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## $Id: controllers.py,v 1.4 2003/09/07 21:40:15 riq Exp $
##
## Tenes Empanadas Graciela
##
## Copyright (C) 2000,2003 Ricardo Quesada
##
## Author: Ricardo Calixto Quesada <riq@coresecurity.com>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation; only version 2 of the License
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program; if not, write to the Free Software
## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
import pygame
from pygame.locals import *
from events import *
class Controller( object ):
def __init__( self ):
self._eventMgr = None
def getEvents( self ):
raise NotImplemented
def update( self ):
raise NotImplemented
def setEventMgr( self, evMgr ):
self._eventMgr = evMgr
class FPSController( Controller ):
"""Frames per seconds controller"""
def update( self ):
"""No more thatn 20 fps"""
pygame.time.Clock().tick(20)
class PygameController( Controller ):
def getEvents( self ):
evts = []
for event in pygame.event.get():
if event.type == QUIT:
evts.append( QuitEvent() )
elif event.type == MOUSEMOTION:
evts.append( MouseMotionEvent( pygame.mouse.get_pos() ) )
elif event.type == MOUSEBUTTONUP:
evts.append( MouseButtonUp( pygame.mouse.get_pressed() ) )
elif event.type == MOUSEBUTTONDOWN:
evts.append( MouseButtonDown( pygame.mouse.get_pressed() ) )
return evts
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