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//*****************************************************************************
// copyright (c) 1991-2005 TLK Games all rights reserved
//-----------------------------------------------------------------------------
// file : "zeMoveText.h"
// created : ?
// updates : 2005-01-23
// fonction : manage mobiles characters ("LEVEL x COMPLETED")
// id : $Id: zeMoveText.h,v 1.3 2005/01/23 20:44:01 gurumeditation Exp $
//-----------------------------------------------------------------------------
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place - Suite 330, Boston, MA 02111-1307, USA.
//*****************************************************************************
#ifndef __ZEMOVETEXT__
#define __ZEMOVETEXT__
//...............................................................................
class zeMoveText;
//...............................................................................
#include "../include/objet_gere.h"
#include "../include/tecno_text.h"
//...............................................................................
class zeMoveText:public objet_gere < tecno_text >
{
private:
Sint32 size_line1;
Sint32 size_line2;
Sint32 size_total;
Sint32 horz_large;
Sint32 chrOffsetX;
static char ze_bobText[];
static char ze_endText[];
public:
zeMoveText();
~zeMoveText();
void initialise(Sint32 level, Sint32 offzt = 0);
Sint32 startValue(Sint32 n, Sint32 a, Sint32 j, Sint32 y,
Sint32 i3, Sint32 y3);
void goMoveText();
void activeText();
};
#endif
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