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/**
* @file supervisor_guards_level.h
* @brief Guardians level supervisor
* @created 2003-01-11
* @date 2007-10-17
* @copyright 1991-2014 TLK Games
* @author Bruno Ethvignot
* @version $Revision: 24 $
*/
/*
* copyright (c) 1991-2014 TLK Games all rights reserved
* $Id: supervisor_guards_level.h 24 2014-09-28 15:30:04Z bruno.ethvignot@gmail.com $
*
* TecnoballZ is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* TecnoballZ is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*/
#ifndef __SUPERVISOR_GUARDS_LEVEL__
#define __SUPERVISOR_GUARDS_LEVEL__
class supervisor_guards_level;
#include "../include/tilesmap_scrolling.h"
#include "../include/sprite_bullet.h"
#include "../include/handler_display.h"
#include "../include/handler_keyboard.h"
#include "../include/supervisor.h"
#include "../include/controller_guardians.h"
#include "../include/controller_bullets.h"
#include "../include/controller_paddles.h"
#include "../include/controller_balls.h"
#include "../include/controller_moneys.h"
#include "../include/controller_capsules.h"
#include "../include/controller_indicators.h"
#include "../include/controller_gigablitz.h"
#include "../include/controller_explosions.h"
#include "../include/controller_viewfinders.h"
#include "../include/controller_game_over.h"
#include "../include/controller_spheres.h"
#include "../include/handler_popup_menu.h"
#include "../include/controller_font_game.h"
class supervisor_guards_level:public virtual supervisor
{
friend class controller_font_game;
private:
controller_gigablitz * gigablitz;
tilesmap_scrolling *tiles_map;
controller_guardians *guards;
controller_bullets *bullets;
controller_paddles *paddles;
controller_balls *balls;
controller_viewfinders *viewfinders_paddles;
controller_moneys *money_capsules;
controller_capsules *power_up_capsules;
controller_indicators *player_indicators;
controller_explosions *explosions;
/** Sprite of the money capsule to the left of amount money */
sprite_object *money_indicator;
sprite_object *sprite_playername;
sprite_capsule *ptBobLifes;
handler_popup_menu *popup_menu;
/** Area number from 1 to 5 */
Uint32 area_number;
/** Current level number 6, 12 or 13 */
Uint32 level_number;
const guardians_level_desc *level_desc;
/** Delay time before the scrolling starts */
Uint32 scroll_start_delay;
/** Behavior type of scrolling */
Uint32 scroll_type;
/** Speed of the scrolling */
Sint32 scroll_speed;
controller_game_over *game_over;
/** Mettalic spheres used in congratulisation */
controller_spheres *metallic_spheres;
Uint32 gameover_counter;
/** Delay counter before next phase */
Sint32 count_next;
/** If true game is finished, play game over with congratulations */
bool is_victory;
/** If true congratulations was already initialized */
bool is_victory_initialized;
controller_font_game *font_game;
private:
void init_level ();
void run_scroll ();
void cheat_keys ();
public:
supervisor_guards_level ();
~supervisor_guards_level ();
void first_init ();
Uint32 main_loop ();
};
#endif
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