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/**
* @file supervisor_bricks_level.h
* @brief Bricks levels supervisor
* @date 2007-10-17
* @copyright 1991-2014 TLK Games
* @author Bruno Ethvignot
* @version $Revision: 24 $
*/
/*
* copyright (c) 1991-2014 TLK Games all rights reserved
* $Id: supervisor_bricks_level.h 24 2014-09-28 15:30:04Z bruno.ethvignot@gmail.com $
*
* TecnoballZ is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* TecnoballZ is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*/
#ifndef __SUPERVISOR_BRICKS_LEVEL__
#define __SUPERVISOR_BRICKS_LEVEL__
class supervisor_bricks_level;
#include "../include/handler_display.h"
#include "../include/handler_audio.h"
#include "../include/sprite_object.h"
#include "../include/sprite_wall.h"
#include "../include/bitmap_data.h"
#include "../include/list_sprites.h"
#include "../include/objects_list.h"
#include "../include/supervisor.h"
#include "../include/controller_ships.h"
#include "../include/sprite_ship.h"
#include "../include/handler_keyboard.h"
#include "../include/tiles_background.h"
#include "../include/controller_paddles.h"
#include "../include/controller_sides_bricks.h"
#include "../include/right_panel_score.h"
#include "../include/handler_display.h"
#include "../include/controller_ejectors.h"
#include "../include/controller_bricks.h"
#include "../include/controller_balls.h"
#include "../include/controller_moneys.h"
#include "../include/controller_capsules.h"
#include "../include/controller_gigablitz.h"
#include "../include/handler_players.h"
#include "../include/controller_font_game.h"
#include "../include/head_animation.h"
#include "../include/controller_indicators.h"
#include "../include/controller_game_over.h"
#include "../include/short_info_messages.h"
#include "../include/handler_levels.h"
#include "../include/controller_gems.h"
#include "../include/controller_viewfinders.h"
#include "../include/handler_popup_menu.h"
#include "../include/controller_magnetic_eyes.h"
class supervisor_bricks_level:public virtual supervisor
{
friend class tiles_background;
friend class controller_moneys;
friend class controller_balls;
friend class controller_paddles;
friend class controller_capsules;
friend class controller_font_game;
friend class controller_ships;
friend class sprite_paddle;
private:
short_info_messages *info_messages;
controller_indicators *player_indicators;
controller_sides_bricks *sides_bricks;
/** Head animation in the right score panel */
head_animation *head_anim;
controller_bricks *bricks;
tiles_background *tiles_ground;
controller_ejectors *ejectors_corners;
controller_balls *balls;
controller_viewfinders *viewfinders_paddles;
controller_paddles *paddles;
right_panel_score *panel_score;
controller_ships *ships;
controller_magnetic_eyes *magnetic_eyes;
controller_moneys *money_capsules;
controller_capsules *power_up_capsules;
controller_gems *gem_stones;
controller_font_game *font_game;
controller_gigablitz *gigablitz;
controller_game_over *game_over;
sprite_wall *bottom_wall;
sprite_object *money_indicator;
handler_popup_menu *popup_menu;
/** Area number from 1 to 2 */
Sint32 area_number;
/** Level number from 1 to 12 */
Sint32 level_number;
const bricks_level_desc *level_desc;
//Sint32 next_level;
/** Time delay before next level */
Sint32 count_next;
/** Counter used to handle the different phases of the game over */
Sint32 gameover_counter;
#ifdef UNDER_DEVELOPMENT
/** Key flag to switch to the next backgound */
bool devel_keyx;
/** Key flag to switch to the previous backgound */
bool devel_keyw;
Sint32 backgound_index;
#endif
public:
supervisor_bricks_level ();
~supervisor_bricks_level ();
void first_init ();
Uint32 main_loop ();
private:
void init_level ();
void switch_background ();
void draw_tilesmap();
void initialize_background (Sint32 bkg_num = -1);
};
#endif
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