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//*****************************************************************************
// copyright (c) 1991-2004 TLK Games all rights reserved
//-----------------------------------------------------------------------------
// file : "RAM_killer.h"
// created : 1996-07-05
// updates : 2004-04-21
// functions : handler memory allocation
//-----------------------------------------------------------------------------
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place - Suite 330, Boston, MA 02111-1307, USA.
//
//*****************************************************************************
#ifndef __RAM_KILLER__
#define __RAM_KILLER__
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class RAM_killer;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#include "mentatCode.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
typedef struct
{
char* adresseMem; // pointeur sur la zone memoire
Sint32 taille_mem; // taille de la zone en octets
Uint32 identifier; // identificateur memoire
}
mem_detail;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class RAM_killer:public virtual mentatCode
{
private:
char* znPointeur;
mem_detail* listeZones;
mem_detail* listeZonPt;
Sint32 tailleList; //size of the list of the zones memory
Sint32 memMaximum; //number of zones memory maximum
Sint32 mem_nombre; //numbers zone memory current
Sint32 octetTotal; //memory currently occupied
Sint32 taille_max; //maximum memory size reserve reached
Sint32 adrNoFound; //nombre d'adresses non trouvees
Sint32 maxi_zones; //maximum number of zones memory which were allocated during the game.
public:
RAM_killer();
~RAM_killer();
Sint32 initialise(Sint32 nombr);
char* reserveMem(Sint32 taille, Uint32 ident);
void liberation(char *adres);
Sint32 placePrise();
void libereTout();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
extern RAM_killer *memGestion;
#endif
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