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/**
* @file controller_font_menu.h
* @brief Controller of the menu scroll text
* @date 2007-11-18
* @copyright 1991-2014 TLK Games
* @author Bruno Ethvignot
* @version $Revision: 24 $
*/
/*
* copyright (c) 1991-2014 TLK Games all rights reserved
* $Id: controller_font_menu.h 24 2014-09-28 15:30:04Z bruno.ethvignot@gmail.com $
*
* TecnoballZ is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* TecnoballZ is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*/
#ifndef __CONTROLLER__FONTS_MENU__
#define __CONTROLLER__FONTS_MENU__
#include "../include/objects_list.h"
#include "../include/sprite_font_menu.h"
class controller_font_menu:public objects_list < sprite_font_menu, controller_font_menu >
{
private:
/** Numbers maximum characters */
static const Uint32 MAX_OF_FONTS = 14;
static char asciiToBob[128];
private:
sprite_font_menu * characters_list[MAX_OF_FONTS + 2];
sprite_font_menu *objectLeft;
sprite_font_menu *objectRigh;
sprite_font_menu **object_ptr;
char *scroll_ptr;
Sint32 offset_xx1;
Sint32 offset_yy1;
char* scrollText;
char** scrolltexts;
public:
controller_font_menu ();
~controller_font_menu ();
void create_fontes_list ();
void move_chars ();
};
#endif
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