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//*****************************************************************************
// copyright (c) 1991-2004 TLK Games all rights reserved
//-----------------------------------------------------------------------------
// file : "GIF_bitMap.h"
// created : 1996-06-29
// updates : 2004-05-13
// fonctions : handle BMP images
//-----------------------------------------------------------------------------
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place - Suite 330, Boston, MA 02111-1307, USA.
//
//*****************************************************************************
#ifndef __GIF_BITMAP__
#define __GIF_BITMAP__
//...............................................................................
class GIF_bitMap ;
//...............................................................................
#include "../include/GFX_bitmap.h"
//...............................................................................
class GIF_bitMap : public virtual GFX_bitmap
{
private :
unsigned char GIFpalette[768]; //palette of 256 colours
//(256*3=768 octets)
public :
GIF_bitMap();
~GIF_bitMap();
void palette_go();
void paletteDup(); //copy first 128 colors in 128 last
void speciaFond(); //special 4 colors background
unsigned char* paletteADR(); //return palette address
Sint32 decompacte(char* nomfichier);
Sint32 decompacte(Sint32);
GIF_bitMap* coupe_page(Sint32 pos_X, Sint32 pos_Y, Sint32 large, Sint32 haute);
private :
Sint32 SDLLoadBMP(char* nomfichier);
};
#endif
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