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/**
* @file controller_game_over.h
* @brief Game Over controller
* @created 2002-12-14
* @date 2007-09-25
* @copyright 1991-2014 TLK Games
* @author Bruno Ethvignot
* @version $Revision: 24 $
*/
/*
* copyright (c) 1991-2014 TLK Games all rights reserved
* $Id: controller_game_over.h 24 2014-09-28 15:30:04Z bruno.ethvignot@gmail.com $
*
* TecnoballZ is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* TecnoballZ is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*/
#ifndef __CONTROLLER_GAME_OVER__
#define __CONTROLLER_GAME_OVER__
class controller_game_over;
#include "../include/sprite_object.h"
#include "../include/objects_list.h"
#include "../include/sprite_display_scores.h"
class controller_game_over:public objects_list < sprite_object,
controller_game_over >
{
private:
/** Phase number: 0, 1, 2 or 3 */
Uint32 move_phase;
/** Delay counter before next phase */
Uint32 next_phase_counter;
sprite_display_scores *sprite_high_score;
/** X offset of the chars */
Sint32 char_x_offset;
static const Sint32 SIZETSINUS = 200;
static const Sint32 sinus_over[SIZETSINUS];
static const Sint32 initial_coordinates[];
private:
void displacement_01 ();
void displacement_02 ();
void displacement_03 ();
void displacement_04 ();
public:
controller_game_over ();
~controller_game_over ();
sprite_display_scores *get_sprite_high_score ();
void first_init (Uint32 x_offset = 0);
void enable_game_over (bool is_victory);
void run (bool is_victory = false);
};
#endif
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