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//*****************************************************************************
// copyright (c) 1991-2004 TLK Games all rights reserved
//-----------------------------------------------------------------------------
// file : "ballDirect.h"
// created : ?
// updates : 2004-05-18
// fonction : bumper's viewfinder
//-----------------------------------------------------------------------------
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place - Suite 330, Boston, MA 02111-1307, USA.
//******************************************************************************
#ifndef __BALLDIRECT__
#define __BALLDIRECT__
//...............................................................................
class ballDirect;
//...............................................................................
#include "../include/objet_gere.h"
#include "../include/tecno_bump.h"
#include "../include/zeRaquette.h"
//...............................................................................
class ballDirect:public objet_gere < BOB_killer >
{
private:
tecno_bump** listBumper; //list of "tecno_bump" objets
Sint32 numBumpers; //number of bumper(s) 4 or 1
public:
ballDirect();
~ballDirect();
Sint32 initialize(zeRaquette* pBump, Uint32 nBump);
void execution1();
};
#endif
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