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//*****************************************************************************
// copyright (c) 1991-2004 TLK Games all rights reserved
//-----------------------------------------------------------------------------
// file : "tecno_text.h"
// created : ?
// updates : 2004-05-20
// fonction : handle mobiles characters ("LEVEL x COMPLETED")
//-----------------------------------------------------------------------------
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place - Suite 330, Boston, MA 02111-1307, USA.
//*****************************************************************************
#ifndef __TECNO_TEXT__
#define __TECNO_TEXT__
//...............................................................................
class tecno_text;
//...............................................................................
#include "../include/BOB_killer.h"
//...............................................................................
class tecno_text:public BOB_killer
{
friend class zeMoveText;
private:
Sint32 angleValue; //radius value 0 to 511
Sint32 posiYStart; //start Y coordinate
Sint32 posiX_stop; //stop X coordinate
Sint32 xIncrement; //X move offset(1, -1 or 0)
Sint32 yIncrement; //Y move offset (1)
Sint32 posiY_stop; //stop Y coordinate
public:
tecno_text();
~tecno_text();
void littleInit(Sint32 a, Sint32 x, Sint32 y, Sint32 i,
Sint32 l, Sint32 s);
void moveCaract();
};
#endif
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