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/**
* @file controller_ejectors.h
* @brief Ejectors corners controller
* @date 2007-09-29
* @copyright 1991-2014 TLK Games
* @author Bruno Ethvignot
* @version $Revision: 24 $
*/
/*
* copyright (c) 1991-2014 TLK Games all rights reserved
* $Id: controller_ejectors.h 24 2014-09-28 15:30:04Z bruno.ethvignot@gmail.com $
*
* TecnoballZ is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* TecnoballZ is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*/
#ifndef __CONTROLLER_EJECTORS__
#define __CONTROLLER_EJECTORS__
class controller_ejectors;
#include "../include/sprite_object.h"
#include "../include/tecnoballz.h"
#include "../include/sprite_ball.h"
class controller_ejectors:public objects_list < sprite_object,
controller_ejectors >
{
public:
typedef enum
{
TOP_LEFT_EJECTOR,
BOTTOM_LEFT_EJECTOR,
BOTTOM_RIGHT_EJECTOR,
TOP_RIGHT_EJECTOR,
MAX_OF_EJECTORS
}
EJECTORS_ENUM;
private:
static const Uint32 COORD_EJECTOR_1 = 16;
static const Uint32 COORD_EJECTOR_2 = 224;
static bool is_pos_ball_initialized;
public:
controller_ejectors ();
~controller_ejectors ();
void create_ejectors_sprites ();
void draw_shadow ();
void draw ();
sprite_object *get_ejector (Uint32 eject);
void initialize_ball_positions (ball_ejector_coords * table);
};
#endif
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