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import imp, optparse, os, re, shutil, sys, zipfile
os.chdir(os.path.dirname(os.path.realpath(sys.argv[0])) + "/..")
import twlib
arguments = optparse.OptionParser()
arguments.add_option("-b", "--url-bam", default = "http://github.com/matricks/bam/archive/master.zip", help = "URL from which the bam source code will be downloaded")
arguments.add_option("-t", "--url-teeworlds", default = "http://github.com/teeworlds/teeworlds/archive/master.zip", help = "URL from which the teeworlds source code will be downloaded")
arguments.add_option("-r", "--release-type", default = "server_release client_release", help = "Parts of the game which should be builded (for example client_release, debug, server_release or a combination of any of them)")
(options, arguments) = arguments.parse_args()
bam = options.url_bam[7:].split("/")
version_bam = re.search(r"\d\.\d\.\d", bam[len(bam)-1])
if version_bam:
version_bam = version_bam.group(0)
else:
version_bam = "trunk"
teeworlds = options.url_teeworlds[7:].split("/")
version_teeworlds = re.search(r"\d\.\d\.\d", teeworlds[len(teeworlds)-1])
if version_teeworlds:
version_teeworlds = version_teeworlds.group(0)
else:
version_teeworlds = "trunk"
bam_execution_path = ""
if version_bam < "0.3.0":
bam_execution_path = "src%s" % os.sep
name = "teeworlds"
flag_clean = True
flag_download = True
flag_unpack = True
flag_build_bam = True
flag_build_teeworlds = True
flag_make_release = True
if os.name == "nt":
platform = "win32"
else:
# get name
osname = os.popen("uname").readline().strip().lower()
if osname == "darwin":
osname = "osx"
# get arch
machine = os.popen("uname -m").readline().strip().lower()
arch = "unknown"
if machine[0] == "i" and machine[2:] == "86":
arch = "x86"
elif machine == "x86_64":
arch = "x86_64"
elif "power" in machine.lower():
arch = "ppc"
platform = osname + "_" + arch
print("%s-%s-%s" % (name, version_teeworlds, platform))
root_dir = os.getcwd() + os.sep
work_dir = root_dir + "scripts/work"
def unzip(filename, where):
try:
z = zipfile.ZipFile(filename, "r")
except:
return False
list = "\n"
for name in z.namelist():
list += "%s\n" % name
try: os.makedirs(where+"/"+os.path.dirname(name))
except: pass
try:
f = open(where+"/"+name, "wb")
f.write(z.read(name))
f.close()
except: pass
z.close()
directory = "[^/\n]*?/"
part_1 = "(?<=\n)"
part_2 = "[^/\n]+(?=\n)"
regular_expression = r"%s%s" % (part_1, part_2)
main_directory = re.search(regular_expression, list)
while main_directory == None:
part_1 += directory
regular_expression = r"%s%s" % (part_1, part_2)
main_directory = re.search(regular_expression, list)
main_directory = re.search(r".*/", "./%s" % main_directory.group(0))
return main_directory.group(0)
def bail(reason):
print(reason)
os.chdir(work_dir)
sys.exit(-1)
def clean():
print("*** cleaning ***")
try: shutil.rmtree(work_dir)
except: pass
def file_exists(file):
try:
open(file).close()
return True
except:
return False;
def search_object(directory, object):
directory = os.listdir(directory)
for entry in directory:
match = re.search(object, entry)
if match != None:
return entry
# clean
if flag_clean:
clean()
# make dir
try: os.mkdir(work_dir)
except: pass
# change dir
os.chdir(work_dir)
# download
if flag_download:
print("*** downloading bam source package ***")
src_package_bam = twlib.fetch_file(options.url_bam)
if src_package_bam:
if version_bam == 'trunk':
version = re.search(r"-[^-]*?([^-]*?)\.[^.]*$", src_package_bam)
if version:
version_bam = version.group(1)
else:
bail("couldn't find bam source package and couldn't download it")
print("*** downloading %s source package ***" % name)
src_package_teeworlds = twlib.fetch_file(options.url_teeworlds)
if src_package_teeworlds:
if version_teeworlds == 'trunk':
version = re.search(r"-[^-]*?([^-]*?)\.[^.]*$", src_package_teeworlds)
if version:
version_teeworlds = version.group(1)
else:
bail("couldn't find %s source package and couldn't download it" % name)
# unpack
if flag_unpack:
print("*** unpacking source ***")
if hasattr(locals(), 'src_package_bam') == False:
src_package_bam = search_object(work_dir, r"bam.*?\.")
if not src_package_bam:
bail("couldn't find bam source package")
src_dir_bam = unzip(src_package_bam, ".")
if not src_dir_bam:
bail("couldn't unpack bam source package")
if hasattr(locals(), 'src_package_teeworlds') == False:
src_package_teeworlds = search_object(work_dir, r"teeworlds.*?\.")
if not src_package_bam:
bail("couldn't find %s source package" % name)
src_dir_teeworlds = unzip(src_package_teeworlds, ".")
if not src_dir_teeworlds:
bail("couldn't unpack %s source package" % name)
# build bam
if flag_build_bam:
print("*** building bam ***")
os.chdir("%s/%s" % (work_dir, src_dir_bam))
if os.name == "nt":
if os.system("g++ -v >nul 2>&1") == 0:
print("using gcc")
os.system("make_win32_mingw.bat")
else:
print("using cl")
os.system("make_win32_msvc.bat")
if file_exists("%sbam.exe" % bam_execution_path) == False:
bail("failed to build bam")
else:
os.system("sh make_unix.sh")
if file_exists("%sbam" % bam_execution_path) == False:
bail("failed to build bam")
os.chdir(work_dir)
# build the game
if flag_build_teeworlds:
print("*** building %s ***" % name)
if hasattr(locals(), 'src_dir_bam') == False:
src_dir_bam = search_object(work_dir, r"bam[^\.]*$") + os.sep
if src_dir_bam:
directory = src_dir_bam + bam_execution_path
file = r"bam"
if os.name == "nt":
file += r"\.exe"
if not search_object(directory, file):
bail("couldn't find bam")
else:
bail("couldn't find bam")
if hasattr(locals(), 'src_dir_teeworlds') == False:
src_dir_teeworlds = search_object(work_dir, r"teeworlds[^\.]*$")
if not src_dir_teeworlds:
bail("couldn't find %s source" % name)
command = 1
if os.name == "nt":
if os.system("g++ -v >nul 2>&1") == 0:
print("using gcc")
os.chdir(src_dir_teeworlds)
command = os.system('"%s\\%s%sbam" %s' % (work_dir, src_dir_bam, bam_execution_path, options.release_type))
else:
print("using cl")
file = open("build.bat", "wb")
content = "@echo off\n"
content += "@REM check if we already have the tools in the environment\n"
content += "if exist \"%VCINSTALLDIR%\" (\ngoto compile\n)\n"
content += "@REM Check for Visual Studio\n"
content += "if exist \"%VS100COMNTOOLS%\" (\nset VSPATH=\"%VS100COMNTOOLS%\"\ngoto set_env\n)\n"
content += "if exist \"%VS90COMNTOOLS%\" (\nset VSPATH=\"%VS90COMNTOOLS%\"\ngoto set_env\n)\n"
content += "if exist \"%VS80COMNTOOLS%\" (\nset VSPATH=\"%VS80COMNTOOLS%\"\ngoto set_env\n)\n\n"
content += "echo You need Microsoft Visual Studio 8, 9 or 10 installed\n"
content += "exit\n"
content += "@ setup the environment\n"
content += ":set_env\n"
content += "call %VSPATH%vsvars32.bat\n\n"
content += ":compile\n"
content += 'cd %s\n"%s\\%s%sbam" config\n"%s\\%s%sbam" %s' % (src_dir_teeworlds, work_dir, src_dir_bam, bam_execution_path, work_dir, src_dir_bam, bam_execution_path, options.release_type)
file.write(content.encode())
file.close()
command = os.system("build.bat")
else:
os.chdir(src_dir_teeworlds)
command = os.system("%s/%s%sbam %s" % (work_dir, src_dir_bam, bam_execution_path, options.release_type))
if command != 0:
bail("failed to build %s" % name)
os.chdir(work_dir)
# make release
if flag_make_release:
print("*** making release ***")
if hasattr(locals(), 'src_dir_teeworlds') == False:
src_dir_teeworlds = search_object(work_dir, r"teeworlds[^\.]*$")
if not src_dir_teeworlds:
bail("couldn't find %s source" % name)
os.chdir(src_dir_teeworlds)
command = '"%s/%s/scripts/make_release.py" %s %s' % (work_dir, src_dir_teeworlds, version_teeworlds, platform)
if os.name != "nt":
command = "python3 %s" % command
if os.system(command) != 0:
bail("failed to make a relase of %s" % name)
final_output = "FAIL"
for f in os.listdir("."):
if version_teeworlds in f and platform in f and name in f and (".zip" in f or ".tar.gz" in f):
final_output = f
os.chdir(work_dir)
shutil.copy("%s/%s" % (src_dir_teeworlds, final_output), "../"+final_output)
os.chdir(root_dir)
clean()
print("*** all done ***")
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