File: handler_display.h

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/**
 * @file handler_display.h
 * @briefi Handle displaying and updating with SDL
 * @created 2002-08-17
 * @date 2007-11-18
 * @copyright 1991-2007 TLK Games
 * @author Bruno Ethvignot
 * @version $Revision: 1.13 $
 */
/*
 * copyright (c) 1991-2007 TLK Games all rights reserved
 * $Id: handler_display.h,v 1.13 2007/11/18 16:13:19 gurumeditation Exp $
 *
 * TecnoballZ is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * TecnoballZ is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 * MA  02110-1301, USA.
 */
#ifndef __HANDLER_DISPLAY__
#define __HANDLER_DISPLAY__
#include "../include/tecnoballz.h"
#include "../include/offscreen_surface.h"

class handler_display:public virtual tecnoballz
  {
  public:
    static const Sint32 SHADOWOFFX = -4;
    static const Sint32 SHADOWOFFY = 4;
    static const unsigned char SHADOW_PIX = 0x80;
    static const Uint32 SHADOWLONG = 0x80808080;
    /** True if full screen mode */
    static bool optionfull;
    /** True if synchronisation */
    static bool optionsync;

  private:
    static const Uint32 bitspixels = 8;
    static const Sint32 DELAY_CHANGE_MAX = 10;
    Sint32 offsetplus;
    /** The main surface of the game */
    SDL_Surface *game_surface;
    /** Pointer to pixels of the game offscreen */
    char *game_screen_pixels;
    /** Size of a line in bytes of the game and background offscreens */
    Sint32 game_screen_pitch;
    /** Pointer to pixels of the background offscreen */
    char *background_pixels;
    /** Main window surface */
    SDL_Surface *sdl_screen;
    /** The width of our main window in pixels */
    Uint32 window_width;
    /** The height of our main window in pixels */
    Uint32 window_height;
    /** The number of milliseconds since the SDL library initialization */
    Uint32 previous_sdl_ticks;
    /** Current frames per seconde or frames frequency */
    Uint32 frames_per_second;
    /** Amount of ticks for calculate the number of frames per second */
    Uint32 sdl_ticks_amount;
    /** Counter of frame modulo 100 */
    Uint32 frames_counter_modulo;
    /** Number of frame during the "delay_value" is used */
    Sint32 delay_change_counter;
    /** Delay value for SDL_delay() */
    Sint32 delay_value;
    /** game speed, the desired frames per second 20 <=> 50 fps */
    Sint32 game_speed;
    /** Amount of ticks for calculate "delay_value" */
    Sint32 delay_ticks_amount;
    /** The window tile and icon name */
    static char window_title[25];
    /** Current indexed color palette of the game */
    SDL_Color sdl_palette[256];
    /** Value of the vertical shift of the screen
     * when the player tilts */
    Uint32 tilt_offset;

  public:
    handler_display ();
    ~handler_display ();
    void initialize ();
    Uint32 get_width ();
    Uint32 get_height ();
    void lock_surfaces ();
    void unlock_surfaces ();
    Uint32 get_bits_per_pixel ();
    void wait_frame ();
    Uint32 get_frames_per_second ();

    Sint32 ecran_next (Sint32 zbase, Sint32 offsx, Sint32 offsy);

    // gestion des buffers & des tampons
    void aff_buff32 (char *src, char *dest, Sint32 offs, Sint32 offd);
    void buf_affx32 (char *srcPT, char *desPT, Sint32 width, Sint32 heigh = 32);
    void buf_affx64 (char *srcPT, char *desPT, Sint32 width, Sint32 heigh = 64);
    void buf_clr64 (char *desPT);
    void enable_palette (unsigned char *adrPal);
    void enable_palette (SDL_Color * adrPal);
    void window_update ();
    SDL_Color *get_palette ();
    void clr_shadow (Sint32 offst, Sint32 large, Sint32 haute);
    void clr_shadow (Sint32 _iPosX, Sint32 _iPosY, Sint32 _iLarg,
                     Sint32 _iHaut);
    void set_shadow (Sint32 offst, Sint32 large, Sint32 haute);
    void tilt_screen ();
    void set_color_gradation ();
  private:
    void get_info ();
    void set_video_mode ();
    void check_if_toggle_fullscreen ();

  };
#endif