children($node) $moveChildren
foreach child $moveChildren {
set parent($child) $node
}
return $node
}
# ::struct::tree::_swap --
#
# Swap two nodes in a tree.
#
# Arguments:
# name Name of the tree.
# node1 First node to swap.
# node2 Second node to swap.
#
# Results:
# None.
proc ::struct::tree::_swap {name node1 node2} {
# Can't swap the magic root node
variable ${name}::rootname
if {[string equal $node1 $rootname] || [string equal $node2 $rootname]} {
return -code error "cannot swap root node"
}
# Can only swap two real nodes
if {![_exists $name $node1]} {
return -code error "node \"$node1\" does not exist in tree \"$name\""
}
if {![_exists $name $node2]} {
return -code error "node \"$node2\" does not exist in tree \"$name\""
}
# Can't swap a node with itself
if {[string equal $node1 $node2]} {
return -code error "cannot swap node \"$node1\" with itself"
}
# Swapping nodes means swapping their labels and values
variable ${name}::children
variable ${name}::parent
set parent1 $parent($node1)
set parent2 $parent($node2)
# Replace node1 with node2 in node1's parent's children list, and
# node2 with node1 in node2's parent's children list
set i1 [lsearch -exact $children($parent1) $node1]
set i2 [lsearch -exact $children($parent2) $node2]
lset children($parent1) $i1 $node2
lset children($parent2) $i2 $node1
# Make node1 the parent of node2's children, and vis versa
foreach child $children($node2) {
set parent($child) $node1
}
foreach child $children($node1) {
set parent($child) $node2
}
# Swap the children lists
set children1 $children($node1)
set children($node1) $children($node2)
set children($node2) $children1
if { [string equal $node1 $parent2] } {
set parent($node1) $node2
set parent($node2) $parent1
} elseif { [string equal $node2 $parent1] } {
set parent($node1) $parent2
set parent($node2) $node1
} else {
set parent($node1) $parent2
set parent($node2) $parent1
}
return
}
# ::struct::tree::_unset --
#
# Remove a keyed value from a node.
#
# Arguments:
# name Name of the tree.
# node Node to modify.
# key Name of attribute to unset.
#
# Results:
# None.
proc ::struct::tree::_unset {name node key} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::attribute
if {![info exists attribute($node)]} {
# No attribute data for this node,
# nothing to do.
return
}
upvar ${name}::$attribute($node) data
catch {unset data($key)}
if {[array size data] == 0} {
# No attributes stored for this node, squash the whole array.
unset attribute($node)
unset data
}
return
}
# ::struct::tree::_walk --
#
# Walk a tree using a pre-order depth or breadth first
# search. Pre-order DFS is the default. At each node that is visited,
# a command will be called with the name of the tree and the node.
#
# Arguments:
# name Name of the tree.
# node Node at which to start.
# args Optional additional arguments specifying the type and order of
# the tree walk, and the command to execute at each node.
# Format is
# ?-type {bfs|dfs}? ?-order {pre|post|in|both}? a n script
#
# Results:
# None.
proc ::struct::tree::_walk {name node args} {
set usage "$name walk node ?-type {bfs|dfs}? ?-order {pre|post|in|both}? ?--? loopvar script"
if {[llength $args] > 7 || [llength $args] < 2} {
return -code error "wrong # args: should be \"$usage\""
}
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
set args [WalkOptions $args 2 $usage]
# Remainder is 'a n script'
foreach {loopvariables script} $args break
if {[llength $loopvariables] > 2} {
return -code error "too many loop variables, at most two allowed"
} elseif {[llength $loopvariables] == 2} {
foreach {avar nvar} $loopvariables break
} else {
set nvar [lindex $loopvariables 0]
set avar {}
}
# Make sure we have a script to run, otherwise what's the point?
if { [string equal $script ""] } {
return -code error "no script specified, or empty"
}
# Do the walk
variable ${name}::children
set st [list ]
lappend st $node
# Compute some flags for the possible places of command evaluation
set leave [expr {[string equal $order post] || [string equal $order both]}]
set enter [expr {[string equal $order pre] || [string equal $order both]}]
set touch [string equal $order in]
if {$leave} {
set lvlabel leave
} elseif {$touch} {
# in-order does not provide a sense
# of nesting for the parent, hence
# no enter/leave, just 'visit'.
set lvlabel visit
}
set rcode 0
set rvalue {}
if {[string equal $type "dfs"]} {
# Depth-first walk, several orders of visiting nodes
# (pre, post, both, in)
array set visited {}
while { [llength $st] > 0 } {
set node [lindex $st end]
if {[info exists visited($node)]} {
# Second time we are looking at this 'node'.
# Pop it, then evaluate the command (post, both, in).
ldelete st end
if {$leave || $touch} {
# Evaluate the script at this node
WalkCall $avar $nvar $name $node $lvlabel $script
# prune stops execution of loop here.
}
} else {
# First visit of this 'node'.
# Do *not* pop it from the stack so that we are able
# to visit again after its children
# Remember it.
set visited($node) .
if {$enter} {
# Evaluate the script at this node (pre, both).
#
# Note: As this is done before the children are
# looked at the script may change the children of
# this node and thus affect the walk.
WalkCall $avar $nvar $name $node "enter" $script
# prune stops execution of loop here.
}
# Add the children of this node to the stack.
# The exact behaviour depends on the chosen
# order. For pre, post, both-order we just
# have to add them in reverse-order so that
# they will be popped left-to-right. For in-order
# we have rearrange the stack so that the parent
# is revisited immediately after the first child.
# (but only if there is ore than one child,)
set clist $children($node)
set len [llength $clist]
if {$touch && ($len > 1)} {
# Pop node from stack, insert into list of children
ldelete st end
set clist [linsert $clist 1 $node]
incr len
}
for {set i [expr {$len - 1}]} {$i >= 0} {incr i -1} {
lappend st [lindex $clist $i]
}
}
}
} else {
# Breadth first walk (pre, post, both)
# No in-order possible. Already captured.
if {$leave} {
set backward $st
}
while { [llength $st] > 0 } {
set node [lindex $st 0]
ldelete st 0
if {$enter} {
# Evaluate the script at this node
WalkCall $avar $nvar $name $node "enter" $script
# prune stops execution of loop here.
}
# Add this node's children
# And create a mirrored version in case of post/both order.
foreach child $children($node) {
lappend st $child
if {$leave} {
set backward [linsert $backward 0 $child]
}
}
}
if {$leave} {
foreach node $backward {
# Evaluate the script at this node
WalkCall $avar $nvar $name $node "leave" $script
}
}
}
if {$rcode != 0} {
return -code $rcode $rvalue
}
return
}
proc ::struct::tree::_walkproc {name node args} {
set usage "$name walkproc node ?-type {bfs|dfs}? ?-order {pre|post|in|both}? ?--? cmdprefix"
if {[llength $args] > 6 || [llength $args] < 1} {
return -code error "wrong # args: should be \"$usage\""
}
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
set args [WalkOptions $args 1 $usage]
# Remainder is 'n cmdprefix'
set script [lindex $args 0]
# Make sure we have a script to run, otherwise what's the point?
if { ![llength $script] } {
return -code error "no script specified, or empty"
}
# Do the walk
variable ${name}::children
set st [list ]
lappend st $node
# Compute some flags for the possible places of command evaluation
set leave [expr {[string equal $order post] || [string equal $order both]}]
set enter [expr {[string equal $order pre] || [string equal $order both]}]
set touch [string equal $order in]
if {$leave} {
set lvlabel leave
} elseif {$touch} {
# in-order does not provide a sense
# of nesting for the parent, hence
# no enter/leave, just 'visit'.
set lvlabel visit
}
set rcode 0
set rvalue {}
if {[string equal $type "dfs"]} {
# Depth-first walk, several orders of visiting nodes
# (pre, post, both, in)
array set visited {}
while { [llength $st] > 0 } {
set node [lindex $st end]
if {[info exists visited($node)]} {
# Second time we are looking at this 'node'.
# Pop it, then evaluate the command (post, both, in).
ldelete st end
if {$leave || $touch} {
# Evaluate the script at this node
WalkCallProc $name $node $lvlabel $script
# prune stops execution of loop here.
}
} else {
# First visit of this 'node'.
# Do *not* pop it from the stack so that we are able
# to visit again after its children
# Remember it.
set visited($node) .
if {$enter} {
# Evaluate the script at this node (pre, both).
#
# Note: As this is done before the children are
# looked at the script may change the children of
# this node and thus affect the walk.
WalkCallProc $name $node "enter" $script
# prune stops execution of loop here.
}
# Add the children of this node to the stack.
# The exact behaviour depends on the chosen
# order. For pre, post, both-order we just
# have to add them in reverse-order so that
# they will be popped left-to-right. For in-order
# we have rearrange the stack so that the parent
# is revisited immediately after the first child.
# (but only if there is ore than one child,)
set clist $children($node)
set len [llength $clist]
if {$touch && ($len > 1)} {
# Pop node from stack, insert into list of children
ldelete st end
set clist [linsert $clist 1 $node]
incr len
}
for {set i [expr {$len - 1}]} {$i >= 0} {incr i -1} {
lappend st [lindex $clist $i]
}
}
}
} else {
# Breadth first walk (pre, post, both)
# No in-order possible. Already captured.
if {$leave} {
set backward $st
}
while { [llength $st] > 0 } {
set node [lindex $st 0]
ldelete st 0
if {$enter} {
# Evaluate the script at this node
WalkCallProc $name $node "enter" $script
# prune stops execution of loop here.
}
# Add this node's children
# And create a mirrored version in case of post/both order.
foreach child $children($node) {
lappend st $child
if {$leave} {
set backward [linsert $backward 0 $child]
}
}
}
if {$leave} {
foreach node $backward {
# Evaluate the script at this node
WalkCallProc $name $node "leave" $script
}
}
}
if {$rcode != 0} {
return -code $rcode $rvalue
}
return
}
proc ::struct::tree::WalkOptions {theargs n usage} {
upvar 1 type type order order
# Set defaults
set type dfs
set order pre
while {[llength $theargs]} {
set flag [lindex $theargs 0]
switch -exact -- $flag {
"-type" {
if {[llength $theargs] < 2} {
return -code error "value for \"$flag\" missing"
}
set type [string tolower [lindex $theargs 1]]
set theargs [lrange $theargs 2 end]
}
"-order" {
if {[llength $theargs] < 2} {
return -code error "value for \"$flag\" missing"
}
set order [string tolower [lindex $theargs 1]]
set theargs [lrange $theargs 2 end]
}
"--" {
set theargs [lrange $theargs 1 end]
break
}
default {
break
}
}
}
if {[llength $theargs] == 0} {
return -code error "wrong # args: should be \"$usage\""
}
if {[llength $theargs] != $n} {
return -code error "unknown option \"$flag\""
}
# Validate that the given type is good
switch -exact -- $type {
"dfs" - "bfs" {
set type $type
}
default {
return -code error "bad search type \"$type\": must be bfs or dfs"
}
}
# Validate that the given order is good
switch -exact -- $order {
"pre" - "post" - "in" - "both" {
set order $order
}
default {
return -code error "bad search order \"$order\":\
must be both, in, pre, or post"
}
}
if {[string equal $order "in"] && [string equal $type "bfs"]} {
return -code error "unable to do a ${order}-order breadth first walk"
}
return $theargs
}
# ::struct::tree::WalkCall --
#
# Helper command to 'walk' handling the evaluation
# of the user-specified command. Information about
# the tree, node and current action are substituted
# into the command before it evaluation.
#
# Arguments:
# tree Tree we are walking
# node Node we are at.
# action The current action.
# cmd The command to call, already partially substituted.
#
# Results:
# None.
proc ::struct::tree::WalkCall {avar nvar tree node action cmd} {
if {$avar != {}} {
upvar 2 $avar a ; set a $action
}
upvar 2 $nvar n ; set n $node
set code [catch {uplevel 2 $cmd} result]
# decide what to do upon the return code:
#
# 0 - the body executed successfully
# 1 - the body raised an error
# 2 - the body invoked [return]
# 3 - the body invoked [break]
# 4 - the body invoked [continue]
# 5 - the body invoked [struct::tree::prune]
# everything else - return and pass on the results
#
switch -exact -- $code {
0 {}
1 {
return -errorinfo [ErrorInfoAsCaller uplevel WalkCall] \
-errorcode $::errorCode -code error $result
}
3 {
# FRINK: nocheck
return -code break
}
4 {}
5 {
upvar order order
if {[string equal $order post] || [string equal $order in]} {
return -code error "Illegal attempt to prune ${order}-order walking"
}
return -code continue
}
default {
upvar 1 rcode rcode rvalue rvalue
set rcode $code
set rvalue $result
return -code break
#return -code $code $result
}
}
return {}
}
proc ::struct::tree::WalkCallProc {tree node action cmd} {
lappend cmd $tree $node $action
set code [catch {uplevel 2 $cmd} result]
# decide what to do upon the return code:
#
# 0 - the body executed successfully
# 1 - the body raised an error
# 2 - the body invoked [return]
# 3 - the body invoked [break]
# 4 - the body invoked [continue]
# 5 - the body invoked [struct::tree::prune]
# everything else - return and pass on the results
#
switch -exact -- $code {
0 {}
1 {
return -errorinfo [ErrorInfoAsCaller uplevel WalkCallProc] \
-errorcode $::errorCode -code error $result
}
3 {
# FRINK: nocheck
return -code break
}
4 {}
5 {
upvar order order
if {[string equal $order post] || [string equal $order in]} {
return -code error "Illegal attempt to prune ${order}-order walking"
}
return -code continue
}
default {
upvar 1 rcode rcode rvalue rvalue
set rcode $code
set rvalue $result
return -code break
}
}
return {}
}
proc ::struct::tree::ErrorInfoAsCaller {find replace} {
set info $::errorInfo
set i [string last "\n (\"$find" $info]
if {$i == -1} {return $info}
set result [string range $info 0 [incr i 6]] ;# keep "\n (\""
append result $replace ;# $find -> $replace
incr i [string length $find]
set j [string first ) $info [incr i]] ;# keep rest of parenthetical
append result [string range $info $i $j]
return $result
}
# ::struct::tree::GenerateUniqueNodeName --
#
# Generate a unique node name for the given tree.
#
# Arguments:
# name Name of the tree to generate a unique node name for.
#
# Results:
# node Name of a node guaranteed to not exist in the tree.
proc ::struct::tree::GenerateUniqueNodeName {name} {
variable ${name}::nextUnusedNode
while {[_exists $name "node${nextUnusedNode}"]} {
incr nextUnusedNode
}
return "node${nextUnusedNode}"
}
# ::struct::tree::KillNode --
#
# Delete all data of a node.
#
# Arguments:
# name Name of the tree containing the node
# node Name of the node to delete.
#
# Results:
# none
proc ::struct::tree::KillNode {name node} {
variable ${name}::parent
variable ${name}::children
variable ${name}::attribute
# Remove all record of $node
unset parent($node)
unset children($node)
if {[info exists attribute($node)]} {
# FRINK: nocheck
unset ${name}::$attribute($node)
unset attribute($node)
}
return
}
# ::struct::tree::GenAttributeStorage --
#
# Create an array to store the attributes of a node in.
#
# Arguments:
# name Name of the tree containing the node
# node Name of the node which got attributes.
#
# Results:
# none
proc ::struct::tree::GenAttributeStorage {name node} {
variable ${name}::nextAttr
variable ${name}::attribute
set attr "a[incr nextAttr]"
set attribute($node) $attr
return
}
# ::struct::tree::Serialize --
#
# Serialize a tree object (partially) into a transportable value.
#
# Arguments:
# name Name of the tree.
# node Root node of the serialized tree.
#
# Results:
# None
proc ::struct::tree::Serialize {name node tvar} {
upvar 1 $tvar tree
variable ${name}::attribute
variable ${name}::parent
# 'node' is the root of the tree to serialize. The precondition
# for the call is that this node is already stored in the list
# 'tvar', at index 'rootidx'.
# The attribute data for 'node' goes immediately after the 'node'
# data. the node information is _not_ yet stored, and this command
# has to do this.
array set r {}
set loc($node) 0
lappend tree $node {}
if {[info exists attribute($node)]} {
upvar ${name}::$attribute($node) data
lappend tree [array get data]
} else {
# Encode nodes without attributes.
lappend tree {}
}
foreach n [DescendantsCore $name $node] {
set loc($n) [llength $tree]
lappend tree $n $loc($parent($n))
if {[info exists attribute($n)]} {
upvar ${name}::$attribute($n) data
lappend tree [array get data]
} else {
# Encode nodes without attributes.
lappend tree {}
}
}
return $tree
}
proc ::struct::tree::CheckSerialization {ser avar pvar cvar rnvar} {
upvar 1 $avar attr $pvar p $cvar ch $rnvar rn
# Overall length ok ?
if {[llength $ser] % 3} {
return -code error \
"error in serialization: list length not a multiple of 3."
}
set rn {}
array set p {}
array set ch {}
array set attr {}
# Basic decoder pass
foreach {node parent nattr} $ser {
# Initialize children data, if not already done
if {![info exists ch($node)]} {
set ch($node) {}
}
# Attribute length ok ? Dictionary!
if {[llength $nattr] % 2} {
return -code error \
"error in serialization: malformed attribute dictionary."
}
# Remember attribute data only for non-empty nodes
if {[llength $nattr]} {
set attr($node) $nattr
}
# Remember root
if {$parent == {}} {
lappend rn $node
set p($node) {}
continue
}
# Parent reference ok ?
##nagelfar ignore
if {
![string is integer -strict $parent] ||
($parent % 3) ||
($parent < 0) ||
($parent >= [llength $ser])
} {
return -code error \
"error in serialization: bad parent reference \"$parent\"."
}
# Remember parent, and reconstruct children
set p($node) [lindex $ser $parent]
lappend ch($p($node)) $node
}
# Root node information ok ?
if {[llength $rn] < 1} {
return -code error \
"error in serialization: no root specified."
} elseif {[llength $rn] > 1} {
return -code error \
"error in serialization: multiple root nodes."
}
set rn [lindex $rn 0]
# Duplicate node names ?
if {[array size ch] < ([llength $ser] / 3)} {
return -code error \
"error in serialization: duplicate node names."
}
# Cycles in the parent relationship ?
array set visited {}
foreach n [array names p] {
if {[info exists visited($n)]} {continue}
array set _ {}
while {$n != {}} {
if {[info exists _($n)]} {
# Node already converted, cycle.
return -code error \
"error in serialization: cycle detected."
}
set _($n) .
# root ?
if {$p($n) == {}} {break}
set n $p($n)
if {[info exists visited($n)]} {break}
set visited($n) .
}
unset _
}
# Ok. The data is now ready for the caller.
return
}
##########################
# Private functions follow
#
# Do a compatibility version of [lset] for pre-8.4 versions of Tcl.
# This version does not do multi-arg [lset]!
proc ::struct::tree::K { x y } { set x }
if { [package vcompare [package provide Tcl] 8.4] < 0 } {
proc ::struct::tree::lset { var index arg } {
upvar 1 $var list
set list [::lreplace [K $list [set list {}]] $index $index $arg]
}
}
proc ::struct::tree::ldelete {var index {end {}}} {
upvar 1 $var list
if {$end == {}} {set end $index}
set list [lreplace [K $list [set list {}]] $index $end]
return
}
# ### ### ### ######### ######### #########
## Ready
namespace eval ::struct {
# Put 'tree::tree' into the general structure namespace
# for pickup by the main management.
namespace import -force tree::tree_tcl
}
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