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<html><head><TITLE>Point</TITLE></head>
<body>
<H2><A HREF ="#DOC.DOCU" > <IMG BORDER=0 SRC=down.gif></A>  class  Point  </H2><BLOCKQUOTE>
 2-dimensional integer point ADT
</BLOCKQUOTE>
<hr>

<DL>
<TABLE>
<DT><h3>Public Fields</h3><DD><TR><TD VALIGN=top><A HREF="#DOC.250.1"> <IMG BORDER=0 SRC=icon1.gif></A> static  const  <!2><A HREF="Point.html#DOC.250.2">Point</A> </TD><TD><B>ZERO</B> <br>
<I></I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.20"> <IMG BORDER=0 SRC=icon1.gif></A> int </TD><TD><B>x</B> <br>
<I> the x-coordinate.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.21"> <IMG BORDER=0 SRC=icon1.gif></A> int </TD><TD><B>y</B> <br>
<I> the y-coordinate.</I>
</TD></TR></TABLE><TABLE>
<DT><h3>Public Methods</h3><DD><TR><TD VALIGN=top><A HREF="#DOC.250.2"> <IMG BORDER=0 SRC=icon1.gif></A> </TD><TD><B>Point</B> (int a = 0, int b = 0)<br>
<I> Construct and initialize point.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.3"> <IMG BORDER=0 SRC=icon1.gif></A> </TD><TD><B>Point</B> (const <!2><A HREF="Point.html#DOC.250.2">Point</A> &p)<br>
<I> Copy constructor.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.4"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>Set</B> (int a, int b)<br>
<I> Set point to (a,b).</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.5"> <IMG BORDER=0 SRC=icon1.gif></A> friend  <!2><A HREF="Point.html#DOC.250.2">Point</A> </TD><TD><B>operator+</B> (const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1, const <!2><A HREF="Point.html#DOC.250.2">Point</A> p2)<br>
<I> Add points.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.6"> <IMG BORDER=0 SRC=icon1.gif></A> friend  <!2><A HREF="Point.html#DOC.250.2">Point</A> </TD><TD><B>operator-</B> (const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1, const <!2><A HREF="Point.html#DOC.250.2">Point</A> p2)<br>
<I> Subtract points.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.7"> <IMG BORDER=0 SRC=icon1.gif></A> friend  <!2><A HREF="Point.html#DOC.250.2">Point</A> </TD><TD><B>operator*</B> (const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1, const <!2><A HREF="Point.html#DOC.250.2">Point</A> p2)<br>
<I> Multiply points.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.8"> <IMG BORDER=0 SRC=icon1.gif></A> friend  <!2><A HREF="Point.html#DOC.250.2">Point</A> </TD><TD><B>operator/</B> (const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1, const <!2><A HREF="Point.html#DOC.250.2">Point</A> p2)<br>
<I> Devide points.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.9"> <IMG BORDER=0 SRC=icon1.gif></A> <!2><A HREF="Point.html#DOC.250.2">Point</A> </TD><TD><B>operator-</B> ()<br>
<I> Subtract point from point.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.10"> <IMG BORDER=0 SRC=icon1.gif></A> friend  bool </TD><TD><B>operator==</B> (const <!2><A HREF="Point.html#DOC.250.2">Point</A> &<!2><A HREF="Point.html#DOC.250.20">x</A>, const <!2><A HREF="Point.html#DOC.250.2">Point</A> &<!2><A HREF="Point.html#DOC.250.21">y</A>)<br>
<I> Return whether points are equal.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.11"> <IMG BORDER=0 SRC=icon1.gif></A> friend  bool </TD><TD><B>operator!=</B> (const <!2><A HREF="Point.html#DOC.250.2">Point</A> &<!2><A HREF="Point.html#DOC.250.20">x</A>, const <!2><A HREF="Point.html#DOC.250.2">Point</A> &<!2><A HREF="Point.html#DOC.250.21">y</A>)<br>
<I> Return whether points are unequal.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.12"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>operator+=</B> (const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1)<br>
<I> Translate the point.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.13"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>operator-=</B> (const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1)<br>
<I> Translate the point.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.14"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>operator*=</B> (const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1)<br>
<I> Translate the point.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.15"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>operator/=</B> (const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1)<br>
<I> Translate the point.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.16"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>operator*</B> (int c)<br>
<I> Multiply by constant.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.17"> <IMG BORDER=0 SRC=icon1.gif></A> void </TD><TD><B>operator*</B> (double c)<br>
<I> Multiply by constant.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.18"> <IMG BORDER=0 SRC=icon1.gif></A> friend  ostream& </TD><TD><B>operator<<</B> (ostream &o, const <!2><A HREF="Point.html#DOC.250.2">Point</A> p)<br>
<I> Write string representation to ostream.</I>
</TD></TR><TR><TD VALIGN=top><A HREF="#DOC.250.19"> <IMG BORDER=0 SRC=icon1.gif></A> friend  istream& </TD><TD><B>operator>></B> (istream &i, <!2><A HREF="Point.html#DOC.250.2">Point</A> &p)<br>
<I> Read string representation from istream.</I>
</TD></TR></TABLE></DL>
<A NAME="DOC.DOCU">
<hr>
 <h2> Documentation </h2>
<BLOCKQUOTE>
 2-dimensional integer point ADT

</BLOCKQUOTE>
<DL>

<A NAME="ZERO">
<A NAME ="DOC.250.1">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> static  const  <!2><A HREF="Point.html#DOC.250.2">Point</A>  ZERO</B></TT>
<DL></DL><P>
<A NAME="Point">
<A NAME ="DOC.250.2">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B>  Point(int a = 0, int b = 0)</B></TT>
<DD> Construct and initialize point.
<DL></DL><P>
<A NAME="Point">
<A NAME ="DOC.250.3">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B>  Point(const <!2><A HREF="Point.html#DOC.250.2">Point</A> &p)</B></TT>
<DD> Copy constructor.
<DL></DL><P>
<A NAME="Set">
<A NAME ="DOC.250.4">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void  Set(int a, int b)</B></TT>
<DD> Set point to (a,b).
<DL></DL><P>
<A NAME="operator+">
<A NAME ="DOC.250.5">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> friend  <!2><A HREF="Point.html#DOC.250.2">Point</A>  operator+(const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1, const <!2><A HREF="Point.html#DOC.250.2">Point</A> p2)</B></TT>
<DD> Add points.
<DL></DL><P>
<A NAME="operator-">
<A NAME ="DOC.250.6">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> friend  <!2><A HREF="Point.html#DOC.250.2">Point</A>  operator-(const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1, const <!2><A HREF="Point.html#DOC.250.2">Point</A> p2)</B></TT>
<DD> Subtract points.
<DL></DL><P>
<A NAME="operator*">
<A NAME ="DOC.250.7">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> friend  <!2><A HREF="Point.html#DOC.250.2">Point</A>  operator*(const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1, const <!2><A HREF="Point.html#DOC.250.2">Point</A> p2)</B></TT>
<DD> Multiply points.
<DL></DL><P>
<A NAME="operator/">
<A NAME ="DOC.250.8">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> friend  <!2><A HREF="Point.html#DOC.250.2">Point</A>  operator/(const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1, const <!2><A HREF="Point.html#DOC.250.2">Point</A> p2)</B></TT>
<DD> Devide points.
<DL></DL><P>
<A NAME="operator-">
<A NAME ="DOC.250.9">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> <!2><A HREF="Point.html#DOC.250.2">Point</A>  operator-()</B></TT>
<DD> Subtract point from point.
<DL></DL><P>
<A NAME="operator==">
<A NAME ="DOC.250.10">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> friend  bool  operator==(const <!2><A HREF="Point.html#DOC.250.2">Point</A> &<!2><A HREF="Point.html#DOC.250.20">x</A>, const <!2><A HREF="Point.html#DOC.250.2">Point</A> &<!2><A HREF="Point.html#DOC.250.21">y</A>)</B></TT>
<DD> Return whether points are equal.
<DL></DL><P>
<A NAME="operator!=">
<A NAME ="DOC.250.11">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> friend  bool  operator!=(const <!2><A HREF="Point.html#DOC.250.2">Point</A> &<!2><A HREF="Point.html#DOC.250.20">x</A>, const <!2><A HREF="Point.html#DOC.250.2">Point</A> &<!2><A HREF="Point.html#DOC.250.21">y</A>)</B></TT>
<DD> Return whether points are unequal.
<DL></DL><P>
<A NAME="operator+=">
<A NAME ="DOC.250.12">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void  operator+=(const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1)</B></TT>
<DD> Translate the point.
<DL></DL><P>
<A NAME="operator-=">
<A NAME ="DOC.250.13">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void  operator-=(const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1)</B></TT>
<DD> Translate the point.
<DL></DL><P>
<A NAME="operator*=">
<A NAME ="DOC.250.14">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void  operator*=(const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1)</B></TT>
<DD> Translate the point.
<DL></DL><P>
<A NAME="operator/=">
<A NAME ="DOC.250.15">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void  operator/=(const <!2><A HREF="Point.html#DOC.250.2">Point</A> p1)</B></TT>
<DD> Translate the point.
<DL></DL><P>
<A NAME="operator*">
<A NAME ="DOC.250.16">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void  operator*(int c)</B></TT>
<DD> Multiply by constant.
<DL></DL><P>
<A NAME="operator*">
<A NAME ="DOC.250.17">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> void  operator*(double c)</B></TT>
<DD> Multiply by constant.
<DL></DL><P>
<A NAME="operator<<">
<A NAME ="DOC.250.18">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> friend  ostream&  operator<<(ostream &o, const <!2><A HREF="Point.html#DOC.250.2">Point</A> p)</B></TT>
<DD> Write string representation to ostream.
<DL></DL><P>
<A NAME="operator>>">
<A NAME ="DOC.250.19">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> friend  istream&  operator>>(istream &i, <!2><A HREF="Point.html#DOC.250.2">Point</A> &p)</B></TT>
<DD> Read string representation from istream.
<DL></DL><P>
<A NAME="x">
<A NAME ="DOC.250.20">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> int  x</B></TT>
<DD> the x-coordinate.
<DL></DL><P>
<A NAME="y">
<A NAME ="DOC.250.21">
<DT><IMG BORDER=0 SRC=icon2.gif><TT><B> int  y</B></TT>
<DD> the y-coordinate.
<DL></DL><P></DL>
<hr>
 <DL><DT><B>This class has no child classes.</B></DL>
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