1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44
|
//******************************************************************************
// copyright (c) 1991-2004 TLK Games all rights reserved
//-----------------------------------------------------------------------------
// file : "zexplosion.h"
// created : 2003-03-02
// updates : 2004-06-27
// fonction : handle explosions
//-----------------------------------------------------------------------------
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place - Suite 330, Boston, MA 02111-1307, USA.
//******************************************************************************
#ifndef __ZEXPLOSION__
#define __ZEXPLOSION__
//...............................................................................
class zexplosion;
//...............................................................................
#include "../include/liste_BOBs.h"
#include "../include/BOB_killer.h"
#include "../include/objet_gere.h"
//...............................................................................
class zexplosion:public objet_gere < BOB_killer >
{
//friend class BOB_killer;
public:
zexplosion();
~zexplosion();
Sint32 init_liste();
void add_explos(Sint32 pos_x, Sint32 pos_y);
void execution1();
private:
Uint32 vFrequency;
};
#endif
|