File: outputfd.cpp

package info (click to toggle)
teg 0.13.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 19,036 kB
  • sloc: cpp: 16,819; xml: 1,313; makefile: 268; sh: 195; ansic: 112
file content (274 lines) | stat: -rw-r--r-- 6,227 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
/* Tenes Empanadas Graciela
 *
 * Copyright (C) 2000 Ricardo Quesada
 *
 * Author: Ricardo Calixto Quesada <riq@corest.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; only version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
 */
/* functions that sends tokens to the server */
#include <string.h>
#include <stdio.h>

#ifdef HAVE_CONFIG_H
#	include <config.h>
#endif /* HAVE_CONFIG_H */

#include "fcintl.h"
#include "net.h"
#include "client.h"
#include "protocol.h"

namespace teg::client
{

TEG_STATUS out_mensaje(char *msg)
{
	if(ESTADO_MENOR(PLAYER_STATUS_CONNECTED)) {
		return TEG_STATUS_NOTCONNECTED;
	}

	strip_invalid_msg(msg);
	net_printf(g_game.fd, TOKEN_MESSAGE"=\"%s\"\n", msg);
	return TEG_STATUS_SUCCESS;
}

/* tells the server who am i */
TEG_STATUS out_id()
{
	if(ESTADO_MAYOR_IGUAL(PLAYER_STATUS_CONNECTED)) {
		return TEG_STATUS_ERROR;
	}

	strip_invalid(g_game.myname);
	net_printf(g_game.fd, TOKEN_PLAYERID"=%s,%d,%d\n", g_game.myname, !g_game.observer, g_game.human);
	return TEG_STATUS_SUCCESS;
}

TEG_STATUS out_color(int color)
{
	if(ESTADO_MAYOR_IGUAL(PLAYER_STATUS_HABILITADO)) {
		return TEG_STATUS_ERROR;
	}

	net_printf(g_game.fd, TOKEN_COLOR"=%d\n", color);
	return TEG_STATUS_SUCCESS;
}

TEG_STATUS out_exit()
{
	if(ESTADO_MENOR(PLAYER_STATUS_CONNECTED)) {
		return TEG_STATUS_NOTCONNECTED;
	}

	net_printf(g_game.fd, TOKEN_EXIT"\n");
	return TEG_STATUS_SUCCESS;
}

TEG_STATUS out_countries()
{
	if(ESTADO_MENOR(PLAYER_STATUS_CONNECTED)) {
		textmsg(M_ERR, _("Error, you must be connected"));
		return TEG_STATUS_NOTCONNECTED;
	}

	net_printf(g_game.fd, TOKEN_COUNTRIES"=-1\n");

	return TEG_STATUS_SUCCESS;
}

TEG_STATUS out_enum_cards()
{
	if(ESTADO_MENOR(PLAYER_STATUS_CONNECTED)) {
		textmsg(M_ERR, _("Error, you must be connected"));
		return TEG_STATUS_NOTCONNECTED;
	}

	net_printf(g_game.fd, TOKEN_ENUM_CARDS"\n");

	return TEG_STATUS_SUCCESS;
}

TEG_STATUS out_new_round()
{
	if(ESTADO_MENOR(PLAYER_STATUS_CONNECTED)) {
		textmsg(M_ERR, _("Error, you must be connected"));
		return TEG_STATUS_NOTCONNECTED;
	}

	net_printf(g_game.fd, TOKEN_NEW_ROUND"\n");

	return TEG_STATUS_SUCCESS;
}

/* request the server the type of game */
TEG_STATUS out_status()
{
	if(ESTADO_MENOR(PLAYER_STATUS_CONNECTED)) {
		return TEG_STATUS_NOTCONNECTED;
	}
	net_printf(g_game.fd, TOKEN_STATUS"\n");
	return TEG_STATUS_SUCCESS;
}

/* start the game */
TEG_STATUS out_start()
{
	if(ESTADO_ES(PLAYER_STATUS_HABILITADO)) {
		net_printf(g_game.fd, TOKEN_START"\n");
		return TEG_STATUS_SUCCESS;
	}
	return TEG_STATUS_NOTCONNECTED;
}

TEG_STATUS out_tarjeta()
{
	if(ESTADO_MENOR(PLAYER_STATUS_ATAQUE) || ESTADO_MAYOR_IGUAL(PLAYER_STATUS_TARJETA)) {
		textmsg(M_ERR, _("Error, it's not the moment to get a card"));
		return TEG_STATUS_ERROR;
	}

	net_printf(g_game.fd, TOKEN_TARJETA"\n");
	return TEG_STATUS_SUCCESS;
}

/* send the server the armies I'm moving after conquering a country */
TEG_STATUS out_tropas(int src, int dst, int cant)
{
	PLAYER_STATUS e;

	e = ESTADO_GET();
	if(e==PLAYER_STATUS_TROPAS || e==PLAYER_STATUS_ATAQUE) {
		net_printf(g_game.fd, TOKEN_TROPAS"=%d,%d,%d\n", src, dst, cant);
	} else {
		return TEG_STATUS_ERROR;
	}

	return TEG_STATUS_SUCCESS;
}

TEG_STATUS out_endturn()
{
	PLAYER_STATUS e;

	e = ESTADO_GET();
	if(e > PLAYER_STATUS_TURNOSTART && e < PLAYER_STATUS_TURNOEND) {
		attack_reset();
		reagrupe_reset();
		ESTADO_SET(PLAYER_STATUS_IDLE);
		net_printf(g_game.fd, TOKEN_TURNO"\n");
	} else {
		textmsg(M_ERR, _("Error, it's not your turn."));
		return TEG_STATUS_ERROR;
	}
	return TEG_STATUS_SUCCESS;
}

TEG_STATUS out_surrender()
{
	PLAYER_STATUS e;

	e = ESTADO_GET();
	if(e >= PLAYER_STATUS_START) {
		net_printf(g_game.fd, TOKEN_SURRENDER"\n");
		return TEG_STATUS_SUCCESS;
	}
	return TEG_STATUS_ERROR;
}

TEG_STATUS out_missions()
{
	PLAYER_STATUS e;

	e = ESTADO_GET();
	if(e >= PLAYER_STATUS_START) {
		net_printf(g_game.fd, TOKEN_MISSION"\n");
	} else {
		textmsg(M_ERR, _("Error, the game is not started"));
		return TEG_STATUS_ERROR;
	}
	return TEG_STATUS_SUCCESS;
}

TEG_STATUS out_get_typeofgame()
{
	PLAYER_STATUS e;

	e = ESTADO_GET();
	if(e >= PLAYER_STATUS_START) {
		net_printf(g_game.fd, TOKEN_MODALIDAD"\n");
	} else {
		textmsg(M_ERR, _("Error, the game is not started"));
		return TEG_STATUS_ERROR;
	}
	return TEG_STATUS_SUCCESS;
}

TEG_STATUS out_set_typeofgame(int conqworld, int fog_of_war, int with_common, int armies1, int armies2)
{
	PLAYER_STATUS e;

	e = ESTADO_GET();
	if(e >= PLAYER_STATUS_START) {
		textmsg(M_ERR, _("Error, the game is started so you cant change the type of game"));
		return TEG_STATUS_ERROR;
	} else {
		net_printf(g_game.fd, "%s=%s=%d;%s=%s=%d;%s=%s=%d;%s=%s=%d,%d\n",
		           TOKEN_SET, OPTION_CONQWORLD, conqworld,
		           TOKEN_SET, OPTION_FOG_OF_WAR, fog_of_war,
		           TOKEN_SET, OPTION_CMISSION, with_common,
		           TOKEN_SET, OPTION_ARMIES, armies1, armies2
		          );

	}
	return TEG_STATUS_SUCCESS;
}

TEG_STATUS out_loque(void)
{
	PLAYER_STATUS e;

	e = ESTADO_GET();
	if(e >= PLAYER_STATUS_CONNECTED) {
		net_printf(g_game.fd, TOKEN_LOQUE"\n");
		return TEG_STATUS_SUCCESS;
	}
	return TEG_STATUS_ERROR;
}

/* ask for scores */
TEG_STATUS out_scores()
{
	PLAYER_STATUS e = ESTADO_GET();

	if(e >= PLAYER_STATUS_CONNECTED &&  g_game.fd > 0) {
		net_printf(g_game.fd, TOKEN_SCORES"\n");
		return TEG_STATUS_SUCCESS;
	}
	return TEG_STATUS_ERROR;
}

/* request a robot */
TEG_STATUS out_robot()
{
	PLAYER_STATUS e = ESTADO_GET();

	if(e >= PLAYER_STATUS_CONNECTED && e < PLAYER_STATUS_START && g_game.fd > 0) {
		net_printf(g_game.fd, TOKEN_ROBOT"\n");
		return TEG_STATUS_SUCCESS;
	}
	return TEG_STATUS_ERROR;
}

}