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//*****************************************************************************
// copyright (c) 1991-2004 TLK Games all rights reserved
//-----------------------------------------------------------------------------
// file : "zeGameOver.h"
// created : 2002-12-14
// updates : 2004-10-10
// fonctions : handle the "Game Over"
//-----------------------------------------------------------------------------
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place - Suite 330, Boston, MA 02111-1307, USA.
//*****************************************************************************
#ifndef __ZEGAMEOVER__
#define __ZEGAMEOVER__
//...............................................................................
class zeGameOver;
//...............................................................................
#include "../include/BOB_killer.h"
#include "../include/objet_gere.h"
#include "../include/score_over.h"
//...............................................................................
class zeGameOver:public objet_gere < BOB_killer >
{
private:
Sint32 go_deplace; // step number: 0, 1, 2 or 3
Sint32 go_zetempo; // tempo before next step
GIF_bitMap* ptGfxFonte;
score_over* ptScorOver;
Sint32 chrOffsetX;
static const Sint32 SIZETSINUS = 200;
static const Sint32 sinus_over[SIZETSINUS];
static const Sint32 zeus_over1[];
private:
void deplace_01();
void deplace_02();
void deplace_03();
void deplace_04();
public:
zeGameOver();
~zeGameOver();
score_over* gtScorOver();
Sint32 first_init(Sint32 offzt = 0);
void initialize(Sint32 iswin);
void execution1(Sint32 iswin = 0);
};
#endif
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