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/************************************************************************/
/* */
/* Item Shading. */
/* */
/************************************************************************/
# ifndef DOC_ITEM_SHADING_H
# define DOC_ITEM_SHADING_H
# include "utilPropMask.h"
# include <bmcolor.h>
typedef enum ShadingPattern
{
DOCspSOLID= 0,
DOCspBGHORIZ,
DOCspBGVERT,
DOCspBGFDIAG,
DOCspBGBDIAG,
DOCspBGCROSS,
DOCspBGDCROSS,
DOCspBGDKHORIZ,
DOCspBGDKVERT,
DOCspBGDKFDIAG,
DOCspBGDKBDIAG,
DOCspBGDKCROSS,
DOCspBGDKDCROSS,
DOCsp_COUNT
} ShadingPattern;
# define DOCsp_BITS 4
/************************************************************************/
/* */
/* 1) The shading of a BufferItem such as a table cell or a */
/* paragraph. */
/* 2) Numbers for the properties. */
/* 3) Expanded form of the shading for the use in tools. (Remove the */
/* indirection via the palette). */
/* */
/************************************************************************/
/* 1 */
typedef struct ItemShading
{
short isBackColor;
short isForeColor;
unsigned int isLevel:14;
unsigned int isPattern:DOCsp_BITS;
} ItemShading;
/* 2 */
typedef enum ShadingProperty
{
ISprop_NONE= -1,
ISpropBACK_COLOR= 0,
ISpropFORE_COLOR,
ISpropLEVEL,
ISpropPATTERN,
ISprop_COUNT
} ShadingProperty;
/* 3 */
typedef struct ExpandedItemShading
{
int eisBackColorExplicit;
int eisForeColorExplicit;
RGB8Color eisBackColor;
RGB8Color eisForeColor;
unsigned int eisLevel;
unsigned int eisPattern;
} ExpandedItemShading;
# define docCopyItemShading( is1, is2 ) *(is1)= *(is2)
# define docCleanItemShading( is ) /*void*/
/************************************************************************/
/* */
/* Routine declarations. */
/* */
/************************************************************************/
extern void docInitItemShading( ItemShading * is );
extern void docInitExpandedItemShading( ExpandedItemShading * eis );
extern void docUpdateItemShading(
PropertyMask * pIsDoneMask,
ItemShading * isTo,
const PropertyMask * isSetMask,
const ItemShading * isFrom,
const int * colorMap );
extern void docUpdateExpandedItemShading(
PropertyMask * pIsDoneMask,
ExpandedItemShading * eisTo,
const PropertyMask * isSetMask,
const ExpandedItemShading * eisFrom );
extern void docExpandItemShading( ExpandedItemShading * eis,
const ItemShading * is,
const RGB8Color * colors,
int colorCount );
extern int docIndirectItemShading(
PropertyMask * pDoneMask,
ItemShading * is,
const PropertyMask * setMask,
const ExpandedItemShading * eis,
RGB8Color ** pColors,
int * pColorCount );
extern void docItemShadingDifference(
PropertyMask * pIsUpdMask,
const ItemShading * isTo,
const ItemShading * isFrom,
const PropertyMask * isSetMask,
const int * colorMap );
# endif /* DOC_ITEM_SHADING_H */
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