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--- docs/gnome-help/C/teg.sgml 2007-01-11 15:26:01.000000000 +0100
+++ docs/gnome-help/C/teg.sgml 2007-01-11 15:25:48.000000000 +0100
@@ -1,17 +1,17 @@
-<!DOCTYPE article PUBLIC "-//GNOME//DTD DocBook PNG Variant V1.1//EN"[
- <!-- if not using PNG graphic, replace reference above with
- .....PUBLIC "-//OASIS//DTD DocBook V3.1//EN"[
- -->
+<!DOCTYPE article PUBLIC "-//GNOME//DTD DocBook PNG Variant V1.1//EN" "http://foo/bar" [
+<!-- if not using PNG graphic, replace reference above with
+.....PUBLIC "-//OASIS//DTD DocBook V3.1//EN"[
+-->
<!ENTITY version "1.2.0">
]>
<!--
- (Do not remove this comment block.)
- Maintained by the GNOME Documentation Project
- http://developer.gnome.org/projects/gdp
- Template version: 1.0.3
- Template last modified: Nov 16, 2000
+(Do not remove this comment block.)
+Maintained by the GNOME Documentation Project
+http://developer.gnome.org/projects/gdp
+Template version: 1.0.3
+Template last modified: Nov 16, 2000
-->
@@ -42,8 +42,8 @@
<para>
Permission is granted to copy, distribute and/or modify this document
under the terms of the <ulink type="help"
- url="gnome-help:fdl"><citetitle>GNU Free Documentation
- License</citetitle></ulink>, Version 1.1 or any later version
+ url="gnome-help:fdl"><citetitle>GNU Free Documentation
+ License</citetitle></ulink>, Version 1.1 or any later version
published by the Free Software Foundation with no Invariant Sections,
no Front-Cover Texts, and no Back-Cover Texts. A copy of the license
can be found <ulink type="help" url="gnome-help:fdl">here</ulink>.
@@ -66,7 +66,7 @@
<sect1 id="introduction">
<title>Introduction</title>
<para>Tenes Empandas Graciela (TEG), is a clone of an Argentinian game
- called 'Plan Tctico y Estrtegico de la Guerra', a
+ called 'Plan Táctico y Estrátegico de la Guerra', a
modified clone of the turn based strategy game 'Risk'.
It is a multi-player game that can be played across the Internet.
</para>
@@ -85,245 +85,245 @@
<sect2 id="connecting">
<title>Connecting to the server</title>
<para>To connect to the server, you must know the address and
- port of the server. The well-known port of the server is 2000.
- You must tell the client this through the <command>connect</command>
- dialog.
+ port of the server. The well-known port of the server is 2000.
+ You must tell the client this through the <command>connect</command>
+ dialog.
</para>
<figure>
- <title>Connect dialog</title>
- <screenshot><screeninfo>connect dialog</screeninfo>
- <graphic format="png" fileref="figures/connect.png" srccredit="riq">
- </graphic></screenshot>
+ <title>Connect dialog</title>
+ <screenshot><screeninfo>connect dialog</screeninfo>
+ <graphic format="png" fileref="figures/connect.png" srccredit="riq">
+ </graphic></screenshot>
</figure>
<para>After filling the 'Connect Dialog', you'll have a new dialog,
- which will ask your favorite color.</para>
+ which will ask your favorite color.</para>
<figure>
- <title>'Select color' dialog</title>
- <screenshot><screeninfo>color dialog</screeninfo>
- <graphic format="png" fileref="figures/selectcolor.png" srccredit="riq">
- </graphic></screenshot>
+ <title>'Select color' dialog</title>
+ <screenshot><screeninfo>color dialog</screeninfo>
+ <graphic format="png" fileref="figures/selectcolor.png" srccredit="riq">
+ </graphic></screenshot>
</figure>
- <para>If you select a color that it isn't available, the server will
- select a color for you</para>
-
+ <para>If you select a color that it isn't available, the server will
+ select a color for you</para>
+
</sect2>
<sect2 id="starting">
<title>Starting the game</title>
<para>In order to start the game, there should be at least 2 and a
- maximum of 6 players connected to the server. Once connected, any
- of the said players can start the game by clicking on the <command>
- start</command> button of his client. No more players are allowed
- when the game has already started</para>
+ maximum of 6 players connected to the server. Once connected, any
+ of the said players can start the game by clicking on the <command>
+ start</command> button of his client. No more players are allowed
+ when the game has already started</para>
<para>After clicking on the <command>start</command> button, the `Type of
- Game' dialog will appear.</para>
+ Game' dialog will appear.</para>
<figure>
- <title>Start button</title>
- <screenshot><screeninfo>Start button</screeninfo>
- <graphic format="png" fileref="figures/toolbar_start.png" srccredit="riq">
- </graphic></screenshot>
+ <title>Start button</title>
+ <screenshot><screeninfo>Start button</screeninfo>
+ <graphic format="png" fileref="figures/toolbar_start.png" srccredit="riq">
+ </graphic></screenshot>
</figure>
<para>The server, will then distribute all the countries at random
- among the players, providing each country with an army.</para>
+ among the players, providing each country with an army.</para>
<note>
- <title>Note</title>
- <para>One can also connect to the server as an observer. This enables to follow the
- game, but not to play. It is noteworthy to keep in mind that there is a maximum number of 9
- connections permitted in this mode.</para></note>
+ <title>Note</title>
+ <para>One can also connect to the server as an observer. This enables to follow the
+ game, but not to play. It is noteworthy to keep in mind that there is a maximum number of 9
+ connections permitted in this mode.</para></note>
</sect2>
<sect2 id="armies1">
<title>Placing the armies for 1st time</title>
<para> To place the the armies for 1st time, you must wait your turn.
- Once you are given the turn, you must place 5 armies in your countries.
- After that, send them to the server clicking on <command>send armies</command> button.
- Then, you must wait again for your turn, and place another 3 armies in
- your countries. You can place all the armies in one country if you want
- (there is no limit on the number of armies per country). Once all the
- players had placed the 8 armies, you will be able to attack.</para>
+ Once you are given the turn, you must place 5 armies in your countries.
+ After that, send them to the server clicking on <command>send armies</command> button.
+ Then, you must wait again for your turn, and place another 3 armies in
+ your countries. You can place all the armies in one country if you want
+ (there is no limit on the number of armies per country). Once all the
+ players had placed the 8 armies, you will be able to attack.</para>
</sect2>
<sect2 id="attack">
<title>Attacking an enemy</title>
<para>To attack an enemy, you must wait for your turn. When you receive
- the turn you can attack as many times as you want. To attack, you must
- select 2 countries: the source country (your country),
- and the destination country (your opponent country). The source country
- must have at least 2 armies, but there is no restriction on the quantity
- of the destination country. The source and destination countries must be
- frontier. Frontiers countries, are also considered, the ones that have
- lines that joins them.
+ the turn you can attack as many times as you want. To attack, you must
+ select 2 countries: the source country (your country),
+ and the destination country (your opponent country). The source country
+ must have at least 2 armies, but there is no restriction on the quantity
+ of the destination country. The source and destination countries must be
+ frontier. Frontiers countries, are also considered, the ones that have
+ lines that joins them.
</para>
<para>When you attack, you throw 'n' dices, where 'n' is the number of
- armies that you have in your country minus one, but no more than 3.
- Your enemy will throw 'm' dices, where 'm' is the number of armies
- that he has in his country, but no more than 3. After that, the results
- of the dices are sorted in a descenig order. </para>
+ armies that you have in your country minus one, but no more than 3.
+ Your enemy will throw 'm' dices, where 'm' is the number of armies
+ that he has in his country, but no more than 3. After that, the results
+ of the dices are sorted in a descenig order. </para>
<para> The results are compared, the greatest result, with the greatest result,
- and so on. If the there is a draw, or if the destination's result is greater,
- then the source country must take one of his armies off, otherwise
- the destination country must take one of his armies off.</para>
+ and so on. If the there is a draw, or if the destination's result is greater,
+ then the source country must take one of his armies off, otherwise
+ the destination country must take one of his armies off.</para>
<para>You will conquer the country if your opponent run out of armies. In that
- case you can move as much as 3 armies to the conquered country (from the source
- country)</para>
+ case you can move as much as 3 armies to the conquered country (from the source
+ country)</para>
<para>Armies example:</para>
<itemizedlist>
- <listitem><para>If you have 3 armies, and your opponent has 3 armies,
- you will throw 2 dices, and your opponent 3.</para></listitem>
- <listitem><para>If you have 5 armies, and your opponent has 2 armies,
- you will throw 3 dices, and your opponent 2.</para></listitem>
- <listitem><para>If you have 1 army, you cant attack</para></listitem>
+ <listitem><para>If you have 3 armies, and your opponent has 3 armies,
+ you will throw 2 dices, and your opponent 3.</para></listitem>
+ <listitem><para>If you have 5 armies, and your opponent has 2 armies,
+ you will throw 3 dices, and your opponent 2.</para></listitem>
+ <listitem><para>If you have 1 army, you cant attack</para></listitem>
</itemizedlist>
<para>Dices example:</para>
<itemizedlist>
- <listitem><para>If you get a: <guilabel>6, 4, 2</guilabel>, and your
- opponent gets <guilabel>6, 3</guilabel>, the result is: <guilabel>
- 6 vs. 6</guilabel>,
- and your opponent wins (you take away one of your armies), and
- the other is:<guilabel>4 vs. 3 </guilabel>, and you win (your
- opponent takes away one of his armies).</para></listitem>
-
- <listitem><para>If you get a: <guilabel>4, 2, 2</guilabel>, and your
- opponent gets <guilabel>3, 2, 1</guilabel>, the result is: <guilabel>
- 4 vs. 3</guilabel>, and you wins (your opponent has to take away one
- of his armies). The 2nd result is:<guilabel>2 vs. 2</guilabel>,
- and your opponent wins (so you have to take away one of your armies),
- and the last result is <guilabel> 2 vs. 1</guilabel> and here you
- win, and your opponent has to take away one of his armies.</para>
- </listitem>
+ <listitem><para>If you get a: <guilabel>6, 4, 2</guilabel>, and your
+ opponent gets <guilabel>6, 3</guilabel>, the result is: <guilabel>
+ 6 vs. 6</guilabel>,
+ and your opponent wins (you take away one of your armies), and
+ the other is:<guilabel>4 vs. 3 </guilabel>, and you win (your
+ opponent takes away one of his armies).</para></listitem>
+
+ <listitem><para>If you get a: <guilabel>4, 2, 2</guilabel>, and your
+ opponent gets <guilabel>3, 2, 1</guilabel>, the result is: <guilabel>
+ 4 vs. 3</guilabel>, and you wins (your opponent has to take away one
+ of his armies). The 2nd result is:<guilabel>2 vs. 2</guilabel>,
+ and your opponent wins (so you have to take away one of your armies),
+ and the last result is <guilabel> 2 vs. 1</guilabel> and here you
+ win, and your opponent has to take away one of his armies.</para>
+ </listitem>
</itemizedlist>
<figure>
- <title>Dices window</title>
- <screenshot><screeninfo>Dices window</screeninfo>
- <graphic format="png" fileref="figures/dices.png" srccredit="riq">
- </graphic></screenshot>
+ <title>Dices window</title>
+ <screenshot><screeninfo>Dices window</screeninfo>
+ <graphic format="png" fileref="figures/dices.png" srccredit="riq">
+ </graphic></screenshot>
</figure>
<tip>
- <title>Tip</title>
- <para>Don't attack a country that has more armies than yours</para>
+ <title>Tip</title>
+ <para>Don't attack a country that has more armies than yours</para>
</tip>
</sect2>
<sect2 id="attack2">
<title>After the attack</title>
<para>After your attack you can <command>Regroup your armies</command>.
- You can move as much as 3 armies from one country to another one (they
- must be frontier countries), and the army that is moved once, wont be
- able to be moved again in that turn.</para>
+ You can move as much as 3 armies from one country to another one (they
+ must be frontier countries), and the army that is moved once, wont be
+ able to be moved again in that turn.</para>
<para> After you finish your <command>Regroup armies</command>, and
- before you <command>End your turn</command> you can <command>Get country card</command>.</para>
+ before you <command>End your turn</command> you can <command>Get country card</command>.</para>
<para>If you want to <command>Get country card</command> you must have
- conquered at least one country in your turn, and if that is OK, you
- will be given a country card chosen randomly. If the country that
- represents the card is yours, that country will be
- added 2 armies automatically. Otherwise you will be allowed to place 2
- armies later if you conquer it. There are 4 types of cards:
- <command>galleon</command>, <command>cannon</command>, <command>balloon</command>
- or a <command>joker</command>. When you have 3 different cards or 3 cards
- of the same type you can exchange them for armies.</para>
+ conquered at least one country in your turn, and if that is OK, you
+ will be given a country card chosen randomly. If the country that
+ represents the card is yours, that country will be
+ added 2 armies automatically. Otherwise you will be allowed to place 2
+ armies later if you conquer it. There are 4 types of cards:
+ <command>galleon</command>, <command>cannon</command>, <command>balloon</command>
+ or a <command>joker</command>. When you have 3 different cards or 3 cards
+ of the same type you can exchange them for armies.</para>
<informaltable><tgroup cols="2">
- <tbody>
- <row><entry>Number of exchange</entry><entry>Quantity of armies received</entry> </row>
- <row><entry>1</entry><entry>4</entry></row>
- <row><entry>2</entry><entry>7</entry></row>
- <row><entry>3</entry><entry>10 (and now add 5)</entry></row>
- <row><entry>4</entry><entry>15</entry></row>
- <row><entry>5</entry><entry>20</entry></row>
- <row><entry>...</entry><entry>...</entry></row>
+ <tbody>
+ <row><entry>Number of exchange</entry><entry>Quantity of armies received</entry> </row>
+ <row><entry>1</entry><entry>4</entry></row>
+ <row><entry>2</entry><entry>7</entry></row>
+ <row><entry>3</entry><entry>10 (and now add 5)</entry></row>
+ <row><entry>4</entry><entry>15</entry></row>
+ <row><entry>5</entry><entry>20</entry></row>
+ <row><entry>...</entry><entry>...</entry></row>
</tbody></tgroup></informaltable>
<para>After the 3rd exchange, you will have to conquer 2 countries
- (instead of one) to 'get a country card'</para>
+ (instead of one) to 'get a country card'</para>
<para>Finally, you must press <command>End turn</command> to finish your turn,
- and give it to the next player</para>
+ and give it to the next player</para>
</sect2>
<sect2 id="newturn">
<title>A new turn</title>
<para>When all the players finish theirs turn, a new turn will start. This
- time, the first player to start will the 2nd player that started the last
- turn. This player will have to place 'n' armies, where 'n' is the total or
- armies divided by 2, in his countries. If have conquered a continent, he
- will have to place:</para>
+ time, the first player to start will the 2nd player that started the last
+ turn. This player will have to place 'n' armies, where 'n' is the total or
+ armies divided by 2, in his countries. If have conquered a continent, he
+ will have to place:</para>
<informaltable><tgroup cols="2">
- <tbody>
- <row><entry>Continent</entry><entry>Quantity of armies</entry> </row>
- <row><entry>South America</entry><entry>3</entry></row>
- <row><entry>North America</entry><entry>5</entry></row>
- <row><entry>Africa</entry><entry>3</entry></row>
- <row><entry>Europe</entry><entry>5</entry></row>
- <row><entry>Asia</entry><entry>7</entry></row>
- <row><entry>Oceania</entry><entry>2</entry></row>
+ <tbody>
+ <row><entry>Continent</entry><entry>Quantity of armies</entry> </row>
+ <row><entry>South America</entry><entry>3</entry></row>
+ <row><entry>North America</entry><entry>5</entry></row>
+ <row><entry>Africa</entry><entry>3</entry></row>
+ <row><entry>Europe</entry><entry>5</entry></row>
+ <row><entry>Asia</entry><entry>7</entry></row>
+ <row><entry>Oceania</entry><entry>2</entry></row>
</tbody></tgroup></informaltable>
<note>
- <title>Note</title>
- <para>Those armies must be placed in the conquered continent</para>
+ <title>Note</title>
+ <para>Those armies must be placed in the conquered continent</para>
</note>
<para>After all the players finish placing his armies, you will be able
- to attack again.</para>
+ to attack again.</para>
</sect2>
</sect1>
<sect1 id="mission">
<title>Playing with secret missions</title>
<para>You can choose between playing with <guilabel>secret mission</guilabel>,
- or to <guilabel>conquer the world</guilabel>.</para>
+ or to <guilabel>conquer the world</guilabel>.</para>
<figure>
- <title>Type of game</title>
- <screenshot><screeninfo>Type of game</screeninfo>
- <graphic format="png" fileref="figures/toolbar_start.png" srccredit="riq">
- </graphic></screenshot>
+ <title>Type of game</title>
+ <screenshot><screeninfo>Type of game</screeninfo>
+ <graphic format="png" fileref="figures/toolbar_start.png" srccredit="riq">
+ </graphic></screenshot>
</figure>
<note>
- <title>Note</title>
- <para>If you know that only 2 players are going to play, its better to use
- the 'conquer the world' option</para></note>
+ <title>Note</title>
+ <para>If you know that only 2 players are going to play, its better to use
+ the 'conquer the world' option</para></note>
<para>If you play with <guilabel>secret mission</guilabel>, you can win achieving
- your secret mission, or achieving the common `secret' mission,
- which is to conquer 30 countries of the world. If you play with <guilabel>conquer
- the world</guilabel> you win only conquering the entire world.</para>
+ your secret mission, or achieving the common `secret' mission,
+ which is to conquer 30 countries of the world. If you play with <guilabel>conquer
+ the world</guilabel> you win only conquering the entire world.</para>
<para>The winner is the player who achieves his mission first.</para>
<para>You can also, change the type of game from the server's console. Just
- type <command>set conquer_world=0</command> or <command>set conquer_world=1</command> to switch
- between <guilabel>secret missions</guilabel> or <guilabel>conquer the world</guilabel>.</para>
+ type <command>set conquer_world=0</command> or <command>set conquer_world=1</command> to switch
+ between <guilabel>secret missions</guilabel> or <guilabel>conquer the world</guilabel>.</para>
<note>
- <title>Viewing your mission</title>
- <para>To view your secret mission, just click on <guilabel>view->mission</guilabel> in the client</para>
+ <title>Viewing your mission</title>
+ <para>To view your secret mission, just click on <guilabel>view->mission</guilabel> in the client</para>
</note>
-
+
<figure>
- <title>Your mission</title>
- <screenshot><screeninfo>Your mission</screeninfo>
- <graphic format="png" fileref="figures/mission.png" srccredit="riq">
- </graphic></screenshot>
+ <title>Your mission</title>
+ <screenshot><screeninfo>Your mission</screeninfo>
+ <graphic format="png" fileref="figures/mission.png" srccredit="riq">
+ </graphic></screenshot>
</figure>
</sect1>
@@ -332,27 +332,27 @@
<sect2 id="staring">
<title>Starting the server</title>
<para>You can start the server, executing the command <command>tegserver</command> or
- from the connect dialog of the client, clicking in the <guilabel>Start server locally</guilabel>
+ from the connect dialog of the client, clicking in the <guilabel>Start server locally</guilabel>
</para>
<figure>
- <title>Starting the server locally</title>
- <screenshot><screeninfo>Starting the server locally</screeninfo>
- <graphic format="png" fileref="figures/connect.png" srccredit="riq">
- </graphic></screenshot>
+ <title>Starting the server locally</title>
+ <screenshot><screeninfo>Starting the server locally</screeninfo>
+ <graphic format="png" fileref="figures/connect.png" srccredit="riq">
+ </graphic></screenshot>
</figure>
</sect2>
<sect2 id="commands">
<title>Server commands</title>
<para>The server has very usuful commands to configure it. Just type <command>help</command> and
- you will see all the available commands.</para>
+ you will see all the available commands.</para>
<figure>
- <title>Server commands</title>
- <screenshot><screeninfo>Server commands</screeninfo>
- <graphic format="png" fileref="figures/server.png" srccredit="riq">
- </graphic></screenshot>
+ <title>Server commands</title>
+ <screenshot><screeninfo>Server commands</screeninfo>
+ <graphic format="png" fileref="figures/server.png" srccredit="riq">
+ </graphic></screenshot>
</figure>
</sect2>
@@ -364,56 +364,60 @@
<title>Differences with Risk</title>
<para>I dont know the original Risk rules (I've only played Risk once or twice a looong time ago).
- So I'm not sure the differences between both games. If you notice them, please tell me.
- So far, here is what some TEG players told me:
+ So I'm not sure the differences between both games. If you notice them, please tell me.
+ So far, here is what some TEG players told me:
</para>
- <table frame=all><title>TEG vs. Risk</title>
- <tgroup cols="3">
- <colspec colname=c1>
- <colspec colname=c2>
- <colspec colname=c3>
- <spanspec spanname=hspan namest=c1 nameend=c3 align=center>
- <thead>
- <row>
- <entry align=center>Topic</entry>
- <entry align=center>TEG</entry>
- <entry align=center>Risk</entry>
- </row>
- </thead>
- <tbody>
- <row>
- <entry>After conquering a country</entry>
- <entry>You can only move at most 3 armies to that country</entry>
- <entry>You can move as many as you want</entry>
- </row>
- <row>
- <entry>After ending your turn</entry>
- <entry>You cant place any army, unless you have the card of any
- of your countries,where you can place only 2 armies</entry>
- <entry>You're able to place 3 armies in your countries</entry>
- </row>
- <row>
- <entry>Extra armies for conquering a continent</entry>
- <entry>They MUST be placed inside the continent</entry>
- <entry>They can be placed anywhere</entry>
- </row>
- <row>
- <entry>Placing armies</entry>
- <entry>They are placed at the beginning of each round</entry>
- <entry>You place them before attacking</entry>
- </row>
- <row>
- <entry>Starting a new round</entry>
- <entry>Each round, a different player will start it (round-robin)</entry>
- <entry>Each round, the same player starts it</entry>
- </row>
- <row>
- <entry spanname=hspan>If you notice any other difference, mail it to the list <email>teg-list@lists.sourceforge.net</email>
- Remember that I dont know the Risk rules!
- </entry>
- </row>
- </tbody>
- </tgroup>
+ <table frame="all"><title>TEG vs. Risk</title>
+ <tgroup cols="3">
+ <colspec colname="c1">
+ <colspec colname="c2">
+ <colspec colname="c3">
+ <spanspec spanname="hspan" namest="c1" nameend="c3" align="center">
+ <thead>
+ <row>
+ <entry align="center">Topic</entry>
+ <entry align="center">TEG</entry>
+ <entry align="center">Risk</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row>
+ <entry>After conquering a country</entry>
+ <entry>You can only move at most 3 armies to that country</entry>
+ <entry>You can move as many as you want</entry>
+ </row>
+ <row>
+ <entry>After ending your turn</entry>
+ <entry>You cant place any army, unless you have the card of any
+ of your countries,where you can place only 2 armies</entry>
+ <entry>You're able to place 3 armies in your countries</entry>
+ </row>
+ <row>
+ <entry>Extra armies for conquering a continent</entry>
+ <entry>They MUST be placed inside the continent</entry>
+ <entry>They can be placed anywhere</entry>
+ </row>
+ <row>
+ <entry>Placing armies</entry>
+ <entry>They are placed at the beginning of each round</entry>
+ <entry>You place them before attacking</entry>
+ </row>
+ <row>
+ <entry>Starting a new round</entry>
+ <entry>Each round, a different player will start it (round-robin)</entry>
+ <entry>Each round, the same player starts it</entry>
+ </row>
+ <row>
+ <entry spanname="hspan">If you notice any other difference, mail it to the list <email>teg-list@lists.sourceforge.net</email>
+ Remember that I dont know the Risk rules!
+ </entry>
+ </row>
+ </tbody>
+ </spanspec>
+ </colspec>
+ </colspec>
+ </colspec>
+ </tgroup>
</table>
</sect2>
</sect1>
@@ -422,12 +426,12 @@
<title>Bugs</title>
<sect2 id="bugs">
<title>Reporting bugs and sending patches to enhance the
- game</title>
-
+ game</title>
+
<para>You can contact the author as
- <email>riq@corest.com</email>
- General discussion about this game is carried on the
- <email>teg-list@lists.sourceforge.net</email> mailing list.</para>
+ <email>riq@corest.com</email>
+ General discussion about this game is carried on the
+ <email>teg-list@lists.sourceforge.net</email> mailing list.</para>
</sect2>
</sect1>
@@ -438,12 +442,12 @@
<sect2 id="history">
<title>Brief history of TEG</title>
- <para>Sebastin Cativa Tolosa, once told me to do this game. I think that
- was in 1996, in a chat we were having in the University. Well, we started
- to think the game. But I don't know why, the project died after 3 or 4 months.
- In 1998, the project was reactivated, but after 2 weeks it died again :(.
- Finally, in February 2000, I started the game again, and it seems that it is
- not dead :-).
+ <para>Sebastián Cativa Tolosa, once told me to do this game. I think that
+ was in 1996, in a chat we were having in the University. Well, we started
+ to think the game. But I don't know why, the project died after 3 or 4 months.
+ In 1998, the project was reactivated, but after 2 weeks it died again :(.
+ Finally, in February 2000, I started the game again, and it seems that it is
+ not dead :-).
</para>
</sect2>
</sect1>
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