1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
|
//*****************************************************************************
// copyright (c) 1991-2004 TLK Games all rights reserved
//-----------------------------------------------------------------------------
// file : "techno_eye.h"
// created : 2004-09-17
// updates : 2004-09-17
// function : handle eye (only bricks levels)
//-----------------------------------------------------------------------------
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place - Suite 330, Boston, MA 02111-1307, USA.
//*****************************************************************************
#ifndef __TECHNO_EYE__
#define __TECHNO_EYE__
//.......................................................................
class techno_eye ;
//.......................................................................
#include "../include/BOB_killer.h"
#include "../include/technoBall.h"
#include "../include/lesBriques.h"
#include "../include/zeNewBalls.h"
#include "../include/ze_magneye.h"
//.......................................................................
class techno_eye : public BOB_killer
{ friend class zeNewBalls;
friend class ze_magneye;
private:
Sint32 finishPosx;
Sint32 finishPosy;
Sint32 centerPosx;
Sint32 centerPosy;
Sint32 radius_360;
public :
techno_eye();
~techno_eye();
};
#endif
|