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/* $Id: turno.c,v 1.37 2002/09/09 03:52:07 riq Exp $ */
/* Tenes Empanadas Graciela
*
* Copyright (C) 2000 Ricardo Quesada
*
* Author: Ricardo Calixto Quesada <rquesada@core-sdi.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; only version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
*/
/**
* @file turno.c
* Manejo de turnos
*/
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include "server.h"
#undef DEBUG_TURNO
#ifdef DEBUG_TURNO
# define TURNO_DEBUG(x...) PDEBUG(x)
#else
# define TURNO_DEBUG(x...)
#endif
/* Gives turn to the next player */
TEG_STATUS turno_2nextplayer( PSPLAYER *ppJ )
{
PSPLAYER pJ;
PLIST_ENTRY first_node = (PLIST_ENTRY)*ppJ;
PLIST_ENTRY l = LIST_NEXT( (*ppJ));
TURNO_DEBUG("Old turn: '%s'\n",(*ppJ)->name);
g_game.old_turn = *ppJ;
if( IsListEmpty( first_node ) )
return TEG_STATUS_ERROR;
while( l != first_node ) {
pJ = (PSPLAYER) l;
if( (l != &g_list_player) && player_is_playing(pJ) ) {
(*ppJ) = pJ;
TURNO_DEBUG("New turn: '%s'\n",pJ->name);
return TEG_STATUS_SUCCESS;
}
l = LIST_NEXT(l);
}
con_text_out_wop(M_ERR,"Abnormal error in turno_2nextplayer\n");
return TEG_STATUS_PLAYERNOTFOUND;
}
/**
* @fn TEG_STATUS turno_2prevplayer( PSPLAYER *ppJ )
* Gives turn to the previous player (used when the a player leaves the game)
*/
#if 0
TEG_STATUS turno_2prevplayer( PSPLAYER *ppJ )
{
PSPLAYER pJ;
PLIST_ENTRY first_node = (PLIST_ENTRY)*ppJ;
PLIST_ENTRY l = LIST_PREV( (*ppJ));
TURNO_DEBUG("Old turn: '%s'\n",(*ppJ)->name);
g_game.old_turn = *ppJ;
if( IsListEmpty( first_node ) )
return TEG_STATUS_ERROR;
while( l != first_node ) {
pJ = (PSPLAYER) l;
if( (l != &g_list_player) && player_is_playing(pJ) ) {
(*ppJ) = pJ;
TURNO_DEBUG("New turn: '%s'\n",pJ->name);
return TEG_STATUS_SUCCESS;
}
l = LIST_PREV(l);
}
con_text_out_wop(M_ERR,"Abnormal error in turno_2prevplayer\n");
return TEG_STATUS_PLAYERNOTFOUND;
}
#endif
/* Ends the player turn */
TEG_STATUS turno_end( PSPLAYER pJ )
{
assert(pJ);
/* FIXME: Creo que igual este chequeo no sirve, porque se chequea cuando
* se conquista un country. Solo sirve si uno gana sin conquistar algun country
* Puede pasar ???
*/
if( mission_chequear( pJ ) == TEG_STATUS_GAMEOVER ) {
game_end( pJ );
return TEG_STATUS_GAMEOVER;
}
player_clear_turn( pJ );
return TEG_STATUS_SUCCESS;
}
/* Gives turn to the next player */
TEG_STATUS turno_next( void )
{
assert(g_game.turno);
/* give turn to the next one */
if( turno_2nextplayer( &g_game.turno ) == TEG_STATUS_SUCCESS ) {
/* the one who has the turn is the one that started ? */
if( turno_is_round_complete() ) {
turno_initialize_new_round();
aux_token_fichasc( g_game.turno );
} else {
g_game.turno->estado = PLAYER_STATUS_ATAQUE;
netall_printf( TOKEN_TURNO"=%d\n",g_game.turno->numjug);
}
return TEG_STATUS_SUCCESS;
}
return TEG_STATUS_ERROR;
}
/* initializes the round. Called before the game starts */
TEG_STATUS turno_init(void)
{
int i;
int real_i;
PSPLAYER j;
i = RANDOM_MAX(0,g_game.playing-1);
player_from_indice( i , &real_i );
if( player_whois( real_i, &j) != TEG_STATUS_SUCCESS )
return TEG_STATUS_ERROR;
g_game.old_turn = NULL;
g_game.turno = j;
g_game.empieza_turno = j;
return TEG_STATUS_SUCCESS;
}
/* return true if the round is complete */
BOOLEAN turno_is_round_complete()
{
/* I want to know if the round is over. It is not enought to know
* if newturn == started because if a player with the turn exit the game
* he will never receive the turn again, but the started turn will point
* to him
*/
PSPLAYER pJ;
PLIST_ENTRY l;
PLIST_ENTRY first_node;
if( g_game.old_turn == NULL )
return FALSE;
if( g_game.empieza_turno == g_game.turno )
return TRUE;
/*
* if the previous playing player of 'empieza turn' is 'old turn' then
* the round is over
*/
first_node = (PLIST_ENTRY) g_game.old_turn;
l = LIST_NEXT( first_node );
while( l != first_node ) {
pJ = (PSPLAYER) l;
if( (l != &g_list_player) && pJ->is_player ) {
if( pJ == g_game.empieza_turno )
return TRUE;
else if( pJ == g_game.turno )
return FALSE;
}
l = LIST_NEXT(l);
}
/* abnormal error */
fprintf(stderr,"Abnormal error in turno_is_round_complete()\n");
return FALSE;
}
/* initialize variables for the new round */
void turno_initialize_new_round( void )
{
PLIST_ENTRY l = g_list_player.Flink;
PSPLAYER pJ;
/* So, a new round is started */
turno_2nextplayer( &g_game.empieza_turno );
g_game.turno = g_game.empieza_turno;
g_game.round_number++;
/* add the continents that it defend */
while( !IsListEmpty( &g_list_player ) && (l != &g_list_player) )
{
unsigned long conts;
pJ = (PSPLAYER) l;
l = LIST_NEXT(l);
if( pJ->is_player ) {
if( player_listar_conts( pJ, &conts ) == TEG_STATUS_SUCCESS ) {
int i;
for(i=0;i<CONT_CANT;i++)
{
if( conts & 1 )
pJ->player_stats.continents_turn[i]++;
conts >>= 1;
}
}
/* update the score */
stats_score( &pJ->player_stats );
}
}
netall_printf( TOKEN_NEW_ROUND"=%d,%d\n",g_game.turno->numjug, g_game.round_number );
}
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