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Roadmap:
--------
This file represents what I would like to be included, in more or less
a chronological time.
Between brackets its the time in X.
From 1 to 10: 1 short time, 10 lot of time.
for:
0.9.0 [released December 9th, 2001]
* [100%] quit/rejoin the game (3)
* [100%] scores (4)
* [80%] use wfx's graphics in more dialogs
* [100%] change the icon from the ballon to a real empanada
0.9.1
* [100%] updated documentation
0.9.2
* [100%] fix dialogs (status, gameover, etc)
0.9.3
* non-blocking sockets, or similar (3)
. Apply Benoit Rousseau's patch
0.9.4
* a light-weight dice animation
. show dice1.png -> dice2.png ... -> dice6.png simulating
the roll ?
0.9.5
* [20%] Metaserver (5)
. Use the same protocol of GGZ metaserver
. perhpas in python ?
0.9.6
* New Score System
. Implement a new score system
. Document the new score system
0.9.7
* Plugin for the bots to improve their vocabulary
. Eliza ?
0.10.0
* [100%] Add a CTF game option, based on an idea by Thomas R. Koll (7)
. People only see threirs countries, and only see the enemy when
they start the attack. If a player conquer the country with
a flag, the player without the flag looses the game.
0.11.0
* Improve robots (5)
. Rewrite the algorithm
* [50%] finish the 'deals' support (5)
. finish the work that was started
* [100%] a new way to show the teg_dialog (5)
.perhaps with `teg_status_bar' on the left/right/top, or dont know.
* a heavy-weight dice animation
. use wfx's animation
0.12.0
* port from gtk2/gnome to gt3 only
0.13.0
* add a server test mode (single player only)
where we can set all game data (to find bugs).
0.13.1
* move the config from ~/.teg to ~/.config/teg
* change all sf entries
0.14.0
* save/resume the game (5)
* add tools to view a game in fast forward and that
1.0.0
* Configurable map, with different scenarios. Eg: Rome, Europe,
and current war conflicts (9)
* Different rules for the game, eg: Risk rules, TEG rules, 1914 rules,
etc, defined in a script language (python?) (8)
riq.
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