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<html><head><TITLE>Intersect</TITLE></head>
<body>
<H2><A HREF ="#DOC.DOCU" > <IMG BORDER=0 SRC=down.gif></A> class Intersect </H2><BLOCKQUOTE>
Functions for intersection point computation.
</BLOCKQUOTE>
<hr>
<DL>
<TABLE>
<DT><h3>Public Methods</h3><DD><TR><TD VALIGN=top><A HREF="#DOC.204.1"> <IMG BORDER=0 SRC=icon1.gif></A> static <!1><A HREF="Point.html">Point</A> </TD><TD><B>BoxIntersects</B> (<!1><A HREF="Point.html">Point</A> from, <!1><A HREF="Point.html">Point</A> to, int width, int height)<br>
<I> Return intersection from point 'from' to box at 'to' having width and height</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.204.2"> <IMG BORDER=0 SRC=icon1.gif></A> static <!1><A HREF="Point.html">Point</A> </TD><TD><B>BoxIntersects</B> (<!1><A HREF="Point.html">Point</A> position, <!1><A HREF="Point.html">Point</A> to, int width, int height, int order, int count, int &code)<br>
<I> See above, intersecting line is order-th of count lines. code is not used.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.204.3"> <IMG BORDER=0 SRC=icon1.gif></A> static <!1><A HREF="Point.html">Point</A> </TD><TD><B>EllipseIntersects</B> (<!1><A HREF="Point.html">Point</A> from, <!1><A HREF="Point.html">Point</A> to, int width, int height)<br>
<I> Return intersect from point 'from' to ellipse at 'to' having wd and ht.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.204.4"> <IMG BORDER=0 SRC=icon1.gif></A> static <!1><A HREF="Point.html">Point</A> </TD><TD><B>EllipseIntersects</B> (<!1><A HREF="Point.html">Point</A> position, <!1><A HREF="Point.html">Point</A> to, int width, int height, int order, int count, int &code)<br>
<I> See above, intersecting line is order-th of count lines. code is not used.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.204.5"> <IMG BORDER=0 SRC=icon1.gif></A> static <!1><A HREF="Point.html">Point</A> </TD><TD><B>DiamondIntersects</B> (<!1><A HREF="Point.html">Point</A> from, <!1><A HREF="Point.html">Point</A> to, int width, int height)<br>
<I> Return intersect from point 'from' to diamond at 'to' having wd and ht</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.204.6"> <IMG BORDER=0 SRC=icon1.gif></A> static <!1><A HREF="Point.html">Point</A> </TD><TD><B>DiamondIntersects</B> (<!1><A HREF="Point.html">Point</A> position, <!1><A HREF="Point.html">Point</A> to, int width, int height, int order, int count, int &code)<br>
<I> See above, intersecting line is order-th of count lines. code is not used.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.204.7"> <IMG BORDER=0 SRC=icon1.gif></A> static <!1><A HREF="Point.html">Point</A> </TD><TD><B>TriangleIntersects</B> (<!1><A HREF="Point.html">Point</A> from, <!1><A HREF="Point.html">Point</A> to, int width, int height)<br>
<I> Return intersect from point 'from' to triangle at 'to' having wd and ht</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.204.8"> <IMG BORDER=0 SRC=icon1.gif></A> static <!1><A HREF="Point.html">Point</A> </TD><TD><B>TriangleIntersects</B> (<!1><A HREF="Point.html">Point</A> position, <!1><A HREF="Point.html">Point</A> to, int width, int height, int order, int count, int &code)<br>
<I> See above, intersecting line is order-th of count lines. code is not used.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.204.9"> <IMG BORDER=0 SRC=icon1.gif></A> static <!1><A HREF="Point.html">Point</A> </TD><TD><B>NoteBoxIntersects</B> (<!1><A HREF="Point.html">Point</A> from, <!1><A HREF="Point.html">Point</A> to, int width, int height)<br>
<I> Return intersect from point 'from' to notebox at 'to' having wd and ht</I>
</TD></TR></TABLE><TABLE>
<DT><h3>Protected Methods</h3><DD><TR><TD VALIGN=top><A HREF="#DOC.204.10"> <IMG BORDER=0 SRC=icon1.gif></A> static <!1><A HREF="Point.html">Point</A> </TD><TD><B>DiamondSnp</B> (<!1><A HREF="Point.html">Point</A> to, int dx, int dy, int x1, int y1, int x2, int y2)<br>
<I> </I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.204.11"> <IMG BORDER=0 SRC=icon1.gif></A> static void </TD><TD><B>WhichLine</B> (<!1><A HREF="Point.html">Point</A> p, int w, int h, int dx, int dy, int &x1, int &y1, int &x2, int &y2)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.204.12"> <IMG BORDER=0 SRC=icon1.gif></A> static void </TD><TD><B>WhichLine2</B> (<!1><A HREF="Point.html">Point</A> p, int w, int h, int dx, int dy, int deltaY, int &x1, int &y1, int &x2, int &y2)<br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.204.13"> <IMG BORDER=0 SRC=icon1.gif></A> static void </TD><TD><B>WhichLine3</B> (<!1><A HREF="Point.html">Point</A> p, int w, int h, int dx, int dy, int deltaY, int &x1, int &y1, int &x2, int &y2)<br>
<I></I>
</TD></TR></TABLE></DL>
<A NAME="DOC.DOCU">
<hr>
<h2> Documentation </h2>
<BLOCKQUOTE>
Functions for intersection point computation.
</BLOCKQUOTE>
<DL>
<A NAME="BoxIntersects">
<A NAME ="DOC.204.1">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> static <!1><A HREF="Point.html">Point</A> BoxIntersects(<!1><A HREF="Point.html">Point</A> from, <!1><A HREF="Point.html">Point</A> to, int width, int height)</B></TT>
<DD> Return intersection from point 'from' to box at 'to' having width and height
<DL></DL><P>
<A NAME="BoxIntersects">
<A NAME ="DOC.204.2">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> static <!1><A HREF="Point.html">Point</A> BoxIntersects(<!1><A HREF="Point.html">Point</A> position, <!1><A HREF="Point.html">Point</A> to, int width, int height, int order, int count, int &code)</B></TT>
<DD> See above, intersecting line is order-th of count lines. code is not used.
<DL></DL><P>
<A NAME="EllipseIntersects">
<A NAME ="DOC.204.3">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> static <!1><A HREF="Point.html">Point</A> EllipseIntersects(<!1><A HREF="Point.html">Point</A> from, <!1><A HREF="Point.html">Point</A> to, int width, int height)</B></TT>
<DD> Return intersect from point 'from' to ellipse at 'to' having wd and ht.
<DL></DL><P>
<A NAME="EllipseIntersects">
<A NAME ="DOC.204.4">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> static <!1><A HREF="Point.html">Point</A> EllipseIntersects(<!1><A HREF="Point.html">Point</A> position, <!1><A HREF="Point.html">Point</A> to, int width, int height, int order, int count, int &code)</B></TT>
<DD> See above, intersecting line is order-th of count lines. code is not used.
<DL></DL><P>
<A NAME="DiamondIntersects">
<A NAME ="DOC.204.5">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> static <!1><A HREF="Point.html">Point</A> DiamondIntersects(<!1><A HREF="Point.html">Point</A> from, <!1><A HREF="Point.html">Point</A> to, int width, int height)</B></TT>
<DD> Return intersect from point 'from' to diamond at 'to' having wd and ht
<DL></DL><P>
<A NAME="DiamondIntersects">
<A NAME ="DOC.204.6">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> static <!1><A HREF="Point.html">Point</A> DiamondIntersects(<!1><A HREF="Point.html">Point</A> position, <!1><A HREF="Point.html">Point</A> to, int width, int height, int order, int count, int &code)</B></TT>
<DD> See above, intersecting line is order-th of count lines. code is not used.
<DL></DL><P>
<A NAME="TriangleIntersects">
<A NAME ="DOC.204.7">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> static <!1><A HREF="Point.html">Point</A> TriangleIntersects(<!1><A HREF="Point.html">Point</A> from, <!1><A HREF="Point.html">Point</A> to, int width, int height)</B></TT>
<DD> Return intersect from point 'from' to triangle at 'to' having wd and ht
<DL></DL><P>
<A NAME="TriangleIntersects">
<A NAME ="DOC.204.8">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> static <!1><A HREF="Point.html">Point</A> TriangleIntersects(<!1><A HREF="Point.html">Point</A> position, <!1><A HREF="Point.html">Point</A> to, int width, int height, int order, int count, int &code)</B></TT>
<DD> See above, intersecting line is order-th of count lines. code is not used.
<DL></DL><P>
<A NAME="NoteBoxIntersects">
<A NAME ="DOC.204.9">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> static <!1><A HREF="Point.html">Point</A> NoteBoxIntersects(<!1><A HREF="Point.html">Point</A> from, <!1><A HREF="Point.html">Point</A> to, int width, int height)</B></TT>
<DD> Return intersect from point 'from' to notebox at 'to' having wd and ht
<DL></DL><P>
<A NAME="DiamondSnp">
<A NAME ="DOC.204.10">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> static <!1><A HREF="Point.html">Point</A> DiamondSnp(<!1><A HREF="Point.html">Point</A> to, int dx, int dy, int x1, int y1, int x2, int y2)</B></TT>
<DD>
<DL></DL><P>
<A NAME="WhichLine">
<A NAME ="DOC.204.11">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> static void WhichLine(<!1><A HREF="Point.html">Point</A> p, int w, int h, int dx, int dy, int &x1, int &y1, int &x2, int &y2)</B></TT>
<DL></DL><P>
<A NAME="WhichLine2">
<A NAME ="DOC.204.12">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> static void WhichLine2(<!1><A HREF="Point.html">Point</A> p, int w, int h, int dx, int dy, int deltaY, int &x1, int &y1, int &x2, int &y2)</B></TT>
<DL></DL><P>
<A NAME="WhichLine3">
<A NAME ="DOC.204.13">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> static void WhichLine3(<!1><A HREF="Point.html">Point</A> p, int w, int h, int dx, int dy, int deltaY, int &x1, int &y1, int &x2, int &y2)</B></TT>
<DL></DL><P></DL>
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