1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371
|
<html><head><TITLE>CellVector</TITLE></head>
<body>
<H2><A HREF ="#DOC.DOCU" > <IMG BORDER=0 SRC=down.gif></A> class CellVector </H2><BLOCKQUOTE>
abstract base class of table rows and columns.
</BLOCKQUOTE>
<hr>
<h2> Inheritance:</h2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="CCellVector,MCellVector.html,CCellRow,MCellRow.html,CCellColumn,MCellColumn.html">
<param name=before value="M,M|_,Mr_">
<param name=after value="M,M,M">
<param name=indent value="0,0,0">
<param name=arrowdir value="down">
</APPLET>
<hr>
<DL>
<TABLE>
<DT><h3>Public Methods</h3><DD><TR><TD VALIGN=top><A HREF="#DOC.42.1"> <IMG BORDER=0 SRC=icon1.gif></A> </TD><TD><B>CellVector</B> (<!1><A HREF="TableViewer.html">TableViewer</A> *v, unsigned <!2><A HREF="CellVector.html#DOC.42.55">number</A>)<br>
<I> creation.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.2"> <IMG BORDER=0 SRC=icon1.gif></A> friend int </TD><TD><B>operator==</B> (const <!2><A HREF="CellVector.html#DOC.42.1">CellVector</A> &c1, const <!2><A HREF="CellVector.html#DOC.42.1">CellVector</A> &c2)<br>
<I> -1,0,1 iff c1.number ==,<,> c2.number</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.3"> <IMG BORDER=0 SRC=icon1.gif></A> friend int </TD><TD><B>Compare</B> (<!2><A HREF="CellVector.html#DOC.42.1">CellVector</A> *c1, <!2><A HREF="CellVector.html#DOC.42.1">CellVector</A> *c2)<br>
<I> -1,0,1 iff c1.number ==,<,> c2.number</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.4"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>Draw</B> ()<br>
<I> draw cell vector.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.5"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>Undraw</B> ()<br>
<I> erase cell vector.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.6"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>DrawCells</B> ()<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.7"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>UndrawCells</B> ()<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.8"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>DrawLines</B> ()<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.9"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>UndrawLines</B> ()<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.10"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>DrawLabels</B> ()<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.11"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>UndrawLabels</B> ()<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.12"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>SetGrafport</B> (<!1><A HREF="Grafport.html">Grafport</A> *g)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.13"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>SetVisible</B> (bool b)<br>
<I> Make all cells and lines (in)visible.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.14"> <IMG BORDER=0 SRC=icon1.gif></A> <!1><A HREF="TableViewer.html">TableViewer</A>* </TD><TD><B>GetViewer</B> () const <br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.15"> <IMG BORDER=0 SRC=icon1.gif></A> virtual void </TD><TD><B>UpdatePosition</B> (int delta)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.16"> <IMG BORDER=0 SRC=icon1.gif></A> virtual <!1><A HREF="LinePiece.html">LinePiece</A>* </TD><TD><B>HitLinePiece</B> (int x, int y)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.17"> <IMG BORDER=0 SRC=icon1.gif></A> bool </TD><TD><B>HasCell</B> (<!1><A HREF="Cell.html">Cell</A> *c)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.18"> <IMG BORDER=0 SRC=icon1.gif></A> <!1><A HREF="RowColumnLabel.html">RowColumnLabel</A>* </TD><TD><B>HitLabel</B> (int x, int y) const <br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.19"> <IMG BORDER=0 SRC=icon1.gif></A> virtual void </TD><TD><B>AddCell</B> (<!1><A HREF="Cell.html">Cell</A> *c, bool redraw=False)<br>
<I> append cell to column.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.20"> <IMG BORDER=0 SRC=icon1.gif></A> virtual void </TD><TD><B>DeleteCell</B> (<!1><A HREF="Cell.html">Cell</A> *c, bool redraw=False)<br>
<I> delete cell from column.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.21"> <IMG BORDER=0 SRC=icon1.gif></A> virtual void </TD><TD><B>InsertCell</B> (<!1><A HREF="Cell.html">Cell</A> *c, unsigned n, bool redraw=False)<br>
<I> insert cell in column.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.22"> <IMG BORDER=0 SRC=icon1.gif></A> virtual bool </TD><TD><B>ContainsPt</B> (int x, int y) const <br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.23"> <IMG BORDER=0 SRC=icon1.gif></A> virtual void </TD><TD><B>Write</B> (<!1><A HREF="OutputFile.html">OutputFile</A> *f)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.24"> <IMG BORDER=0 SRC=icon1.gif></A> virtual void </TD><TD><B>WritePartial</B> (<!1><A HREF="OutputFile.html">OutputFile</A> *f, int i, <!1><A HREF="List.html">List</A><int> *nrs)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.25"> <IMG BORDER=0 SRC=icon1.gif></A> virtual bool </TD><TD><B>Read</B> (<!1><A HREF="InputFile.html">InputFile</A> *f, unsigned from = 0, double format = 1.0)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.26"> <IMG BORDER=0 SRC=icon1.gif></A> <!2><A HREF="TextAlign.html#DOC.374.1">TextAlign::Type</A> </TD><TD><B>GetAlignment</B> () const <br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.27"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>SetAlignment</B> (<!2><A HREF="TextAlign.html#DOC.374.1">TextAlign::Type</A> a)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.28"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>UpdateAlignment</B> (<!2><A HREF="TextAlign.html#DOC.374.1">TextAlign::Type</A> a)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.29"> <IMG BORDER=0 SRC=icon1.gif></A> virtual void </TD><TD><B>UpdateNumber</B> (unsigned nr)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.30"> <IMG BORDER=0 SRC=icon1.gif></A> virtual void </TD><TD><B>SetLabelsVisible</B> (bool s)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.31"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>SetNumber</B> (unsigned nr)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.32"> <IMG BORDER=0 SRC=icon1.gif></A> <!1><A HREF="Cell.html">Cell</A>* </TD><TD><B>FirstCell</B> ()<br>
<I> return first cell, 0 if cells is empty.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.33"> <IMG BORDER=0 SRC=icon1.gif></A> <!1><A HREF="Cell.html">Cell</A>* </TD><TD><B>NextCell</B> ()<br>
<I> return next cell, 0 if cells is empty.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.34"> <IMG BORDER=0 SRC=icon1.gif></A> <!1><A HREF="Cell.html">Cell</A>* </TD><TD><B>NthCell</B> (unsigned n)<br>
<I> return n-th cell, 0 if n-th cell does not exist.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.35"> <IMG BORDER=0 SRC=icon1.gif></A> <!1><A HREF="LinePiece.html">LinePiece</A>* </TD><TD><B>FirstLine</B> ()<br>
<I> return first line, 0 if lines is empty.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.36"> <IMG BORDER=0 SRC=icon1.gif></A> <!1><A HREF="LinePiece.html">LinePiece</A>* </TD><TD><B>NextLine</B> ()<br>
<I> return next line, 0 if lines is empty.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.37"> <IMG BORDER=0 SRC=icon1.gif></A> <!1><A HREF="LinePiece.html">LinePiece</A>* </TD><TD><B>NthLine</B> (unsigned n)<br>
<I> return n-th line, 0 if n-th line does not exist.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.38"> <IMG BORDER=0 SRC=icon1.gif></A> unsigned </TD><TD><B>GetNumber</B> () const <br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.39"> <IMG BORDER=0 SRC=icon1.gif></A> <!1><A HREF="RowColumnLabel.html">RowColumnLabel</A>* </TD><TD><B>GetLabel1</B> () const <br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.40"> <IMG BORDER=0 SRC=icon1.gif></A> <!1><A HREF="RowColumnLabel.html">RowColumnLabel</A>* </TD><TD><B>GetLabel2</B> () const <br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.41"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>UpdateLabel1</B> (const <!1><A HREF="string.html">string</A> *txt)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.42"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>UpdateLabel2</B> (const <!1><A HREF="string.html">string</A> *txt)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.43"> <IMG BORDER=0 SRC=icon1.gif></A> unsigned </TD><TD><B>NrCells</B> () const <br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.44"> <IMG BORDER=0 SRC=icon1.gif></A> int </TD><TD><B>GetIndex</B> (<!1><A HREF="LinePiece.html">LinePiece</A> *l)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.45"> <IMG BORDER=0 SRC=icon1.gif></A> unsigned </TD><TD><B>HasEmptyText</B> ()<br>
<I> return nr of cells having empty texts.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.46"> <IMG BORDER=0 SRC=icon1.gif></A> unsigned </TD><TD><B>HasText</B> (const <!1><A HREF="string.html">string</A> *s)<br>
<I> return nr of cells having this text.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.47"> <IMG BORDER=0 SRC=icon1.gif></A> bool </TD><TD><B>IsAllEmpty</B> ()<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.48"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>EmptyCells</B> ()<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.49"> <IMG BORDER=0 SRC=icon1.gif></A> virtual void </TD><TD><B>CalcLabelPositions</B> ()<br>
<I></I>
</TD></TR></TABLE><TABLE>
<DT><h3>Protected Fields</h3><DD><TR><TD VALIGN=top><A HREF="#DOC.42.50"> <IMG BORDER=0 SRC=icon1.gif></A> <!1><A HREF="List.html">List</A> <<!1><A HREF="Cell.html">Cell</A> *> * </TD><TD><B>cells</B> <br>
<I> the cells in the vector.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.42.51"> <IMG BORDER=0 SRC=icon1.gif></A> <!1><A HREF="List.html">List</A> <<!1><A HREF="LinePiece.html">LinePiece</A> *> * </TD><TD><B>lines</B> <br>
<I> cell boundaries between the cells in the vector. </I>
</TD></TR></TABLE><TABLE>
<DT><h3>Protected Methods</h3><DD><TR><TD VALIGN=top><A HREF="#DOC.42.52"> <IMG BORDER=0 SRC=icon1.gif></A> <!1><A HREF="Grafport.html">Grafport</A>* </TD><TD><B>GetGrafport</B> () const <br>
<I></I>
</TD></TR></TABLE></DL>
<A NAME="DOC.DOCU">
<hr>
<h2> Documentation </h2>
<BLOCKQUOTE>
abstract base class of table rows and columns.
</BLOCKQUOTE>
<DL>
<A NAME="CellVector">
<A NAME ="DOC.42.1">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> CellVector(<!1><A HREF="TableViewer.html">TableViewer</A> *v, unsigned <!2><A HREF="CellVector.html#DOC.42.55">number</A>)</B></TT>
<DD> creation.
<DL></DL><P>
<A NAME="operator==">
<A NAME ="DOC.42.2">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> friend int operator==(const <!2><A HREF="CellVector.html#DOC.42.1">CellVector</A> &c1, const <!2><A HREF="CellVector.html#DOC.42.1">CellVector</A> &c2)</B></TT>
<DD> -1,0,1 iff c1.number ==,<,> c2.number
<DL></DL><P>
<A NAME="Compare">
<A NAME ="DOC.42.3">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> friend int Compare(<!2><A HREF="CellVector.html#DOC.42.1">CellVector</A> *c1, <!2><A HREF="CellVector.html#DOC.42.1">CellVector</A> *c2)</B></TT>
<DD> -1,0,1 iff c1.number ==,<,> c2.number
<DL></DL><P>
<A NAME="Draw">
<A NAME ="DOC.42.4">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void Draw()</B></TT>
<DD> draw cell vector.
<DL></DL><P>
<A NAME="Undraw">
<A NAME ="DOC.42.5">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void Undraw()</B></TT>
<DD> erase cell vector.
<DL></DL><P>
<A NAME="DrawCells">
<A NAME ="DOC.42.6">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void DrawCells()</B></TT>
<DL></DL><P>
<A NAME="UndrawCells">
<A NAME ="DOC.42.7">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void UndrawCells()</B></TT>
<DL></DL><P>
<A NAME="DrawLines">
<A NAME ="DOC.42.8">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void DrawLines()</B></TT>
<DL></DL><P>
<A NAME="UndrawLines">
<A NAME ="DOC.42.9">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void UndrawLines()</B></TT>
<DL></DL><P>
<A NAME="DrawLabels">
<A NAME ="DOC.42.10">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void DrawLabels()</B></TT>
<DL></DL><P>
<A NAME="UndrawLabels">
<A NAME ="DOC.42.11">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void UndrawLabels()</B></TT>
<DL></DL><P>
<A NAME="SetGrafport">
<A NAME ="DOC.42.12">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void SetGrafport(<!1><A HREF="Grafport.html">Grafport</A> *g)</B></TT>
<DL></DL><P>
<A NAME="SetVisible">
<A NAME ="DOC.42.13">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void SetVisible(bool b)</B></TT>
<DD> Make all cells and lines (in)visible.
<DL></DL><P>
<A NAME="GetViewer">
<A NAME ="DOC.42.14">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> <!1><A HREF="TableViewer.html">TableViewer</A>* GetViewer() const </B></TT>
<DL></DL><P>
<A NAME="UpdatePosition">
<A NAME ="DOC.42.15">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> virtual void UpdatePosition(int delta)</B></TT>
<DL></DL><P>
<A NAME="HitLinePiece">
<A NAME ="DOC.42.16">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> virtual <!1><A HREF="LinePiece.html">LinePiece</A>* HitLinePiece(int x, int y)</B></TT>
<DL></DL><P>
<A NAME="HasCell">
<A NAME ="DOC.42.17">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> bool HasCell(<!1><A HREF="Cell.html">Cell</A> *c)</B></TT>
<DL></DL><P>
<A NAME="HitLabel">
<A NAME ="DOC.42.18">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> <!1><A HREF="RowColumnLabel.html">RowColumnLabel</A>* HitLabel(int x, int y) const </B></TT>
<DL></DL><P>
<A NAME="AddCell">
<A NAME ="DOC.42.19">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> virtual void AddCell(<!1><A HREF="Cell.html">Cell</A> *c, bool redraw=False)</B></TT>
<DD> append cell to column.
<DL></DL><P>
<A NAME="DeleteCell">
<A NAME ="DOC.42.20">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> virtual void DeleteCell(<!1><A HREF="Cell.html">Cell</A> *c, bool redraw=False)</B></TT>
<DD> delete cell from column.
<DL></DL><P>
<A NAME="InsertCell">
<A NAME ="DOC.42.21">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> virtual void InsertCell(<!1><A HREF="Cell.html">Cell</A> *c, unsigned n, bool redraw=False)</B></TT>
<DD> insert cell in column.
<DL></DL><P>
<A NAME="ContainsPt">
<A NAME ="DOC.42.22">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> virtual bool ContainsPt(int x, int y) const </B></TT>
<DL></DL><P>
<A NAME="Write">
<A NAME ="DOC.42.23">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> virtual void Write(<!1><A HREF="OutputFile.html">OutputFile</A> *f)</B></TT>
<DL></DL><P>
<A NAME="WritePartial">
<A NAME ="DOC.42.24">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> virtual void WritePartial(<!1><A HREF="OutputFile.html">OutputFile</A> *f, int i, <!1><A HREF="List.html">List</A><int> *nrs)</B></TT>
<DL></DL><P>
<A NAME="Read">
<A NAME ="DOC.42.25">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> virtual bool Read(<!1><A HREF="InputFile.html">InputFile</A> *f, unsigned from = 0, double format = 1.0)</B></TT>
<DL></DL><P>
<A NAME="GetAlignment">
<A NAME ="DOC.42.26">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> <!2><A HREF="TextAlign.html#DOC.374.1">TextAlign::Type</A> GetAlignment() const </B></TT>
<DL></DL><P>
<A NAME="SetAlignment">
<A NAME ="DOC.42.27">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void SetAlignment(<!2><A HREF="TextAlign.html#DOC.374.1">TextAlign::Type</A> a)</B></TT>
<DL></DL><P>
<A NAME="UpdateAlignment">
<A NAME ="DOC.42.28">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void UpdateAlignment(<!2><A HREF="TextAlign.html#DOC.374.1">TextAlign::Type</A> a)</B></TT>
<DL></DL><P>
<A NAME="UpdateNumber">
<A NAME ="DOC.42.29">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> virtual void UpdateNumber(unsigned nr)</B></TT>
<DL></DL><P>
<A NAME="SetLabelsVisible">
<A NAME ="DOC.42.30">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> virtual void SetLabelsVisible(bool s)</B></TT>
<DL></DL><P>
<A NAME="SetNumber">
<A NAME ="DOC.42.31">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void SetNumber(unsigned nr)</B></TT>
<DL></DL><P>
<A NAME="FirstCell">
<A NAME ="DOC.42.32">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> <!1><A HREF="Cell.html">Cell</A>* FirstCell()</B></TT>
<DD> return first cell, 0 if cells is empty.
<DL></DL><P>
<A NAME="NextCell">
<A NAME ="DOC.42.33">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> <!1><A HREF="Cell.html">Cell</A>* NextCell()</B></TT>
<DD> return next cell, 0 if cells is empty.
<DL></DL><P>
<A NAME="NthCell">
<A NAME ="DOC.42.34">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> <!1><A HREF="Cell.html">Cell</A>* NthCell(unsigned n)</B></TT>
<DD> return n-th cell, 0 if n-th cell does not exist.
<DL></DL><P>
<A NAME="FirstLine">
<A NAME ="DOC.42.35">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> <!1><A HREF="LinePiece.html">LinePiece</A>* FirstLine()</B></TT>
<DD> return first line, 0 if lines is empty.
<DL></DL><P>
<A NAME="NextLine">
<A NAME ="DOC.42.36">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> <!1><A HREF="LinePiece.html">LinePiece</A>* NextLine()</B></TT>
<DD> return next line, 0 if lines is empty.
<DL></DL><P>
<A NAME="NthLine">
<A NAME ="DOC.42.37">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> <!1><A HREF="LinePiece.html">LinePiece</A>* NthLine(unsigned n)</B></TT>
<DD> return n-th line, 0 if n-th line does not exist.
<DL></DL><P>
<A NAME="GetNumber">
<A NAME ="DOC.42.38">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> unsigned GetNumber() const </B></TT>
<DL></DL><P>
<A NAME="GetLabel1">
<A NAME ="DOC.42.39">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> <!1><A HREF="RowColumnLabel.html">RowColumnLabel</A>* GetLabel1() const </B></TT>
<DL></DL><P>
<A NAME="GetLabel2">
<A NAME ="DOC.42.40">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> <!1><A HREF="RowColumnLabel.html">RowColumnLabel</A>* GetLabel2() const </B></TT>
<DL></DL><P>
<A NAME="UpdateLabel1">
<A NAME ="DOC.42.41">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void UpdateLabel1(const <!1><A HREF="string.html">string</A> *txt)</B></TT>
<DL></DL><P>
<A NAME="UpdateLabel2">
<A NAME ="DOC.42.42">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void UpdateLabel2(const <!1><A HREF="string.html">string</A> *txt)</B></TT>
<DL></DL><P>
<A NAME="NrCells">
<A NAME ="DOC.42.43">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> unsigned NrCells() const </B></TT>
<DL></DL><P>
<A NAME="GetIndex">
<A NAME ="DOC.42.44">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> int GetIndex(<!1><A HREF="LinePiece.html">LinePiece</A> *l)</B></TT>
<DL></DL><P>
<A NAME="HasEmptyText">
<A NAME ="DOC.42.45">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> unsigned HasEmptyText()</B></TT>
<DD> return nr of cells having empty texts.
<DL></DL><P>
<A NAME="HasText">
<A NAME ="DOC.42.46">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> unsigned HasText(const <!1><A HREF="string.html">string</A> *s)</B></TT>
<DD> return nr of cells having this text.
<DL></DL><P>
<A NAME="IsAllEmpty">
<A NAME ="DOC.42.47">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> bool IsAllEmpty()</B></TT>
<DL></DL><P>
<A NAME="EmptyCells">
<A NAME ="DOC.42.48">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void EmptyCells()</B></TT>
<DL></DL><P>
<A NAME="CalcLabelPositions">
<A NAME ="DOC.42.49">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> virtual void CalcLabelPositions()</B></TT>
<DL></DL><P>
<A NAME="cells">
<A NAME ="DOC.42.50">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> <!1><A HREF="List.html">List</A> <<!1><A HREF="Cell.html">Cell</A> *> * cells</B></TT>
<DD> the cells in the vector.
<DL></DL><P>
<A NAME="lines">
<A NAME ="DOC.42.51">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> <!1><A HREF="List.html">List</A> <<!1><A HREF="LinePiece.html">LinePiece</A> *> * lines</B></TT>
<DD> cell boundaries between the cells in the vector.
<DL></DL><P>
<A NAME="GetGrafport">
<A NAME ="DOC.42.52">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> <!1><A HREF="Grafport.html">Grafport</A>* GetGrafport() const </B></TT>
<DL></DL><P></DL>
<hr>
<DL><DT><B>Direct child classes:
</B><DD><A HREF="CellRow.html"> CellRow </A><br>
<A HREF="CellColumn.html"> CellColumn </A><br>
</DL>
<DL></DL><P><I><A HREF="aindex.html"> alphabetic index</A></I> <I><A HREF="HIER.html"> hierarchy of classes</A></I><P><hr>
<A HREF="http://www.zib.de/Visual/software/doc++/index.html"><IMG BORDER=0 ALIGN=RIGHT SRC=logo.gif></A>
<P Align=Center><I>this page has been generated automatically by doc++</I>
<P Align=Center><I>(c)opyright by <A HREF="http://www.zib.de/zoeckler/"> Malte Zöckler</A>, <A HREF="mailto:wunderling@zib.de"> Roland Wunderling </A><br>contact: <A HREF="mailto:doc++@zib.de"> doc++@zib.de</a></I>
</BODY>
|